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I've decided to make a blog. I find I have lots of things I'd like to write about, but they aren't worth making a topic for.
Contents:
2: Historical Anecdote: Sun Quan
3: My Gaming Influence: Ogre Battle
4: Random Reflections on Decades of Pokémon
5: Platinum Travel Log Day 1 (links to later days contained there instead to avoid filling this post)
6: Replaying Heartgold 1: Some thoughts
7: Thoughts on The Mandalorian (major spoilers; post is spoilered for this reason)
8: Legends Arceus Thoughts (spoilers)
***
I recently replayed Leafgreen, and this was the first time I bothered clearing the round two Elite Four.
First round team at level 50:
*Bowie the Blastoise
*ZYNX the Jynx
*Gigante the Snorlax
*Overdrive the Dodrio
*Elecman the Magneton
*Salsa the Primeape
Bowie did fine--Blastoise is sturdy, a bit slow (fast enough back then thanks to the badge bonus though), not the best water-type but he did his job all game.
I'd never used a Jynx before, but ZYNX was actually one of my better Pokémon throughout the run. The lack of strong fire-type opposition in Kanto probably helped, plus in-game trades having solid IVs (and in ZYNX's case a +special attack nature). If/when I replay Heartgold I'll probably grab one for Lance.
I used to use Snorlax all the time in the Kanto games and decided to treat myself to another go. It's Snorlax, it's awesome. Everyone knows the drill. He even beat Lance's Dragonite instead of ZYNX doing it.
Dodrio is pretty good, although Overdrive, ironically, seemed to have unusually bad speed.
Mankey is a Pokémon I often use for a bit in gen 1 games and never after, since there are usually better Fighting-type options. Still, Salsa did her job here.
Elecman was great pretty much up until the Elite Four. At that point they were a bit too slow and not quite durable enough to handle the enemy's huge level advantage. They were also slower than Gyarados which would be fatal in round 2 where Blue and Lance both have Earthquake.
Rematch team at level 62:
*Bowie the Blastoise
*ZYNX the Jynx
*Gigante the Snorlax
*Dragonlord the Dragonite
*Pippi the Raichu
*Heracles the Heracross
Heracles was Bold, so -attack nature. He still hit very hard and had good all-around stats. I also had pretty good luck with Megahorn not missing.
Pippi was Timid, a rare "best nature on catch" moment. I used her for a long time in the story until subbing Magneton in. Elecman's speed issues convinced me to use Pippi again for round two--Pippi handled Lance's Gyarados just fine, where Elecman would have gotten blasted.
Dragonlord was a bit of luck--I got a female Dratini in the safari zone so I bred one with Dragon Dance. They also had Earthquake, Thunderbolt, and Wing Attack. Unsurprisingly they are by far the most powerful in raw numbers, but the lack of good physical STAB stopped Dragonite from reaching it's absurd heights from Gen 4 and onward.
During the rematch Lorelei fell for my trapcard; Heracles used Endure to tank a Psychic from her Jynx then used Reversal to sweep her entire remaining party. He also took out Bruno's first Steelix but the second barely held on (the -attack nature caused trouble there), but Bowie and Dragonlord finished him easily.
The final battle with Blue went oddly; I had Dragonlord lead and Dragon Dance. This let him defeat Heracross, Gyarados, and Tyranitar while taking nothing other than sand damage and a Dark Pulse. He couldn't quite beat Alakazam, though, and Blue Full Restored him after. Pippi then fought Alakazam to a "draw"--more accurately Tyranitar's sandstorm knocked them both out. For the blind turn I sent out Heracles and Blue sent Arcanine--Heracles got outsped and KO'd by Overheat. Bowie came in and forced Arcanine to retreat; couldn't quite beat Venusaur, took a Solar Beam and fainted, so I sent in ZYNX; Blue swapped Arcanine into an Ice Beam, fainting it, and ZYNX finished off Venusaur. Gigante didn't get to battle.
