[quote="Life Alert]While I loved the guild, what I would love in a sequel is total isolation. Anyone remember how in the original Dungeon, at one point, you and your partner became fugitives? I would love it if you and your partner, after a certain sting of events, would have to overcome dungeons and enemies without the help of anyone else. And you'd have no place to call home. You know, not for the entirety of the game, but for a good portion.[/quote]
I think that this would be an excellent scenario; the fugitive part was one of my favorite parts of the original MD. I also think it would be interesting if the organization that you and your partner worked for (Rescue Team, Explorers' Guild, whatever) was actually evil.
I think that this would be an excellent scenario; the fugitive part was one of my favorite parts of the original MD. I also think it would be interesting if the organization that you and your partner worked for (Rescue Team, Explorers' Guild, whatever) was actually evil.