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Moves/Abilities that should have their effects changed+ New move ideas

Cut should be Grass with a power boost, Strength should be Fighting and Rock Climb should be Rock.

cut SE on grass and rock climb SE on rock... similar like Freeze Dry. I would even make Rock climb work like Throat chop but blocking Rock moves for 3 turns...

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new ability idea: Vampire- when oponent switches out or the user switches in and users hp less then full, then the diffrence is taken away from oponents/targets hp and gave to the user....
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new move Magic Arrows- fairy, multistrike, physical, power 15 each hit, has a effect similar to pursuit but withou rising its power, only the hitting effect if oponent wants to switch out. Could hit flying type oponets in semi turns, dive users too, ghosts during phantom force ...
dig not because ground protects in some form here....
for a artemis female driad pan creature.... with white arm as a bow with wings from it...

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I was imaginating a small angel like fairy/flying pokemon(not amor but more trickery) with stats like Shuckle but with a little more hp ... the same role actually but instead of entryhazard whirlwind and a new ability that would work like a entry hazard and create aura that hits pokemon that switch into battle... technically could use spikes and other stufff....

fairies would need a decreased priority move that works only when the oponent attacks with damage dealing move... should be physical
for a dual wall or strong defense oriented pokemon

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ghost type with ability:

Spirit Transform or Shadow Copy - when target switched out the user takes on it's form similar like Impostor,
(the pokemon changes form into the targets pokemon that switched out of battle)

type, ability , moveset and stats like Ditto Impostor but only changes when the oponent switches out...
to counter switchers... the ghost could get whirlwind and better stats then Ditto but wouldn't be super fast...
but with right speed and Curse....
maybe a new ghost type switching move?
would have own movepool but very reduced with sound moves and U-turn.
this gimmick would be cool, but would need be used very wise actually.
If you battle a very strong oponents pokemon, copying it would work wonders in mid battle with type change also would make you worry about oponets other switches but could be cool rather...

this would allow you to use the oponets pokemon against him but against a other of his pokemon... a perfect mind game... after activating it could not revert back till it self switches out. A combo with Curse would be here nice

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a substitute like ability for a ground/fighting bull toad ....
Exploding Belly , that when hit it get hit it takes damage like Disquise but also deals a explosion back to the oponent?
damege 1/8 for oponent too...
would give it large hp and defense stats and make it sumo like stance
 
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Reviving this thread after quite some time. I'm surprised an offensive Flying-type move with "Feather" in its name hasn't been introduced yet.
Feather Shot
Flying
, Special, Base Power: 90 Accuracy: 100% PP: 15 (Max: 24)
The user fires several sharp feathers at the target with aerial precision. Critical hits land more easily.
 
Illusion was an interesting ability at the time it was introduced, as it tricked the opponent into thinking that Zoroark was a different Pokémon until it either took damage or utilized a move that the Pokémon it disguised itself as didn't know. However, now that we can see each others teams in multiplayer before the battle even starts, the ability of Zoroark (and Zorua) kind of loses its purpose a bit.

Therefore, I think Illusion should be changed to work a little like a pseudo-Transform. Basically, Zoroark would temporarily gain the typing and moves of the Pokémon it was disguised as, though it wouldn't gain that Pokémon's stats nor ability. If it took damage, then it would not revert its typing and proper moveset until its turn is over. If that's too broken, than an alternative should be that breaking the illusion before Zoroark could use the move of its disguise would result in an automatic flinch.

I just want to see the Illusion changed since the whole gimmick of Zorua and Zoroark is mostly rendered null-and-void by how modern games have battle team previews, you know?
 
Here's my two cents: Double Team should have been a Dark Type move. Dark types are typically associated with deception, dirty tricks and underhand tactic. Double Team is a move where the user makes multiple copies of itself to confuse opponents.
 
Please note: The thread is from 3 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
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