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A counterpart to the "Favourite core series game?" thread. Which core series game is your least favourite, and why?
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They do that when I want to catch them.Wild Pokémon were annoying because of the calling for help mechanic,
I wish they didn't feel the need to add a bunch of new features to the games
I feel like GameFreak was afraid they were losing their customers, and so they decided to try and spice up the new games as much as they could to attract new players.
Let me rephrase that. They're not losing buyers as far as total purchases go, but they are absolutely losing their general fanbase. I'd separate the two because there are an overwhelming amount of people who would buy a Pokemon game that comes out without being an active Pokemon fan. Those of us who are part of the Pokemon fanbase are the ones who advertise the franchise the most to people who aren't part of the fanbase. I feel as though GameFreak would not want to lose us.They've been on nothing short of an upward trajectory in sales for the major paired releases since 2010, though, and even the secondary releases have continued to perform very well. What impetus would they have for thinking they're in trouble of losing a significant amount of buyers?
Let me rephrase that. They're not losing buyers as far as total purchases go, but they are absolutely losing their general fanbase. I'd separate the two because there are an overwhelming amount of people who would buy a Pokemon game that comes out without being an active Pokemon fan. Those of us who are part of the Pokemon fanbase are the ones who advertise the franchise the most to people who aren't part of the fanbase. I feel as though GameFreak would not want to lose us.
Let me rephrase that. They're not losing buyers as far as total purchases go, but they are absolutely losing their general fanbase. I'd separate the two because there are an overwhelming amount of people who would buy a Pokemon game that comes out without being an active Pokemon fan.
Those of us who are part of the Pokemon fanbase are the ones who advertise the franchise the most to people who aren't part of the fanbase.
This is mostly true, but Pokémon is weird since we've got official numbers that a pretty big portion of the fanabse is older:Adult fans tend to overestimate their importance when it comes to games and toys marketed to a younger audience. As much money as they spend, its dwarfed by the sheer numbers bought by parents and grandparents.
According to our latest data, we have seen that the ratio of players in their 20s and 30s has risen for Pokémon Sun and Pokémon Mooncompared to past Pokémon titles for Nintendo 3DS.
I'm not actually an adult, I guess I just tend to act like one a lot of the time. That said, being a late teenager, I'm definitely not part of the young audience either. Regardless, this statement is definitely factual.Adult fans tend to overestimate their importance when it comes to games and toys marketed to a younger audience
Good points from both of you, I guess I didn't know as much about this as I thought I did. SwSh still definitely feels like an outlier to me compared to the other main series games though, sort of like GameFreak is trying to go a new direction with Pokemon as a whole. I think it was when I first got to the Wild Area in my playthrough of Shield that things felt off. It's the closest thing to open world I think we have in Pokemon, and I'm personally not a fan. There are some other details that I didn't like, such as the visibility of wild Pokemon and the way Gyms were handled felt awkward to me (though that might just be complete bias because of how different it is to the old Gyms).But how does this square with SwSh, which upset a lot of the online fanbase by having only a select number of Pokémon available and which frequently get criticized in fan circles for not offering much in the way of in-depth extra features?
You're not wrong that there's a segment of the fandom that have been feeling increasingly put off by the more recent games, but I don't see how SwSh made any changes to the aspects of the series that those fans have been complaining about. Rather, they've pretty firmly stayed the course.
I'm not so sure about that. TPC keeps the market absolutely inundated with Pokémon merchandise and intrigue, and Pokémon GO is a very powerful muscle for bringing people into the series. I don't think established fans' good word-of-mouth is so crucial to their advertising strategy.
for me has to be tie between original Ruby / Sapphire on so much long tedious water routes, at times confusing (ORAS made the water routes easier to navigate)
likely I'll give the vote a bit more to Diamond / Pearl at how slow the game was, water routes took forever to navigate, too much HM usage
Good points from both of you, I guess I didn't know as much about this as I thought I did. SwSh still definitely feels like an outlier to me compared to the other main series games though, sort of like GameFreak is trying to go a new direction with Pokemon as a whole. I think it was when I first got to the Wild Area in my playthrough of Shield that things felt off. It's the closest thing to open world I think we have in Pokemon, and I'm personally not a fan. There are some other details that I didn't like, such as the visibility of wild Pokemon and the way Gyms were handled felt awkward to me (though that might just be complete bias because of how different it is to the old Gyms).