Maniacal Engineer
Mushy Emotionalist
- Joined
- Nov 18, 2014
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- Staff
- #21
View: https://youtube.com/watch?v=Ggfq3EGEvCU&feature=youtu.be
See how many sci-fi references you notice.
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Because I don’t actually feel like roflstomping the whole game.why haven't you caught a gible yet
Add : favorite pokemon returning to SwSh in the expansion passfair enough but look at my signature
Garchomp is a great Pokémon. Not my favorite Pseudolegendary, mind you (see my staff rank banner), but it’s a great Sinnoh Pokemon.fair enough but look at my signature
I consider gates transitionary areas. Not technically part of either the city or the next route...which is exactly what they are.A minor detail: the gate you fight Barry in is actually part of Route 209, not Hearthome City. You'll see it if you'll check the save screen.
Technically, yes, but the game considers the gate as part of the route. Hence why I moved Barry's team info from that battle from Hearthome to Route 209 several weeks ago.I consider gates transitionary areas. Not technically part of either the city or the next route...which is exactly what they are.
I mean, the game has to consider it as being somewhere, because if the game didn’t assign it a location, it would crash. Since the “Route 209” header doesn’t pop up until after you exit the gate on that side, and the “Hearthome City” header doesn’t pop up until after you exit the gate on the other side, it really is a “no-man’s land.”Technically, yes, but the game considers the gate as part of the route. Hence why I moved Barry's team info from that battle from Hearthome to Route 209 several weeks ago.
I understand your logic, but you could also look at it this way: the route music starts playing immediately as you step into the gate, hence why it's part of the route and not the city.I mean, the game has to consider it as being somewhere, because if the game didn’t assign it a location, it would crash. Since the “Route 209” header doesn’t pop up until after you exit the gate on that side, and the “Hearthome City” header doesn’t pop up until after you exit the gate on the other side, it really is a “no-man’s land.”
I could look at it a number of ways, but I look at it the way I look at it.I understand your logic, but you could also look at it this way: the route music starts playing immediately as you step into the gate, hence why it's part of the route and not the city.
And you are perfectly entitled to do so. I personally would probably claddify the gates in Generation V and on as transitional areas, since they have their own background music, and at least in Unova, they also have their own save screen titles.I could look at it a number of ways, but I look at it the way I look at it.
In my mind, they’re all the same and have always been the same since Gen I.And you are perfectly entitled to do so. I personally would probably claddify the gates in Generation V and on as transitional areas, since they have their own background music, and at least in Unova, they also have their own save screen titles.