• Hey Trainers! Be sure to check out Corsola Beach, our newest section on the forums, in partnership with our friends at Corsola Cove! At the Beach, you can discuss the competitive side of the games, post your favorite Pokemon memes, and connect with other Pokemon creators!
  • Due to the recent changes with Twitter's API, it is no longer possible for Bulbagarden forum users to login via their Twitter account. If you signed up to Bulbagarden via Twitter and do not have another way to login, please contact us here with your Twitter username so that we can get you sorted.

Most hated move?

Its definitely Surging Strikes/Wicked Blow. Always crits so you can't raise your defense or lower their attack to counter, very high base power, and can't even counter rapid strike with a focus sash. And of course, it breaks protect. You know, the same effect that was so powerful they made feint only have 30 BP?
 
Another move, or rather category, I don't like are the recoil moves (ie: Double-Edge and its clones, Wild Charge, Take Down, etc), as they lean too much into the "high risk" side of the high risk/high reward equation. Unless one has a way to mitigate/offset the damage (ie: recovery moves, Shell Bell, HP-draining moves, etc) or completely negate it (ie: Rock Head) then I try to avoid them and prefer "safer" options. That being said, however, they sometimes end up falling into necessary evil territory, especially if the Mon generally is lacking in other options or the alternatives aren't great (ie: Luxray, Emboar, and Staraptor generally don't have many other strong options for STAB moves, with options like Spark, Fire Punch, and Aerial Ace being almost laughably weak compared to Wild Charge, Flare Blitz, and Brave Bird). And in the case of White-Striped Basculin into Basculegion they really become a necessary evil, since the only way to evolve it is through taking a certain amount of recoil damage (with the added caveat of not fainting or the counter gets reset). I know recoil moves are powerful and tend to be staples in certain moveset (especially competitive ones), but they're too high risk for my tastes unless I have a way to offset or negate the recoil damage, and even then I'm cautious in using them.
 
Back
Top Bottom