- Joined
- Dec 2, 2022
- Messages
- 107
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- 23
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Use facts or opinions to try and change my mind, or you can support me if you agree. I'll be replying to most of the replies with my rebuttals.
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Sword and Shield was not the best game. It was way too easy, and while some of the new Pokémon were quite good, most of the designs were really lazy. There were more Pokémon that looked like real animals in gen 8 than in any generation before it. Boltund literally just looks like a yellow dog. On top of that, the story didn't exactly hit it out of the park. In my opinion, generation 8 as a whole was kind of lazy, and they probably could've done better.hmm. i have a hard time choosing between sword and arceus. try and convince me to one side.
While I do agree that after beating the story of the game there's not much to do, but the exciting story and gameplay more than make up for the limited content.I was extremely hyped for the game, and I was looking forward to playing it. But it just did not meet the expectations, at the very least for me.
Obviously there are things I do love about this game. The Pokémon models have been fixed on most cases, the battle animations are extremely good, Hisuian forms are an excellent involvement. However the gameplay feels like something is lacking a lot, and you desperately need something more. Although I love the team I built in that game, the story advances so boring that I have yet to finish my first playthrough.
- The biggest flaw, in my opinion, is the content of the game. You are not really doing anything besides catching Pokémon and battling some of them. It gets old really quick. There is no battle gimmick to keep the player interested in the long run, either. You may consider the agile style and strong style as a gimmick, but it is very weak and stale if it is one.
- The characters are just not original. 90% of the people are just ancestors of already existing and established characters.
- The world is arguably big, but very empty. It makes sense in a way when you think that the world is wild and people are populated only in specific areas. But then again, the town that you go occasionally even has people only standing there, doing nothing. Just idling around. That's creepy and cheap at the same time. You feel like only you are running through a simulation of a world and being tested for every movement you are making.
- Open world where exactly? I am only allowed to go wherever map allows me upon unlocking specific areas.
- Exploration is excessively weak. The areas have certain places to walk through and go see. It gets even more boring once you walk through somewhere twice or thrice, and keep seeing the same Pokémon respawning each time. The areas where it does not allow you to walk through the stream, step on the grasses or basic movements just make it seem much weaker of a game.
Of course, it was understandable considering the deemphasization of battling in this game, and that the technology in the main series that facilitates online play wasn't invented yet.yeah, in pokemon arceus, i was disapointed by the fact that there was no online play.
yeah, i mean that's a good in world answer, but it doesn't give them an excuse for some intern at Nintendo saying, "oh, we shouldn't add online play to Arceus."Of course, it was understandable considering the deemphasization of battling in this game, and that the technology in the main series that facilitates online play wasn't invented yet.
And they made a lot of changes to the detriment of the games, such as the lack of interior environments, the lack of level scaling, and the full on removal of the Set option.Not wrong. Scarlet and Violet could've easily been a new peak for the series if they gave it more time to make sure it functioned properly, but they didn't.
There never was level scaling. It's just not something you tended to notice since the games were hitherto completely linear. As for the set option, you don't need it—it may take an extra button press, but you can always just not switch after a KO.And they made a lot of changes to the detriment of the games, such as the lack of interior environments, the lack of level scaling, and the full on removal of the Set option.
I was saying that the lack of it is a problem because it rendered the entire open world aesthetic moot because there is still a set order of when you need to complete the challenges.There never was level scaling. It's just not something you tended to notice since the games were hitherto completely linear. As for the set option, you don't need it—you can it maybe an extra button press, but you can always just not switch after a KO.
You said it was a change, so I assumed that's exactly what you meant. In any case, they could've also made it easier to gain levels so they could have one continuous open world give you a similar setup to Legends.I was saying that the lack of it is a problem because it rendered the entire open world aesthetic moot because there is still a set order of when you need to complete the challenges.