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Leaks/Rumors Thread

Oriden

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Yes, they did. Pokemon being indistinguishable from people is quite a bit different than being more separate than they are now. Plus, who would have thought that those people lived in tents rather than villages? Celestic Town didn't exist around 150 years ago?
I really don't understand what you're trying to say.

The folk tales don't have to be based in any fact because they're folk tales. The fact that they're called Sinnoh folk tales is because Sinnoh inherited them- things don't suddenly become not yours just because you changed your name. So using that name choice as an example of Legends not lining up doesn't hold any water.

Also with Zorua in the region, much of the "couldn't tell people and pokemon apart" bits have a plausible explanation.
 

Silktree

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Oh, so you think that myth is based on a time where practically all the Pokemon were Zorua? Too bad that it isn't even native to the region.

These Zorua migrated to the Hisui region after being driven from other lands by humans, who shunned the Pokémon for manifesting uncanny illusions. But the Zorua perished, unable to survive the harsh Hisuian environment and strife with other Pokémon. Their lingering souls were reborn in this Ghost-type form through the power of their malice toward humans and Pokémon.

Yes, that makes me think that after it had been driven out, died and become vindictive, it decided to play house with people in Hisui (in tents!) and they never noticed. That's so strongly supported by its reveal video.
 
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Oriden

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Oh, so yo think that myth is based on a time where practically all the Pokemon were Zorua? Too bad that it isn't even native to the region.



Yes, that makes me think that after it was driven out and became vindictive, it decided to play hose with people in Hisui and they never noticed. That's so strongly supported by its reveal video.
No, I think the folk tales are just stories with no factual basis whatsoever and if they stemmed from anything, it may have been Zorua, but wildly twisted from the truth like real life folk tales often are, if they weren't just made up entirely.
 

Silktree

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No, I think the folk tales are just stories with no factual basis whatsoever and if they stemmed from anything, it may have been Zorua, but wildly twisted from the truth like real life folk tales often are, if they weren't just made up entirely.
If we're going with that approach, then I'd love to see Game Freak refute the Arceus myth and knock it down a peg.

Anyway, I didn't expect or want to see where any person could be a Pokemon and vice-versa (although that could certainly work in a Mystery Dungeon setting), but that myth clearly implied that people and Pokemon used to be closer in Sinnoh. Game Freak decided to go in a different direction, or maybe I'm misled by their inability to state that the Hisui natives have a different lifestyle than the settlers. Instead, we get this:

93.jpg
 

Oriden

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If we're going with that approach, then I'd love to see Game Freak refute the Arceus myth and knock it down a peg.

Anyway, I didn't expect or want to see where any person could be a Pokemon and vice-versa (although that could certainly work in a Mystery Dungeon setting), but that myth clearly implied that people and Pokemon used to be closer in Sinnoh. Game Freak decided to go in a different direction.
You're forgetting the Sinnoh Region Myth that specifically says they were living separately. The one that they very clearly chose to follow.

Folk tale 3 actually originally talked about people marrying pokemon so I don't think it's worth putting any stock in it.
 

Minya_Nouvelle

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Edit: upon closer inspection of the site, I'm not entirely sure the source on this stuff is reliable. They may have copied stuff over from a Diamond/Pearl guide. Please take with a grain of salt.

Okay; so I've been trying to find out more information on the Battle Tower and I haven't seen much from leakers, but I did find some cool info from this site:


"
The Battle Tower is where you can challenge opponents (computer or other players online) in consecutive battles. From the lobby, you can access the different categories from the 3 counters present. The layout is as follows:

  • Left Counter: Multi Battles; CPU (with NPC Doubles Partner) or Link (with friend over local network communication)
  • Middle Counter: CPU Battles; Single (1 on 1, with teams of 3) or Double (2 on 2, with teams of 4)
  • Online Battles: Wi-Fi (from team randomly downloaded online)
"

The last one is interesting. I haven't seen anyone talk about it. But apparently, there's a ribbon tied to it? So I guess they don't mean you use a random team, but you battle random shadows of other people's teams that people can upload? IDK.
(I had no idea this was in the old games)

(Also the wording for "NPCs Doubles Partner" is so vague, it's frustrating. I wanted to know if we could do battles with more than just the stat trainers and this wording could mean either). NPC doubles partners could be referring specifically to the NPCs that you "double" up with in the main game or just in general; NPCs for doing double battles. I'm going to assume its just the first one, because that's how it was in the original games, but they added special NPCs to the doubles tower mode, soo.... (here's to empty hope, I guess).
 
