paleogamer11
Member
- Joined
- Sep 6, 2023
- Messages
- 55
- Reaction score
- 28
- Pronouns
- He/Him
My thoughts on your points:
- No post game battle facility.
- The graphics look worse than Sword and Shield, which is an older game.
- A lot of character designs feel off, the most affected by this are the trainer NPC’s. Usually they are very memorable, but they all look like they came out of a mobile game.
- The different areas outside the cities are incredibly generic & unmemorable.
- A lot of the pokemon designs are plain ugly.
- Why can’t I rematch the elite four?
- It’s an open world game, but you can’t enter most buildings, odd.
- The Tera hats are stupid looking.
- Crafting pokemon attacks.
- Team Star is incredibly disappointing in all respects. The leader doesn’t inspire leadership to me, the plot is dumb and they aren’t real antagonists since the player pretty much invades their space and that’s the only reason they attack you.
- The lore regarding Area Zero and Terapagos feels incomplete.
- The clothing choices are awful.
1. In the base game, while there isn’t a post-game battle facility, considering one of the Blueberry Academy’s focuses, that being on battling, I consider that to be the “unofficial” facility, even if it’s outside Paldea (and shouldn’t count to most people).
2. What you’re saying depends on the person, though I’d guess that this was the case due to the project being rushed.
3. I don’t care too much about memorability and like a lot of character designs from this game pair.
4. I am neutral towards that topic, though some areas are more eye-catching than others.
5. Like I’ve said in my previous post, I don’t think too many ‘mon designs are ugly, though there are ones that I consider to be unappealing.
6. Haven’t figured that out but if it’s the case, then I’ll agree with you there. As for headcanon full rematch teams, I would simply add the following Pokémon to the existing team for each member:
Toedscruel for Rika
Gholdengo for Poppy
(White Plumage) Squawkabilly (if that’s not good enough, then Braviary) for Larry
Cyclizar for Hassel.
For Geeta, I would move Glimmora to the front (or maybe as the withdrawal ‘mon for Palafin) and replace Veluza for a Palafin programmed to use Flip Turn immediately after the battle.
7. Definitely agree with you on that; after seeing this being the case, I’m sure the developers were pushing the open-world gimmick a bit too much and couldn’t make entering most buildings possible. Once again, another reason as to why the project shouldn’t have been rushed.
8. I respectfully disagree with you on this point; I honestly really like the Tera hats/jewels.
9. I wish TMs were unlimited use again and that TRs were made craftable. Parts about this gimmick are irritating for the both of us, but here they differ.
10. I can agree with what you said about Team Star not really being antagonists (don’t know for sure what I have to say on your criticism on their leader), though I do think there are good parts about Team Star (though they’re mostly far and few in between). On another note, though, you helped me bring up more things Penny can be dissed for in me and my friend’s ongoing rap battle project. Thanks for doing that, and let me know where in these forums I can further discuss the idea.
11. I haven’t played the Indigo Disc part of the DLC, so I can’t yet comment my thoughts now.
12. Agreed, but at least we have more options for outfits. But then again, the main clothing options should’ve been more widespread and not limited to the uniforms in the base game. Yet another reason to why the project shouldn’t have been rushed.
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