I like to give species I haven't used before a spin when I replay, and in this case it was Jynx and Heracross. Both did very well, though Heracles wasn't around for long.
Contents:
2: Historical Anecdote: Sun Quan
3: My Gaming Influence: Ogre Battle
4: Random Reflections on Decades of Pokémon
5: Platinum Travel Log Day 1 (links to later days contained there instead to avoid filling this post)
6: Replaying Heartgold 1: Some thoughts
7: Thoughts on The Mandalorian (major spoilers; post is spoilered for this reason)
8: Legends Arceus Thoughts (spoilers)
***
I recently replayed Leafgreen, and this was the first time I bothered clearing the round two Elite Four.
First round team at level 50:
*Bowie the Blastoise
*ZYNX the Jynx
*Gigante the Snorlax
*Overdrive the Dodrio
*Elecman the Magneton
*Salsa the Primeape
Bowie did fine--Blastoise is sturdy, a bit slow (fast enough back then thanks to the badge bonus though), not the best water-type but he did his job all game.
I'd never used a Jynx before, but ZYNX was actually one of my better Pokémon throughout the run. The lack of strong fire-type opposition in Kanto probably helped, plus in-game trades having solid IVs (and in ZYNX's case a +special attack nature). If/when I replay Heartgold I'll probably grab one for Lance.
I used to use Snorlax all the time in the Kanto games and decided to treat myself to another go. It's Snorlax, it's awesome. Everyone knows the drill. He even beat Lance's Dragonite instead of ZYNX doing it.
Dodrio is pretty good, although Overdrive, ironically, seemed to have unusually bad speed.
Mankey is a Pokémon I often use for a bit in gen 1 games and never after, since there are usually better Fighting-type options. Still, Salsa did her job here.
Elecman was great pretty much up until the Elite Four. At that point they were a bit too slow and not quite durable enough to handle the enemy's huge level advantage. They were also slower than Gyarados which would be fatal in round 2 where Blue and Lance both have Earthquake.
Rematch team at level 62:
*Bowie the Blastoise
*ZYNX the Jynx
*Gigante the Snorlax
*Dragonlord the Dragonite
*Pippi the Raichu
*Heracles the Heracross
Heracles was Bold, so -attack nature. He still hit very hard and had good all-around stats. I also had pretty good luck with Megahorn not missing.
Pippi was Timid, a rare "best nature on catch" moment. I used her for a long time in the story until subbing Magneton in. Elecman's speed issues convinced me to use Pippi again for round two--Pippi handled Lance's Gyarados just fine, where Elecman would have gotten blasted.
Dragonlord was a bit of luck--I got a female Dratini in the safari zone so I bred one with Dragon Dance. They also had Earthquake, Thunderbolt, and Wing Attack. Unsurprisingly they are by far the most powerful in raw numbers, but the lack of good physical STAB stopped Dragonite from reaching it's absurd heights from Gen 4 and onward.
During the rematch Lorelei fell for my trap
The final battle with Blue went oddly; I had Dragonlord lead and Dragon Dance. This let him defeat Heracross, Gyarados, and Tyranitar while taking nothing other than sand damage and a Dark Pulse. He couldn't quite beat Alakazam, though, and Blue Full Restored him after. Pippi then fought Alakazam to a "draw"--more accurately Tyranitar's sandstorm knocked them both out. For the blind turn I sent out Heracles and Blue sent Arcanine--Heracles got outsped and KO'd by Overheat. Bowie came in and forced Arcanine to retreat; couldn't quite beat Venusaur, took a Solar Beam and fainted, so I sent in ZYNX; Blue swapped Arcanine into an Ice Beam, fainting it, and ZYNX finished off Venusaur. Gigante didn't get to battle.
I like to give species I haven't used before a spin when I replay, and in this case it was Jynx and Heracross. Both did very well, though Heracles wasn't around for long.
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