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キットちゃん

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Left Counter: Multi Battles; CPU (with NPC Doubles Partner) or Link (with friend over local network communication)
Only local, not online?
I hope there will be a program to relay it over the internet for people who stay at home or live far away from friends.
I will buy the game no sooner than a youtube tutorial for long distance multi battle crops up.
 

Oriden

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Only local, not online?
I hope there will be a program to relay it over the internet for people who stay at home or live far away from friends.
I will buy the game no sooner than a youtube tutorial for long distance multi battle crops up.

The page says this:
The following info is based on the original Pokemon Diamond and Pearl. Info will be updated upon release if there are any alterations.

The original games didn't really have robust online capability so you couldn't connect to a specific user without linking up locally.

They're probably not going to replicate that limitation for the sake of faithfulness. No one is nostalgic for when using the Internet in a pokemon game sucked.
 

RavenRaziel98

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Since technically both games are on the same cartridge I would even trust Nintendo to sell the double pack as one cartridge (even though I'd kinda like that when it comes to the quality of life perspective since you wouldn't have to change the cartridges to change the games, but for the stuff like doing trade evolutions by trading with your other copy this would suck)
 

Oriden

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Since technically both games are on the same cartridge I would even trust Nintendo to sell the double pack as one cartridge (even though I'd kinda like that when it comes to the quality of life perspective since you wouldn't have to change the cartridges to change the games, but for the stuff like doing trade evolutions by trading with your other copy this would suck)
The amount of backlash they would get for doing that would be outrageous. Both games might technically be on the same cartridge, but you have to hack them to switch it, so they're definitely not going to charge you the price of a double pack just for a convenient on/off switch.
 

RavenRaziel98

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The amount of backlash they would get for doing that would be outrageous. Both games might technically be on the same cartridge, but you have to hack them to switch it, so they're definitely not going to charge you the price of a double pack just for a convenient on/off switch.
I was aware that they wouldn't actually do this, I just wanted to state that I wouldn't be surprised If they would. Even if they sometimes have marketing issues they surely wouldn't go that low.
 

Oriden

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I was aware that they wouldn't actually do this, I just wanted to state that I wouldn't be surprised If they would. Even if they sometimes have marketing issues they surely wouldn't go that low.
XD If they thought Dexit was bad... couldn't imagine the single-double pack riot.
 

CynthiaLover

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Quick question: Has there been any confirmation about how to obtain more copies of TMs? I know that the Gym Leaders and NPCs who give you TMs will give you multiples (although I haven't heard how many you get at a time), but some TMs like Earthquake are found out in the "wild", and from what I've heard you only get one of those. So have any of the leaks/leakers confirmed how to obtain more copies of certain TMs yet? Like can they be farmed in the Grand Underground (either via mining or trading for Spheres), or if they can be bought or whatnot? Thanks in advance.
 

Alola

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Truth be told I think it’s become so overrated people forget it’s flaws. It’s fun no doubt but many facilities aren’t that well designed (looking at you Arena and Palace) and the battling is very repetitive. Not to mention the cheap ai crap like OKO moves or evasion spamming which is bull crap especially if it ruins a high streak.

I like the Frontier but it’s flawed. The PWT from gen5 imo was better than it in every way.

I find them repetitive too. Rematching the Gym Leaders, Elite Four and Cynthia with their new teams sounds like a lot more fun to me.
I've always found the argument of "repetitiveness" for the Battle Frontier a bit baffling when the same can be said for the Pokémon video game series as a whole, you know? From the very first rival battle to the game's final Champion fight, we are Pokémon battling - while the opponents change, the formula stays the same. You select one of four moves of varying strengths and effectiveness to knockout the opponent's Pokémon. Given that reality, the base game of a region is quite repetitive as no other methods for progressing through a game are ever utilized or given as a choice; everything ultimately comes down to battling. So, when post-game material is established that introduces more battling, albeit with twists and altered executions such as letting Pokémon fight without being commanded, why is it deemed repetitive? And in a negative connotation? How is the Battle Subway less repetitive than the facilities of the Battle Frontier? The Battle Tree? Battle Royal matches? Rematches with Trainers you have already fought (and defeated) whose teams typically don't change much aside from an evolution or new party member, here or there - wouldn't that be repetitive?

I just don't feel repetition in this sense is a valid criticism for the Battle Frontier given other similar events such as a Pokémon World Tournament can be argued in similar fashion - "Whoop-dee-doo, let's battle the Unovan Gym Leaders in a 3 on 3 match for the umpteenth time - gotta get that BP somehow!"

