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- Jun 9, 2012
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Changes to my standard ruleset:
Most of my games will be roleclaiming/OC-allowed anyway so I'm sticking to that, if I need to change I'll make it clear.
The only major change is Rule 9. HYPER-MAJORITY only applies to non -LO day phases. From the first -LO day phase onwards the phases will only get shortened if actions but also votes are locked in ways that lead to inevitable outcomes. This prevents cases like Pretend You're Xyzzy where even if the 3 votes on Ereshkigal were locked, the phase would still not end because Lone_Garurumon's action or idling thereof could influence the phase's outcome. It is generally in place to prevent these strange situations that only arise by the end of games, also night phases will only be ending early in such cases as no one really locks actions in the beginning anyway.
Another thing I'd like to note is that I plan to host somewhat less complicated/advanced role-madness games from now on. I think I've done enough, if not too much.
1. Forum Rules and War Room Rules always apply.
2. Day phases will last 48 hours and Night phases will last 24 hours, unless phases get shortened as discussed in rule 9. Votes and actions will be locked as soon as the deadline for each phase passes. Votes/actions at :00 count, those at :01 don't. If the host(s) are sure that they won't be able to update, they may extend the phase in question straight from the beginning.
3. Please be active. You may be subbed out if you haven't made a game-relevant action for 72 hours. If no sub is available to take your place, or you keep not performing game-relevant actions for the next 72 hours, you may be modkilled. The aforementioned deadlines may be shortened on the host(s)' discretion, in case where waiting for that long would disrupt game integrity too much.
4. Nameclaiming isn't allowed. No quoting or screenshots of any conversation with the host. This includes exact wincon wording and posting fake data that supposedly comes from said sources.
5. If you change your username mid-game, please state your old and new ones in-thread and mention the host(s).
6. To vote, use the following format: "VOTE: <PLAYER>". To unvote, use "UNVOTE: <PLAYER>". A tie in the plurality of votes will result in No Lynch.
7. Rules are subject to change. The host(s) will make sure to mention you if that happens. Your Role PM may also list exceptions to any of these rules.
8. No loophole abuse at all, please. You may ask the host(s) if a specific action you are unsure over would be considered a loophole in private and they may let it slide. However, obvious loopholes that are clearly outside the nature of the game abused without informing the host(s) beforehand may be faced with a zero-tolerance policy.
9. For non -LO day phases, HYPER-MAJORITY rules are in place. This means that if, at any given time in such a Day phase, at least 2/3 of the players alive are voting for the same person, the phase will end early with a lynch on that person. Day phases may also end sooner if all the players alive are voting for a player or No Lynch.
-LO day phases (in which town's lynch decision may lead to them losing the game before the next day phase begins) will be announced. Details on the nature of the -LO state will be given in the Day phase update. Starting from the first -LO phase and the nights after it, the phase only ends if all votes/actions are locked in a way that leads to an inevitable outcome.
10. Outside communication (that is, communication that occurs outside of this thread) is permitted. Please make sure to include us in any OC chats you may have during the game.
11. After dying in the game, you may post more but said posts may not contain game-relevant information.
12. If the game has no deaths for 4 consecutive phases because of continuous No Lynches in the day phases followed by factions with kills purposely idling them in the night phases, or if the game has reached a stalemate state, the game will end as a tie for the parties involved.
13. The most important rule. Have fun!
2. Day phases will last 48 hours and Night phases will last 24 hours, unless phases get shortened as discussed in rule 9. Votes and actions will be locked as soon as the deadline for each phase passes. Votes/actions at :00 count, those at :01 don't. If the host(s) are sure that they won't be able to update, they may extend the phase in question straight from the beginning.
3. Please be active. You may be subbed out if you haven't made a game-relevant action for 72 hours. If no sub is available to take your place, or you keep not performing game-relevant actions for the next 72 hours, you may be modkilled. The aforementioned deadlines may be shortened on the host(s)' discretion, in case where waiting for that long would disrupt game integrity too much.
4. Nameclaiming isn't allowed. No quoting or screenshots of any conversation with the host. This includes exact wincon wording and posting fake data that supposedly comes from said sources.
5. If you change your username mid-game, please state your old and new ones in-thread and mention the host(s).
6. To vote, use the following format: "VOTE: <PLAYER>". To unvote, use "UNVOTE: <PLAYER>". A tie in the plurality of votes will result in No Lynch.
7. Rules are subject to change. The host(s) will make sure to mention you if that happens. Your Role PM may also list exceptions to any of these rules.
8. No loophole abuse at all, please. You may ask the host(s) if a specific action you are unsure over would be considered a loophole in private and they may let it slide. However, obvious loopholes that are clearly outside the nature of the game abused without informing the host(s) beforehand may be faced with a zero-tolerance policy.
9. For non -LO day phases, HYPER-MAJORITY rules are in place. This means that if, at any given time in such a Day phase, at least 2/3 of the players alive are voting for the same person, the phase will end early with a lynch on that person. Day phases may also end sooner if all the players alive are voting for a player or No Lynch.
-LO day phases (in which town's lynch decision may lead to them losing the game before the next day phase begins) will be announced. Details on the nature of the -LO state will be given in the Day phase update. Starting from the first -LO phase and the nights after it, the phase only ends if all votes/actions are locked in a way that leads to an inevitable outcome.
10. Outside communication (that is, communication that occurs outside of this thread) is permitted. Please make sure to include us in any OC chats you may have during the game.
11. After dying in the game, you may post more but said posts may not contain game-relevant information.
12. If the game has no deaths for 4 consecutive phases because of continuous No Lynches in the day phases followed by factions with kills purposely idling them in the night phases, or if the game has reached a stalemate state, the game will end as a tie for the parties involved.
13. The most important rule. Have fun!
Most of my games will be roleclaiming/OC-allowed anyway so I'm sticking to that, if I need to change I'll make it clear.
The only major change is Rule 9. HYPER-MAJORITY only applies to non -LO day phases. From the first -LO day phase onwards the phases will only get shortened if actions but also votes are locked in ways that lead to inevitable outcomes. This prevents cases like Pretend You're Xyzzy where even if the 3 votes on Ereshkigal were locked, the phase would still not end because Lone_Garurumon's action or idling thereof could influence the phase's outcome. It is generally in place to prevent these strange situations that only arise by the end of games, also night phases will only be ending early in such cases as no one really locks actions in the beginning anyway.
Another thing I'd like to note is that I plan to host somewhat less complicated/advanced role-madness games from now on. I think I've done enough, if not too much.