• Hey Trainers! Be sure to check out Corsola Beach, our newest section on the forums, in partnership with our friends at Corsola Cove! At the Beach, you can discuss the competitive side of the games, post your favorite Pokemon memes, and connect with other Pokemon creators!
  • Due to the recent changes with Twitter's API, it is no longer possible for Bulbagarden forum users to login via their Twitter account. If you signed up to Bulbagarden via Twitter and do not have another way to login, please contact us here with your Twitter username so that we can get you sorted.

Moves you think need changes?

Bullet seed becoming a special move with power 20 that hits 2 to 5 times, with max power 100 would make sense and then create a physical grass multistrike vine or lian oriented move to hit more times...

spirit shackle only traps but should reduce speed actually too at the same time... then would make Drum beating a sound move.

water gun should have power 45 or 50 to be stronger then bubble who reduces speed.
____________________________________________________________
Rage Powder: makes user the target, would make additionally it work 2 turns and force oponent to use the same move it used in the first turn. Would help bugs in some strategies.

Rapid spin removes Snap Trap and Octolock ?
_______________________________
What would You say if the move Smog would get additional effect of Defog and Defog could do damage like Rapid spin but with power like smog?
_____________________________________________

Don't know if its a bulbapedia glitch or still in the games but verification or contact moves is interesting?
Avalanche still makes contact even if Rock slide doesn't?
_____________________

Multi strike moves:


Normal type got 7 multistrike moves? some are too similar to each other.

I think Comet punch should become fairy type,

Spike Cannon become a poison type move(taking what pokemon learn it actually),

and Furry Attack should be a dark type move
Fury Swipes should become a dragon type move

Gear Grind should become a 3 times hitting move in my opinion to seperate if from Double Iron bash, power could be 40.

Tripple kick need a power buff from 10 to 20, means first hit 20, second 30 and last 40, together its 90.
taking that Arm Thrust gets 100% accuracy and it only gets 90%.

Barrage should be special category when Double slap is physical and should be so strong like Tail Slap,. power 25
________________________________________________
hmmm multistrike moves when taking one oponent out in singles should not end but make the full range of hits at the next oponent send out in battle.

Lets take dragon darts , if one hit eliminates oponet then when the next oponents pokemon is cast the second should hit on it thats my opinion. And then a new turn begins. when both chose next moves....
the attack should be finished not when oponent is fainted but when the pokemon using a multistrike move finishesh it's amount of hist against a potential target.

This would allow multistrike moves to be more special and interestting used.
Pin missile when taking one oponent out when should hit 2 times, could then hit the next send out oponent the 3 next times before the next round begins, would make sense that the turn should end when move is executed peoperly after next pokemon is send out to battle.

also would allow to create new abilities that could use base as "substitute" but against multistrike moves and all-targetting moves... a multihead ability(5hp- 5 heads to hit, grass/dragon Hydra, Tropidra that the heads could restore, one per turn on grassy terrain), a matrioshka ghost/rock doll pokemon with 3 layers, 3hp-each hit one hp down, that would restore in sandstorm... a ghost/psychic cat pokemon with 9 lives, 9hp, each hit one 1hp down... a pokemon, maye steel type with ability to be immune to multistrike moves or that would block hits of the same move or make user immune to the hit of the same move till a tottaly other diffrent move wasnt used after it.
 
Last edited:
Don't know if its a bulbapedia glitch or still in the games but verification or contact moves is interesting?
Avalanche still makes contact even if Rock slide doesn't?
You can't "glitch" a wiki page to have wrong info, it'd be an error if anything, and you can see on other sites that it's true.
Fury Swipes should become a dragon type move
The signature move of Meowth in the anime, a move that's basically just Scratch done multiple times... should be Dragon?
 
You can't "glitch" a wiki page to have wrong info, it'd be an error if anything, and you can see on other sites that it's true.

The signature move of Meowth in the anime, a move that's basically just Scratch done multiple times... should be Dragon?

then create a dragon version too... most multistrike moves were normal type , that was my only problem if they would create moves for other types too... I get that there needs to be a ball, claw, tail, punch multistrike move for normal... but why not for other types too more after so many years?

At least one who red it. Bravo. Maybe not dragon but wanted to make aware of something here... 7 multistrike normal moves with 5x hit ratio and other types got outclassed when it comes to their own multistrike moves.
 
then create a dragon version too...
There's a thread for new move ideas. This is for changing existing ones.
7 multistrike normal moves with 5x hit ratio
It's not a 5x hit ratio, it's a 5x maximum. It averages out to about 3 hits.
other types got outclassed when it comes to their own multistrike moves.
How the heck are they getting outclassed? Multistrike moves of other types frequently have better accuracy, more PP, and a higher base power than Normal moves.
 
How the heck are they getting outclassed? Multistrike moves of other types frequently have better accuracy, more PP, and a higher base power than Normal moves.
I ment amount of multistrike moves for other types that didnt had them. Ghost, psychic, electric, fire, fairy, poison...

