Tusken Raider
בהמות
- Joined
- Sep 27, 2015
- Messages
- 569
- Reaction score
- 76
Depends. If you're from the Old World, then I do live on the other side of the world.
V Has played Grand Theft Auto: Vice City.
V Has played Grand Theft Auto: Vice City.
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It's pretty much a way for the player to set how hard or easy their experience of the game is by betting the in-game currency in exchange for increasing or decreasing the difficulity and the amount/quality of rewards you receive in a given level/challenge, with the intensity going down each time you fail, the amount of rewards and duifficulity decreasing with it. Eh, just watch, say, chuggaaconroy's Kid Icarus: Uprising playthrough and you should get an idea as to what the system is about. I quite like it, though I'm not fond of how, if you've been binge-spending, you can have so few of the in-game currency that you can't actually play on the highest duifficulity.I'm sorry, what?
At least in Smash Wii U, I built up enough to the point where I never need to worry about that again - it helps that I managed to find ways to cheese out things like Crazy Orders (which give out far more cash than anything else between both games) and complete the entire Challenge board for an extra 2 million in Coins (no need to worry about Trophies, either, since I've bought all of the ones that can only be gotten through the shop).I quite like it, though I'm not fond of how, if you've been binge-spending, you can have so few of the in-game currency that you can't actually play on the highest duifficulity.