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aight@ExLight let me know a time you are free.
I'll be kinda busy today and tomorrow but I'm pretty free all day after that
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aight@ExLight let me know a time you are free.
like right now?Ready when you are, @ExLight .
Yup.like right now?
That's something I forgot to ask about back then (mostly because I thought it was just my PC): I don't know if it's the formatting in this forum, but every time I copypasted my team it added the Pokémon alright, but the moves didn't get copied. In fact it ended up creating a blank Pokémon named like the first move. It was weird.If you could change one thing about the game, what would it be?
Better balance? And an easier way to copy and paste the settings to Pokemon Showdown.
Thanks.Congrats to Prog Rocker.
oh yea please put it in a code box next time cuz the moves got screwedBetter balance? And an easier way to copy and paste the settings to Pokemon Showdown.
Nah, it's not really your fault. I needed to know won before I could really get it going properly anyway, so I'd always be a bit behind.What did you think of the flavour text?
I liked it, but I feel we were battling faster than you could write. I blame the fact that I have way too much free time.
If my experience with YGO applies to Pokémon too, then I'm scared of thinking about this one (and much more about receiving that team).If you could change one thing about the game, what would it be?
Larger teams (5 to 6 pokémon), with viable strategies around them (balanced, stall, aggro, ... ).
And maybe make the flavor a bit more loose for balance's sake, as avoiding stuff like too many similar typed mons that can't cover each other weaknesses, or too many one sided types of offenses/defenses.
*battle fader flashbacks*If my experience with YGO applies to Pokémon too, then I'm scared of thinking about this one (and much more about receiving that team).
Yeah, I think that was the biggest problem when deciding on Pokemon. We let ourselves get too bogged down in the flavour and balance suffered as a result. We didn't disregard it, but we really didn't regard it as strongly as we should have.And maybe make the flavor a bit more loose for balance's sake, as avoiding stuff like too many similar typed mons that can't cover each other weaknesses, or too many one sided types of offenses/defenses.