Evasion spamming and other hax is something I can get behind and understand though as a criticism for these structures, especially as I have been on the receiving end of that; I swear the higher you climb the game begins to specifically create a team designed to take yours down... However, I do want to point out that this isn't restricted or hereditary to just the BF though as it exists in most battle facilities in-game. And yet I don't see those structures criticized or their inclusions disregarded/dismissed nearly as much.

I also think that something can be enjoyed & well liked even if it is flawed or not optimally designed; just look at the very games we are discussing - plenty of people are going to get BDSP in light of the issues that have come to light or have been discussed. That doesn't equate to people forgetting or choosing to not acknowledge said issues.
 

RavenRaziel98

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I've always found the argument of "repetitiveness" for the Battle Frontier a bit baffling when the same can be said for the Pokémon video game series as a whole, you know? From the very first rival battle to the game's final Champion fight, we are Pokémon battling - while the opponents change, the formula stays the same. You select one of four moves of varying strengths and effectiveness to knockout the opponent's Pokémon. Given that reality, the base game of a region is quite repetitive as no other methods for progressing through a game are ever utilized or given as a choice; everything ultimately comes down to battling. So, when post-game material is established that introduces more battling, albeit with twists and altered executions such as letting Pokémon fight without being commanded, why is it deemed repetitive? And in a negative connotation? How is the Battle Subway less repetitive than the facilities of the Battle Frontier? The Battle Tree? Battle Royal matches? Rematches with Trainers you have already fought (and defeated) whose teams typically don't change much aside from an evolution or new party member, here or there - wouldn't that be repetitive?

I just don't feel repetition in this sense is a valid criticism for the Battle Frontier given other similar events such as a Pokémon World Tournament can be argued in similar fashion - "Whoop-dee-doo, let's battle the Unovan Gym Leaders in a 3 on 3 match for the umpteenth time - gotta get that BP somehow!"

Evasion spamming and other hax is something I can get behind and understand though as a criticism for these structures, especially as I have been on the receiving end of that; I swear the higher you climb the game begins to specifically create a team designed to take yours down... However, I do want to point out that this isn't restricted or hereditary to just the BF though as it exists in most battle facilities in-game. And yet I don't see those structures criticized or their inclusions disregarded/dismissed nearly as much.

I also think that something can be enjoyed & well liked even if it is flawed or not optimally designed; just look at the very games we are discussing - plenty of people are going to get BDSP in light of the issues that have come to light or have been discussed. That doesn't equate to people forgetting or choosing to not acknowledge said issues.
That tournament style battling system that the battle tower/frontier/resort/tree etc bring to the post game never really got me. The first time I actually fought there was in ORAS and even there I didn't spent much time there. But I can still understand why people like it and I'm sure that I'll give it another try in BDSP.
 

Puddle

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I've always found the argument of "repetitiveness" for the Battle Frontier a bit baffling when the same can be said for the Pokémon video game series as a whole, you know?

I do get what you mean about Pokemon being quite a repetitive game in general. I think what stops most of the battles from feeling repetitive, at least for me, is the variety of contexts in which they occur. Sometimes you're encountering local wildlife, sometimes you're having a friendly competition with a childhood friend, sometimes you're saving the world from a psychopathic crime boss. All the while, your team is gaining experience and growing stonger. There's a sense of progression, a goal to work towards. Between each battle you're exploring a rich and vibrant world, and there's a storyline that gradually unfolds.

In battle facilities, there's no context to give the battles meaning. Most of the time you're fighting trainers who have no story significance, and who don't even interact with the world around them like they might on a route. The same trainers appear over and over, and repeat the same phrases. You get escorted in and out of rooms, and aren't free to explore. You don't get experience points or prize money, and your Pokedex doesn't get updated with the Pokemon you encounter - it's almost like these battles exist in a void, separate from the rest of the game. Most of the time, you can't even use your full team of six Pokemon. I find it to be a very restrictive experience with no sense of adventure.

The Battle Frontier is, undoubtably, one of the more imaginative facilities (or rather, collection of facilities), and I would welcome its return because there are so many people who enjoy it. But I probably wouldn't spend a lot of time there myself unless some of the issues I mentioned above were fixed.

I'm really looking forward to the BDSP rematches because I will, presumably, be able to level up my team while enjoying some more complex and strategic battles at the same time.
 
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Defiant

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Are the Darkai and Shaymin events permanently available, as per Celebi in Crystal Virtual Console, the items given to you, or do they need to be mystery gifted in as per the original DP?
 
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