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Midnight Storm - A VGC '19 Team (Sun Series)

Discussion in 'Bulbagarden Battle Center' started by SharKing, Nov 11, 2018.

  1. SharKing

    SharKing I won't bite... much.

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    So the November 2018 International Challenge was announced, and those who participate will receive a Shiny Tapu Lele. That was a prize enticing enough to get me to finally try out VGC battles - I could have just entered for the Lele and been content with that, but something in me wanted to give this a serious try, so I put together a team after doing some research on the current metagame, and tweaked it a little after trying it on Showdown.

    This is my first attempt at a VGC team, and I've never been that good at teambuilding in the first place, but I wanted to share it anyway, so here it is!

    [​IMG]
    Kyogre

    Modest / Mystic Water / Drizzle
    252 HP / 4 Defense / 252 Sp. Attack

    Water Spout
    Origin Pulse
    Thunder
    Protect

    My favorite Legendary Pokémon in the series, and one of the best that VGC has to offer - its rain-boosted Water STABs are downright terrifying. Water Spout deals insane damage when Kyogre's at full HP - I've seen it KO a Dusk Mane Necrozma from full HP, even with the 75% spread modifier! Origin Pulse is a backup option for when Kyogre gets damaged. I decided to go with Thunder for coverage, mainly to answer opposing Kyogre and Tapu Fini. Protect is obvious, since Kyogre will be targeted a lot - it's also good for preserving its HP when Lunala's next to it and setting up Trick Room. The bulky build with a lack of Speed is indeed meant to take advantage of Trick Room and crush the opposing side with its brutal Water STABs.

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    Lunala

    Quiet / Weakness Policy / Shadow Shield
    188 HP / 68 Defense / 252 Sp. Attack
    IVs: 0 Speed

    Moongeist Beam
    Psyshock
    Trick Room
    Protect

    The other restricted legendary 'mon I felt like using, mainly because I saw a lot of potential in using Trick Room with it, since it's very bulky (especially with Shadow Shield) and immune to Fake Out. Moongeist Beam and Psyshock are both powerful STABs, with Psyshock making Lunala a "mixed" attacker and also benefiting from Tapu Lele's Psychic Surge. Dark-type moves like Knock Off are common in VGC, especially with Incineroar dominating the format, and Ghost-type moves like Lunala's Moongeist Beam also pop up. That's what the Weakness Policy is for - if Lunala gets hit by one of those moves at full HP while it sets up Trick Room, not only will it survive with Shadow Shield, but it'll deal ferocious single-target damage while "outspeeding" practically everything!

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    Ludicolo

    Timid / Life Orb / Swift Swim
    252 Sp. Attack / 4 Sp. Defense / 252 Speed

    Grass Knot
    Hydro Pump
    Ice Beam
    Fake Out

    Arguably the best partner for Kyogre, and one of its better counters as well. Grass Knot is used almost exclusively to deal consistently high damage against Kyogre and Groudon, both of them highly prominent in VGC. Hydro Pump takes advantage of the rain, STAB, and Life Orb to deal good damage to a single target. Ice Beam obviously hits Grass-types and things like Zygarde. Fake Out is a staple in VGC and any Doubles metagame, shutting down a single target's attempt to do anything for a turn, whether it's by flinching them or forcing a Protect. With Swift Swim, Ludicolo is potentially the fastest Fake Out user in the metagame, preventing other Fake Out users from shutting down its partner.

    [​IMG]
    Incineroar

    Careful / Iapapa Berry / Intimidate
    236 HP / 20 Attack / 4 Defense / 236 Sp. Defense / 12 Speed

    Flare Blitz
    Knock Off
    Fake Out
    U-turn

    The King of VGC himself. Is anyone surprised to see Incineroar on this team, like, at all? Didn't think so. This beast can take a licking thanks to Intimidate and its special bulk, and from there, it provides tons of support. Flare Blitz is an obvious Fire STAB that deals with things like Kartana, Amoonguss, Ferrothorn, Solgaleo, DM Necrozma, the list goes on. Knock Off is amazing in the Sun Series, since there's no Mega Stones or Z-Crystals to worry about, and taking out a 50% berry is immensely helpful for KO'ing bulkier opponents. Fake Out is Fake Out, need I say more? Because Incineroar's slow, it can make use of a slow U-turn to get another 'mon safely on the field.

    [​IMG]
    Tapu Lele

    Timid / Choice Scarf / Psychic Surge
    28 HP / 4 Defense / 252 Sp. Attack / 4 Sp. Defense / 220 Speed

    Psychic
    Moonblast
    Dazzling Gleam
    Thunder

    Because I decided on using Lunala, I needed something to answer a huge threat named Yveltal, and that's mainly what Tapu Lele's here for. Psychic Surge shuts down that nasty birb's Sucker Punch, as well as Fake Out and other forms of priority, and also powers up Lele's own Psychic and Lunala's Psyshock. Moonblast and Dazzling Gleam deal single-target and spread damage, respectively, and serve to threaten Yveltal and Zygarde, among others. Thunder's there to deal with opposing Kyogre - I EV'd my Lele to speed-creep Choice Scarf Kyogre when Trick Room and opposing Tailwinds aren't active, so why not?

