Morningstar
Memeber
- Joined
- Dec 9, 2014
- Messages
- 886
- Reaction score
- 514
Before I begin, I have two things to say. First off, I am still a little opposed to the idea of removing Steel's resistances, but I am interested to see if others think it is necessary for the sake of balancing other types. If this has topic been brought up before, I apologize.
Okay so a few months back, we have a few threads about buffing or nerfing certain types. The discussions were centered around Ice, Fairy and Grass. Two of which were already weak to Steel. I wanted to ask about this particularly because any changes to the type interactions might affect steel in a negative way and in fact has.
The type was introduced along with Dark in gen 2. While Dark and Fairy were clearly designed to deal with a type that can considered the king of all types at the time. Steel seems to be designed to be your go-to type for defensive strategies. It appeared that every other types was at the extremes of being Super effective on it or the more likely case of doing mere chip damage to it. The few weaknesses it did have were based around the melting point of metals, the vulnerability metal structures have to earthquakes and the perception of martial artists having superhuman strength. It also is further proof that GF can't make a new type without slapping on an immunity, in its case, Poison.
However, its nature as the ultimate defensive type in a game that favors offensive strategies means that I think it could become nerfed by nature if GF wants to buff other types. If GF wants to make Ice SE to Fairy, then that means Steel-types become more desirable because a vulnerable type would be more common, and the introduction of the Fairy type also cause Steel to lose the Dark and Ghost resistances.
With that said, Steel and Poison were made to be SE on fairies. Rendering the loss of the resistances a necessity and GF seems has been going forward to make Steel and Ice types a bit more offensively minded.
Okay so a few months back, we have a few threads about buffing or nerfing certain types. The discussions were centered around Ice, Fairy and Grass. Two of which were already weak to Steel. I wanted to ask about this particularly because any changes to the type interactions might affect steel in a negative way and in fact has.
The type was introduced along with Dark in gen 2. While Dark and Fairy were clearly designed to deal with a type that can considered the king of all types at the time. Steel seems to be designed to be your go-to type for defensive strategies. It appeared that every other types was at the extremes of being Super effective on it or the more likely case of doing mere chip damage to it. The few weaknesses it did have were based around the melting point of metals, the vulnerability metal structures have to earthquakes and the perception of martial artists having superhuman strength. It also is further proof that GF can't make a new type without slapping on an immunity, in its case, Poison.
However, its nature as the ultimate defensive type in a game that favors offensive strategies means that I think it could become nerfed by nature if GF wants to buff other types. If GF wants to make Ice SE to Fairy, then that means Steel-types become more desirable because a vulnerable type would be more common, and the introduction of the Fairy type also cause Steel to lose the Dark and Ghost resistances.
With that said, Steel and Poison were made to be SE on fairies. Rendering the loss of the resistances a necessity and GF seems has been going forward to make Steel and Ice types a bit more offensively minded.
- Aegislash: Infamous for its ability to quickly swap its offensives with this defensive stats (for reference, Power Trick takes up a turn to use) and was banned from Smogon for being considered too good.
- Alolan Sandslash: Slush Rush, Decent attacking stats and being Ice/Steel. Its a step in this direction.
- Mega Mawile: A steel-type from its introduction and one that gained the fairy-type. Mawile became a menace with Huge Power and an attack stat to back that up.
- Mega Lucario: While Lucario themself (and Metagross) might be considered a prototype for the idea of a attack-minded steel-type that feature was less prominent to the point of tenuousness. But the Mega and the introduction to fairies made the Fighting/Steel type pokemon a lot more powerful than other Fighting-types.
- Magearna: Interestingly enough also a part fairy-type. This Mythical pokemon's power comes from having a one of a kind Draco meteor clone as well as the ability to mitigate its effects, but only if gets a KO. In many ways adhering to the traditional defensive archtype associated with the type, but considering Trick Room...
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