Still spike cannon a normal move? taking barrage alredy exist and most physical oriented?
_____________________________________________________

Substitute becoming a increased priority move in future and having diffrent forms ??? the doll is cool but would want a more serious forms for other substitute users...
______________________________________________________

Camouflage reacting to terrains and weather and allowing user to even become a dual typed pokemon if neccesary...
________________________________________________________

Generaly I hope the move "Block" gets a addition to not only trap but also to disable the oponents move that was used in the turn Block was used.
This would make the Block a stratetic move more...
________________________________________________________
Barrier would need to change effect before coming back... bc it makes Reflect look bad... rising both defense and sp. defense for 3 turns and blocking a move like effect like Cursed Body with the same activation rate? would make more sense.
__________________________________________________________

Is Obstruct a sound move taking its animation style?
should sound proof users be immune to its effects and sound moves break through it?
 
I think that all status condition moves should have lower accuracy. Game Freak should think about making those kinds of moves have about 50 percent accuracy because all too often they're successful and they're just annoying as all get out.
 
I think that all status condition moves should have lower accuracy. Game Freak should think about making those kinds of moves have about 50 percent accuracy because all too often they're successful and they're just annoying as all get out.
Then the game will just change into a who-hits-whom faster challenge. You basically lose all the defensive Pokémon and destroy the game. There are many strategies against status moves, and you can use them too.
 
I think that all status condition moves should have lower accuracy. Game Freak should think about making those kinds of moves have about 50 percent accuracy because all too often they're successful and they're just annoying as all get out.
There's also the fact that it's generally the computer the one that has a better accuracy.
 
I think Skull Bash could have worked like sucker punch or focus punch (not efective if oponent uses a status move) when getting hit by oponent it could hit back at the same turn, rising the defense similar like the heating effect of beak blast move... before the oponent... but then the power would need to jump back or maybe stay the same because if would be occasionally like Beak Blast

But Im not sure is the current effect with Power Herb better or would You like a 100 or 130 with this effect more?
___________________________________

Soak soaks a pokemon in water making it a water type?
when agaist a water pokemon it has no effect? why not make it block water moves for 3 turns of target too like Throat chop blocks sound moves... not only soaked but causes the water to be staying put?

The same way trick-or-treat and forest's curse could get a upgrade to block ghost and grass moves for 3 turns.

Magic Powder could block psychic moves for 3 turns in the user has them or is a psychic type... this way this moves gain new meaning in game as status moves.
_______________
Burn up- no longer be fire type and no longer can use fire type moves?
 
Last edited:
They're status moves so their type doesn't matter, but why are Psych Up ("the user hypnotizes itself") and Mind Reader Normal instead of Psychic?
Well, Psych Up is called "Self-Suggest" in Japanese, so I guess it doesn't really have anything to do with psychic powers. No idea why Mind Reader is not Psychic, since that's "Mind's Eye" in Japanese.
 
Well, Psych Up is called "Self-Suggest" in Japanese, so I guess it doesn't really have anything to do with psychic powers. No idea why Mind Reader is not Psychic, since that's "Mind's Eye" in Japanese.
"Self-Suggest" sounds pretty close to hypnotism to me (the power of suggestion and all that), and hypnotism is definitely considered psychic in other areas, like Hypnosis and Hypno.
 
Razor Wind should be a Flying-type move. I'll never understand why Game Freak changed Gust into a Flying-type move in Generation II, but not Razor Wind. It would be much more useful if it could actually do super effective damage.

icy wind is ice types, maybe they wanted a normal type wind move? always wondered if they could make a pokemon with ability to be immune against wind based moves... razor wind... sounds flying but maybe they wanted something to not make fighting types look so bad? could be retyped actually.

they wanted the Power Herb effect to matter... but razor wind like Skull Bash now has 130 could have been stronger... razor wind only 80 is funny...
was thinking maybe make them both like sucker punch or focus punch, that if the oponent lands a hit or if doesnt lands it then the moves is executed in one turn? skull bash when geeting hit, then maybe razor wind when oponent doesn't hit it because of aiming?
 
icy wind is ice types, maybe they wanted a normal type wind move?
Icy Wind is Ice-type because it has Ice in the name. Regular wind should be associated with Flying, considering moves like Hurricane, Gust, Air Cutter (which mentions razor-like wind), Air Slash, Wind Rage...
but maybe they wanted something to not make fighting types look so bad
Fighting types would not be crippled if Razor Wind was super effective against it.
they wanted the Power Herb effect to matter...
Power Herb- introduced in Gen 4
Razor Wind- introduced in Gen 1

No, they did not design Razor Wind with the Power Herb in mind.
 
Icy Wind is Ice-type because it has Ice in the name. Regular wind should be associated with Flying, considering moves like Hurricane, Gust, Air Cutter (which mentions razor-like wind), Air Slash, Wind Rage...

Fighting types would not be crippled if Razor Wind was super effective against it.

Power Herb- introduced in Gen 4
Razor Wind- introduced in Gen 1

No, they did not design Razor Wind with the Power Herb in mind.

power hearb for Razor Wind rather but thats a other story.
ok retype it but change too.

