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It isn't a bug; Speed affects it too so a sufficently faster Pokémon can pull double turns even without Agile style, and a number of attacks are "fast" on their own without being Agile style (the reverse is also true; Hyper Beam is naturally slow for instance), like Priority moves and a bunch of the buff abilities like Calm Mind.and sometimes in battles, a Pokemon gets to attack multiple times in a row before the other Pokemon gets a chance to do anything at all. I'm aware agile style can sometimes trigger this, but I've seen it happen without that being used. This honestly isn't fair to me. If it was just agile style, then that's one thing, but it being as random as it seems to be adds too much of a luck factor, so I'm thinking it's a bug.
I’d imagine trainer battles would probably initiate the same but you’d have the addition of Agile and Hard styles to make it more interesting. Catching Wild Pokémon would likely be the same as it is in PLA.A few days in and I'm still impressed, and I would be incredibly interested in seeing how a battle focused game would look with the Legends mechanics.
My biggest complaint, which I have not seen mentioned yet, is NO MINI-MAP.
Then speed is an OP stat in this game. There was no need to change how it worked from previous games. It was just fine before.It isn't a bug; Speed affects it too so a sufficently faster Pokémon can pull double turns even without Agile style, and a number of attacks are "fast" on their own without being Agile style (the reverse is also true; Hyper Beam is naturally slow for instance), like Priority moves and a bunch of the buff abilities like Calm Mind.