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Moves you think should exist.

Reincarnate - Psychic

PP: 2

If this move is used the same time the user faints the user returns to full health, it's moves to full PP and without status conditions.

Dive Bomb - Flying - Physical

Power: 130

PP: 10

It's like a flying type Hi Jump Kick. If it misses the user recieves crash damage.

Dragon Roar - Dragon - Special

Power: 80

PP: 15

It has a 30% to cause paralysis. (because of fear)
 
Energy Pump

BP- 0

PP-10


Notes-The user basically makes each move have only one PP, halves their HP, and maxs out it's attacking stats and it's speed.
 
Axew signature move-
Dragon Sneeze
Pwr: 1HKO
Acc:Never misses
15pp
Description: The user sneezes to cause a massive explosion. It always goes first, never misses, and is guaranteed to knock out the foe.

Is learned by Axew at Level 1. If it reaches Level 10, Dragon Rage immediately replaces this move. You get no say in the matter.
 
Dragon Flare
Type: Fire
BP: 120
Acc: 95
PP: 15
Cat: Special

Deals double damage to dragon types.

High BP to emulate STAB, since it's meant to be learned by dragon types rather than fire types. Can't really see a practical use for it, although there probably is.

I just always felt disappointed that Dragonbreath didn't act like a fire-type move.
 
Energy Pump

BP- 0

PP-10


Notes-The user basically makes each move have only one PP, halves their HP, and maxs out it's attacking stats and it's speed.

That'd be a really interesting move, actually. It'd definitely make it or break it for some people. And it would make the meta game more interesting, too.
 
Poison Power


BP- -

PP-5

Note-The user poisons itself, and badly poisons the foe, and the foe is confused.


Accuracy-100%
 
MOVE: Night Blast
Type: Dark
Classified as Special
Base Power: 100
PowerPoints: 10
Accuracy: 90%
Effect: 40% chance to lower Sp.A by 2 stages
Description: "An evil aura is fired at the foe. It may lower the target's Special Attack."
Given to: Most Dark/Ghost-Types.

MOVE: Draco Force
Type: Dragon
Classified as Special
BP: 120
PP: 15
Accuracy: 100%
Effect: Dragon-Type Double-Edge, same recoil damage.
Desccription: "The user crashes into the foe with mythical power. It also hurts the user."
Given to: Most Dragon-Types, plus Charizard.

MOVE: Flame Rush
Type: Fire
Classified as Physical
BP: 90
PP: 15
Accuracy: 100%
Effect: 20% chance of burning or causing the foe to flinch.
Description: "Cloaking itself in bright flames, the user slams into the target. The foe may flinch or be burned."
Given to: ALL Fire-Types (hint hint), Dragonite/Salamence line, maybe Groudon.

MOVE: Volt Crush
Type: Electric
Classified as Physical
BP: 170
PP: 5
Accuracy: 85%
Effect: 50% chance to lower user's defense by 3 stages each, 50% chance to lose 1/2 of the user's HP as recoil damage.
Description: "The user stores up electricity, then fires a massive thunderbolt on the opponent. It has severe ramifications for the user."
Given to: The Pikachu line's Signature move.

MOVE: Soothe Frost
Type: Ice
Classified as Status
BP:---
PP:15
Accuracy: 75%
Effect: The target falls asleep. 5% chance of it freezing instead.
Description: "The user exhales a cold breath, which makes the foe drowsy. Sometimes, it may freeze the opponent instead."
Given to: Exclusive to Ice-Types.
 
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I think we just need a move that inflicts freeze by itself rather than relying on the small even that it might freeze.
I think it would be:
Frost bite
pp/ 15
accuracy: 80%
Causes freezing
 
Electro Claw
Category: Physical
PP: 10 (16)
Power: 75
Accuracy: 95%
The user slashes the opponent with electrified claws. It may lower the opponent's defence by one stage (50%). Also has a small chance of causing paralysis (10%).

Basically an Electric-typed version of Crush Claw, exclusive only to Eelektross and Luxray. Both hate Wild Charge's recoil, as their poor speed means they tend to rely on their bulk and defensive abilities, which Wild Charge compromises.
Both fit a "wallbreaker" mould rather than a sweeper one, and defence-reducing attacks would help augment that.
 
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Move: Thunderbeam
Type: Electric
Classified: Physical
BP: 95
PP: 15
Accuracy: 100
Effect: Has ability to paralize

Move: Firebeam
Type: Fire
Classified: Physical
BP: 80
PP: 30
Accuracy: 95%
Effect: Burns on contact

Move: Shadowbeam
Type: Ghost
Classified: Special
BP: 100
PP: 20
Accuracy: 100
Effect: Ability to lower accuracy to the minimum

Move: Water Cannon
Type: Water
Classified: Physical
BP: 130
PP: 7
Accuracy: 70%
Effect: A huge rage of water. It often misses of it's another water type.
 
Lightning shock
electric Hyper beam
Nordic cannon
ice hyperbeam
Glacier Strike
ice giga impact
Violent rush
Dark close combat
Fimbulwinter fury
ice close combat
blast
special pound
 
Lightning shock
electric Hyper beam
Nordic cannon
ice hyperbeam
Glacier Strike
ice giga impact
Violent rush
Dark close combat
Fimbulwinter fury
ice close combat
blast
special pound
 
- Physical/Special priority moves for each type besides Water, Fighting, Ice, and Normal
- Special-based fighting moves
- Physical-based fire and electric moves
 
Ahh, I don't know if these have been said, and they probably have, but:

>>A Poison move that burns the opponent, like getting an acid burn.
>>A Steel move that burns the opponent, like burning yourself on a hot pan.
>>A Water move that freezes, like a counterpart to Scald
>>A Fire move that utilizes smoke and lowers the opponent's accuracy.
>>A Water move that also lowers accuracy, but with steam.
>>An Electric move that can burn, like an electrical fire or a burn from a shock.