    [​IMG]
    Stakataka

    Lonely / Lum Berry / Beast Boost
    252 HP / 252 Attack / 4 Sp. Defense
    IVs: 14 Defense / 0 Speed

    Gyro Ball
    Rock Slide
    Trick Room
    Protect

    I needed a Steel-type to deal with Xerneas, and Stakataka fit right in with the Trick Room strategy I'd already decided on, so here it is. Gyro Ball hits like a truck thanks to Stakataka's high Attack and molasses Speed. Rock Slide hits both opponents, threatens Ho-Oh and Incineroar, and under Trick Room, potentially causes a lot of hax with its flinch chance. Once Trick Room is set and this thing gets at least one kill, it can snowball out of control thanks to Beast Boost raising its Attack. The Lum Berry is there to foil Spore, as well as things like random Scalds.


    So, any thoughts on improving this team? Part of me is actually considering Tapu Koko over Lele, since it's practically guaranteed to kill Yveltal (Lele needs some chip damage to kill with Moonblast), outspeeds most opponents without needing a Scarf, boosts Kyogre's Thunder and shuts down Spore with its Electric Surge, and has an interesting disruption move in Sky Drop. However, I really like the way Psychic Surge shuts down priority (especially Fake Out), but maybe that's just me. I'm also contemplating Roar or Low Kick over U-turn on Incineroar.


    Importable:
    Kyogre @ Mystic Water
    Ability: Drizzle
    Level: 50
    EVs: 252 HP / 4 Def / 252 SpA
    Modest Nature
    IVs: 0 Atk
    - Water Spout
    - Origin Pulse
    - Thunder
    - Protect

    Lunala @ Weakness Policy
    Ability: Shadow Shield
    Level: 50
    EVs: 188 HP / 68 Def / 252 SpA
    Quiet Nature
    IVs: 0 Atk / 0 Spe
    - Moongeist Beam
    - Psyshock
    - Trick Room
    - Protect

    Ludicolo (F) @ Life Orb
    Ability: Swift Swim
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Grass Knot
    - Hydro Pump
    - Ice Beam
    - Fake Out

    Incineroar (M) @ Iapapa Berry
    Ability: Intimidate
    Level: 50
    EVs: 236 HP / 20 Atk / 4 Def / 236 SpD / 12 Spe
    Careful Nature
    - Flare Blitz
    - Knock Off
    - Fake Out
    - U-turn

    Tapu Lele @ Choice Scarf
    Ability: Psychic Surge
    Level: 50
    EVs: 28 HP / 4 Def / 252 SpA / 4 SpD / 220 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Moonblast
    - Dazzling Gleam
    - Thunder

    Stakataka @ Lum Berry
    Ability: Beast Boost
    Level: 50
    EVs: 252 HP / 252 Atk / 4 SpD
    Lonely Nature
    IVs: 14 Def / 0 Spe
    - Gyro Ball
    - Rock Slide
    - Trick Room
    - Protect
     
  2. Fluttershy of Light

    Fluttershy of Light Princess of Love

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    I was wondering when you were going to post this after our battle on PS lol

    Going to Start with Lele though. The Lele Yveltal matchup is generally 50-50. If it's not a bulky variation of Yveltal then Lele will generally defeat it. But there's quite a few with investments in HP/SpD that can counter Lele and one hit kill it with Knock off. It does limit it quite a bit without Sucker punch though.

    Ogre is mostly standard minus the spout without much speed invest.

    Lunala is standardish though i think I've seen bulkier ones lol.

    Ludi is common for that purpose as well with the exception of being modest since it usually doesn't need as much speed invest to succeed.. It's even been used outside of rain for a faster fake out than Incineroar. Though there is usually more Sp defense invest lol. (mostly every Pokémon has Sp def invested on them because Xern lol)

    Incineroar is Incineroar :p

    And Stakataka is good. Though it may be a good idea to bluff the wide guard on it lol.

    As for adding Koko it would be a better check to Yv but it opens the door to Sucker punch if Koko is already weak.. But as you said it does power up Ogre's thunder. I can't remember if it takes out Yv but it'll do a good chunk to it at the very least.

    I'd go for either U-turn or Roar on Cini. Low kick does have its uses.. But in VGC 19 you're not really using it for damage lol.
     
  3. SharKing

    SharKing I won't bite... much.

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    Thanks for the reply! Yeah, I've got IRL stuff distracting me often, so it took me a while to post this. XD

    As for the various EV spreads, I just looked at various common spreads on Pikalytics and chose what made sense to me from there - the only real "custom" thing I did was give Lele just enough Speed to outrun Scarf Kyogre. I had a feeling I needed more work in that area, so thanks for the ideas!
     
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