Incinerate destroys berries? what if could Confuse the foe when it's berry gets destroyed? (could be a priority fire move during sunny weather)
_______________________________________________________

we have to many fire type moves causing a burn... would make Heat wave reduce speed stats one stage or Disable a oponents last move?
Shel trap could get the same disabling addition.

Heat Wave during Sunny weather should break Protect like moves the same way Thunder during rain... the same with Hurricane when Tailwind on your side, surf during rain, a sand ground and a rock move during sandstorm, like Blizzard during Hail....

I have hoped Burn up, Blaze Kick, Lava plume, Fire Spin to cause flinching or confusing the target?

generaly legendary fire move like Sacred Fire should get a buff like additional effect related with Sacred in its name... maybe healing the user after use? removing status conditions?
______________________

Infestation could confuse the target actually...

Bug bite should confuse a target if it isnt holding a berry

Vine whip, Leafage and Branch poke should get effects like Ember and Bubble got ... confuse the target, lower speed or something...

weird but Vine Whip always was shown like a multihit move in the anime... that hit twice or could work like grass version of arm thrust?

Water gun should have a effect like wake up slap... hurt sleeping targets double... wake-up slap come back and do 40 damage again...

Worry seed when used on Komala or a Rest user or a sleeping target should cause 1/8 damage of the targets full hp and not only wake it up... also if a target with worry seed is tried to be put back again asleep should get damage

Snipe shot I treat as a water bullet move and it should get blocked by Bulletproof
_________________________________

seriously more moves of diffrent types should get the confuse status effect(confusion)...
grass, fire, rock, ground , then the power of some moves would not need to be so big actually...
Rock throw... Power gem come into mind...
Bonemerang... sand attack or mud-slap... because lowering accuracy for both doesnt make sense...
Gear Grind,
acid or acid spray....
Shadow Punch , Spirit Shackle....
Feint attack, Knock off, Brutal swing, throat chop, Bite(would make additionally),
Karate Chop, Sky uppercut, Vacuum Wave, Revenge ,
Ice hammer, Ice ball,
Sky Drop,
Grass whistle 50% sleep or confussion, effect depending on the targets type and ability
branch poke or vine whip
grass knot
Petal Blizzard
Trop Kick
Snap trap
Grav apple

Overdrive, Zing zap, Schock wave, Spark


Dragon hammer
Dragon tail(additional effect to its current one)
Dual chop or dragon darts or a new dragon roar move....

Crabhammer and Water Pledge bc only water pulse is boring enough....

Grass Pledge should reduce targets speed like Drum beating


the move Confusion should get 30% chance of activation of its effect with those 50 base power.... like Bite does... the move needs to be special...

What would you say if not only Own Tempo would be immune to confusion status effect from attack of oponents?
add some abilities more to it? like Rock head??? its hard to confuse someone with such a head....
own induced confusion from moves like Outrage would stay the same.
Truant ???
some maybe other Psychic type abilities , Insomania , Early bird, Telepathy , Synchronise, and moves using mind, or amnesia should free a pokemon out of confusion status???
or cause some moves always to hit oponent? like Outrage and Trash?

we have misty terrain that prevents Confusion... they can do it like they did with Intimidate and many abilities...
_____________________________________________
Pursuit should always become a priority move and hit double damage when target wants to switch out on that turn... but maybe should become a normal type move taking ghost pokemon into account...
 
Last edited:
power hearb for Razor Wind rather but thats a other story.
What are you even saying here?
Incinerate destroys berries? what if could Confuse the foe when it's berry gets destroyed? (could be a priority fire move during sunny weather)
Why should that confuse them? It's not like they didn't see what just happened.
I have hoped Burn up, Blaze Kick, Lava plume, Fire Spin to cause flinching or confusing the target?
What's confusing about any of these?
Heat Wave during Sunny weather should break Protect like moves the same way Thunder during rain...
That was due to a glitch, and hasn't been in the game since Gen 4.
seriously more moves of diffrent types should get the confuse status effect(confusion)...
grass, fire, rock, ground , then the power of some moves would not need to be so big actually...
Rock throw... Power gem come into mind...
Bonemerang... sand attack or mud-slap... because lowering accuracy for both doesnt make sense...
Gear Grind,
acid or acid spray....
Shadow Punch , Spirit Shackle....
Feint attack, Knock off, Brutal swing, throat chop, Bite(would make additionally),
Karate Chop, Sky uppercut, Vacuum Wave, Revenge ,
Ice hammer, Ice ball,
Sky Drop,
Grass whistle 50% sleep or confussion, effect depending on the targets type and ability
branch poke or vine whip
grass knot
Petal Blizzard
Trop Kick
Snap trap
Grav apple

Overdrive, Zing zap, Schock wave, Spark


Dragon hammer
Dragon tail(additional effect to its current one)
Dual chop or dragon darts or a new dragon roar move....

Crabhammer and Water Pledge bc only water pulse is boring enough....
What is confusing about any of these???
Pursuit should always become a priority move and hit double damage when target wants to switch out on that turn...
It does.
 
Please note: The thread is from 3 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
Back
Top Bottom