That's about it. Those are my ideas. :3
 
Moves I made up:

Mysterious Room (Type: Psychic-Other) Acc: 100
Description: A Mysterious room that twists the physical dimensions of Pokemon.
In-Depth Description: All Physical Attacks deal Special Damage and all Special Attacks deal Physical Damage for five turns.

Homing Beacon (Type: Normal-Special Attack) Damage: 30 Acc: 90
Description: A beam that is capable of seeking out a pokemons weakness.
In-Depth Description: This attack always deals damage in the form of the targeted pokemons weakness. Does not provide STAB.

Brow Beat (Type: Poison-Special Attack) Damage: 40 Acc: 100
Description: A quick yet minor attack that involves shouting. This attack always goes first. Causes flinching. Users accuracy is lowered.
In-Depth Description: This attack always causes flinching. It's Speed Priority is 3. Recoil: Users Accuracy is lowered one stage.

Ice Shatter (Type: Ice-Other) Acc: 100
Description: The user breaks the ice on it's body to raise it's Special Attack, Special Defense, and Speed, but lowers Attack and Defense.
In-Depth Description: Boosts Special Attack, Special Defense, and Speed two stages, while lowering Attack and Defense one stage.

Edit: Reasoning behind my ideas; The Poison and Ice moves are my attempts at making Poison and Ice types better to use.

Brow Beat: I always liked "Fake Out" but wanted it to be used more often as well as be used as a Special Attack, but I don't want it over abused so I put the accuracy lowering recoil. Still I think making it have that recoil plus a poison typing allows for some strategic thinking to be used with it.

Ice Shatter: I LOVE "Shell Smash" so much. I abuse it with Gorebyss, but I want something to make Ice types loved. So I figured, hey lets do what "Shell Smash" did but give it to more unappreciated ice types. I see pokemon like "Glalie", "Vanilluxe", and "Cryogonal" using this move. Basically all the pokemon that look like they are incased in Ice.

Homing Beacon: This one, I don't know, I just thought it could be fun to play around with. Allowing all pokemon to have a chance to take down their biggest fear with a weak attack that automatically detects weaknesses. Has a low power due to my fear of it's possible abuse.

Mysterious Room: Good God I have been asking for this ever since they first introduced "Trick Room". I think it would be so much fun to toy around with this and build teams around it. I mean design a team of strong attackers to take down pokemon with high defense but low special defense. I just think it could add such an interesting and fun edge to competitive play.
 
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Moves I made up:

Mysterious Room (Type: Psychic-Other) Acc: 100
Description: A Mysterious room that twists the physical dimensions of Pokemon.
In-Depth Description: All Physical Attacks deal Special Damage and all Special Attacks deal Physical Damage for five turns.

.

Dear lord Alakazam and Reuinclus are bad enough as it is! They'd be a nightmare with those moves... and Poor Blissey she would b rengered useless...
 
Dear lord Alakazam and Reuinclus are bad enough as it is! They'd be a nightmare with those moves... and Poor Blissey she would b rengered useless...

Arceus forbid they introduce more moves for getting around the fat pink whore -_-

I really like the Mysterious room idea, and it's not unbalanced because it can be played around. Though I expect you'd build your team to take advantage of it.
 
MOVE: Power Flare
Type: Fire
Classified as Special
BP: 110
PP: 5
Accuracy: 80%
Effect: 30% Chance to burn, damages adjacent opponents.
Description: "Inhaling, the user shoots an overly hot fireball at the opponent. It can cause a burn, and it damages the target's allies."
Given to: All unevolved Fire-Types (ex. Charmeleon and Larvesta).

MOVE: Icy Slam
Type: Ice
Classified as Physical
BP: 90
PP: 15
Accuracy: 100%
Effect: Similar to the "Flame Rush" move I suggested a few days ago, but with a 20% chance to freeze rather than burn.
Description: "The user freezes its body, then charges. It can make the target flinch."
Freezing the opponent is left out of the description so the player can discover it for themselves.
Given to: Beartic, Kyurem.

MOVE: Expose
Type: Normal
Classified as Status
BP:---
PP: 15
Accuracy:---%
Priority: +3
Effect: The next move's accuracy is raised by 30%, and it's Critical Hit chance increases by 50%.
Secondary effect: If the target has Imposter or Illusion, the transformation is removed.
Description: ??? (Unsure how to word it without making it pornographic)
Given to: Mismagius/Weavile lines, Bisharp, maybe Clefable.

MOVE: Killshot
Type: Dark
Classified as Physical
BP: 200
PP: 5
Accuracy: 10%
Effect: Always a critical hit. On it's last use, the move's accuracy changes to 80%.
Description: "With a quick movement, the user attempts to strike the target's weak spot. It often misses, but the last hit may actually deal damage."
Given to: Weavile, Zoroark, Mawile, Seviper, Spiritomb, Giratina, possibly Luxray or Mighteyna.
 
Please note: The thread is from 11 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
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