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My own idea for a monster game

Would you play this game?

  • Yes

    Votes: 2 33.3%
  • No

    Votes: 2 33.3%
  • Maybe

    Votes: 2 33.3%

  • Total voters
    6

SeanWheeler

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I like Pokémon. Pokémon is very popular. I've published a book in February and will be publishing more. I also want to be a video game designer. And I want to have my own company called Wheeler Entertainment. So maybe I could make a franchise that rivals Pokémon. I would call it Toysters. And like Skylanders and Disney Infinity, this video game would have you buy more toys. It's a Toys-to-Life game.

There are two playable protagonists who are brother and sister. And unlike Pokémon where you select your gender and you stick with that trainer permanently, you can switch between the boy and the girl whenever you choose or certain instances where the game forces you to switch. And both characters are customizable. You select their names and looks at the beginning of the game and you can change their outfits whenever you like.

The figures that makes it Toys-to-Life are called Toysters. They are toy monsters manufactured by an in-universe company called Seanster Co. Out-of-universe, they would either be produced by a subsidiary of Wheeler Entertainment called Wheeler Toys or a company I licensed.

The Toysters have some gender-segregation to them. There are Toysters for boys that only the male protagonist can use while his sister can only use the Toysters for girls. Besides gender, they have an elemental type which ranges between Basic, Fire, Plant, Water, Earth, Air, Magic, Techno, Cosmic, Metal and Sound.

Yes, you heard that right. Cards! Cards are a big part of the game. In battle, cards are the method of commanding your Toyster to attack. While the Toyster can move around the battlefield freely and jump without cards. But to attack, you must play an attack card. You can cycle through your hand to pick a card. You can also stack three cards to do a combo. The goal in the battle is to reduce the opposing Toyster's health to zero. When a Toyster's health is depleted, it breaks and the victim has to send a different Toyster within 66 seconds. Each person can only use three Toysters per battle so if your third Toyster breaks, you lose. You can switch Toysters in the middle of a battle but if you take the Toyster off for 66 seconds, you lose. If you swap in a fourth Toyster, you lose for cheating. When you win the battle, you gain money and a new card. When you lose, it turns into a nightmare and you wake up in your bed with everything from your last save retconned.

Most cards have types that share the element with the Toysters they are compatible with, but there are some that would be compatible with all Toysters. Attack cards let your Toyster attack. Defense cards make your toyster block or dodge attacks. Health cards allow the Toyster to restore itself. Assist cards (unlocked by scanning a figure but can't be equipped that same figure) summons another Toyster that is shown on the card for one attack. Effect cards can bring an effect to the battle to help your Toyster. Field cards are cards used in the field. Key cards are cards that are awarded for defeating Specialists (the Toyster equivalent of gym leaders) and gives you access to certain places. Stat cards are cards rewarded for leveling up and can raise your Toyster's stats.

The Starter Pack includes the game and two figures: Howdy Bumpy, an Earth-type cowboy boulder and Princess Aliconey, a Magic-type pink winged unicorn; a codecard to own special rewards when you enter the code in the game or on the official website.

The story begins when a pair of twins reaching their tenth birthday. While you can name the twins yourself (as those are the players), I'll call them Sean and Tina for simplicity's sake. From Dad, Sean was given a Howdy Bumpy figure and Tina got a Princess Aliconey figure. Mom gives them new clothes. The neighbor Jimmy gives them each a laptop while the other neighbor Sarah gives them a bicycle. Even the local bullies are kind enough to give them presents with a jock named Butch giving them Toyster manuals (with his reasoning being he doesn't like "playing by the rules so some wimps should suffer at it") and local mean girl Marissa gives them the worst Toyster cards in her collection. Sean's love interest Leah would give Sean a Toyster Player ID card and Tina a Princess Aliconey assist card while Tina's love interest Brandon would give Sean a Howdy Bumpy assist card and Tina an ID card.

After the party, the bullies challenge you to a Toyster battle. First, Butch challenges Sean. Sean's Howdy Bumpy defeats Butch's Flamer Dino. Marissa challenges Tina. Tina's Princess Aliconey defeats Marissa's Poisony Thorny.

Sean and Tina set off on their own adventure challenging other Toyster players and winning key cards by defeating Specialists. The four Specialists Sean challenges include Blaze the fire Specialist, Marcus the Basic Specialist, Terrance the Earth Specialist and Nick the Techno Specialist. The four specialists Tina challenges are Selina the Water Specialist, Flora the Plant Specialist, Ariel the Air Specialist and Wanda the Magic Specialist.

After they got four Specialist Key Cards, Sean and Tina can enter the Tournament. Sean defeats Jimmy, Brandon and Butch while Tina defeats Sarah, Leah and Marissa. Which leads to our two heroes facing each other. Whoever wins would end up with a chance to fight the reining champion Thomas.

After beating Thomas, the credits will roll and Sean and Tina will continue to train their Toysters, collect cards and completing optional quests. There will be a 100% reward from registering all the Toysters in the game and collecting all the cards.
 
Sounds interesting. You've already got some long-reaching ideas laid out which makes it sounds like you've been developing this for a while. It makes me wonder how much of the game you already have designed. Like, do you have any code produced or a simple paper version already created?
 
Nope, no code produced. It's all in my head. And it will be made after I learn how to develop games or if I get a team to make it for me. And to be honest, a lot of the ideas came to me on the same day I was writing the original post. Although, there were some that I had thought of before writing this.
 
That's a shame. It would have been interesting to see what else you've had so far even if it wasn't anything built in a program. Nothing wrong with laying out specific mechanics before having the in-depth game development knowledge, especially if you're excited enough to have names and even companies thought out.
 
Oh is this forum still open? Because I just reopened the Toysters Wiki so that I would work on that idea away from Wheelerverse Wiki. I made the decision to merge all my personal projects into Wheelerverse in 2017, but now I want Wheelerverse Wiki to focus more on the books I published on Amazon. And really, the Toyster pages don't really work well there. Luckily there were only four Toyster-related pages on Wheelerverse Wiki that I was able to import back. The old wiki was short lived before I made that frivolous merge and I didn't do much of anything with the imported Toysters. Only two Toysters were imported: Howdy Bumpy and Princess Aliconey which are the starters of the game. The two other pages were "Toysters" and "Cards." Cards had to be moved to "Toyster Cards" so that it wouldn't get in the way if I had to create a page on a generic card appearing in a book or if cards become a game mechanic of another one of my video game ideas. So anyway, looking at this forum, there's a lot of articles to create on Toysters Wiki.

Now, my idea of how to level up, it should take the current level squared times one hundred amount of experience to level up.
 
Please note: The thread is from 4 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
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