- Jan 16, 2013
- Reaction score
Inspired by a recently beaten video game Big watches pretty happy with himself as the Azurill is now able to move across the water fairly competently. No matter what the rest of the day brought, Big would be satisfied in teaching the young pokemon how to survive better in and around water. However, he still had an asshole to prove wrong. And with that to motivate him he makes sure to recall his pokemon and take his pokeballs and then encourages the Azuril to follow and heads for the sunken ship. Taking a less than sprinting pace to avoid tiring himself out he is able to catch some conversations of other swimmers and surfers. He is slightly concerned at what he hears. Apparently, the ship was more dangerous than the lifeguard had let on, but Big wasn't terribly worried having his several competent pokemon with him. As he heads into the giant Wailord-esque ship he takes note of the lack of... well activity. "Man, this is such a cool place to explore, I wonder what is keeping people away." He ponders treading water, before heading toward where he could stand. He looks over the destroyed place, taking care to avoid the glass from the crashed chandelier. He ponders prying a key from the piano and claiming that as his proof but he decided that may not fly. But his eyes finally land on what seems to be a plan of the ship, a map like one might find at a shopping mall, only nearly ruined by the seawater. "Hmm, a casino token seems like that would be the easiest was to definitely prove we were here." He says to the Azuril but mostly working through things out loud for his own benefit. "But it looks a bit hard to get to, and you can't learn dive till you evolve anyway. Why don't we try for the worker's quarters, maybe there will be a uniform or something we can bring back." He nods and eyes the shadows a bit and keeps his hand near his pokeballs as he heads towards where the map might lead him to the worker's quarters.Biggggg5:
As it turns out, there is a way of getting Azurill to move! The newborn takes a while to comprehend your plan, but once it tries out a Water Gun, it screams in excitement to find itself moving across the sea on its bubbly tail! Overwhelmed with happiness, it keeps blowing out water, causing it to gain much more speed than you would’ve liked, forcing you to give chase swimming. And after a while, the two of you are traversing the water side-by-side with little difficulty, much to Azurill’s delight. Great planning!
The journey towards the sunken ship isn’t terribly long, but ends up taking a lot more out of you than it does Azurill (who, despite its fears, is much more conditioned for water travel than any human). Midway, you run into other swimmers and surfers, and can’t help but overhear their conversations.
“Hey, look at that one!”
“He’s not seriously going to?...”
“Guy’s crazy! Did nobody tell him that ship’s cursed?!”
“Daaamn dude, you got some Ultra Balls, that’s for sure!”
Deciding to pay them no mind – you do have a point to prove to that lifeguard, after all – the two of you keep going, determined to reach the broken hull of the cruise ship. Schools of Finneon swim merrily below you, while flocks of Wingull fly overhead; and after a bit longer of strenuous swimming (and effortless Water Gun-blowing), you finally arrive at your destination.
Up ahead is the rusty, half-sunken husk of the once glorious S.S. Fortune, as you can tell by the engraving on the hull that is yet to fade away completely. In its heyday, the ship must have been a wondrous sight to behold, designed and painted to resemble a Wailord in every aspect. Now, it is no more than a heap of rusted iron sticking out like a sore thumb in the otherwise idyllic scenario of Bubbling Beach. And nobody is even sure why the S.S. Fortune sank to begin with…
Finding a way inside the actual vessel doesn’t prove too hard – there is a massive breach right in the middle of the ship, likely where it snapped in half; the front of the ship has since stuck out of the water like an iron tower, while the back half rests mostly in the depths of the ocean. Swimming through that gap towards the interior of the cruise ship is relatively easy, but for some reason, it seems nobody else – not even kids, who love to explore this kind of mysterious places – has ventured this far. Why is that?...
Once you make your way inside and climb out of the water onto solid ground, you find yourself in what must’ve been the ship’s grand hall. Broken glass chandeliers hang from the mouldy ceiling, half-crumbled wooden tables and chairs are scattered all over the place, a once-priceless piano missing two legs rests against the wall it must’ve crashed when the hull cracked… This was no doubt where guests gathered to eat and socialize during the evenings.
You exchange a glance with Azurill, and find all trace of its previous excitement gone, replaced by a look of concern and apprehension. And now that you think about it, something has been bothering you too since you got out of the water – not just the sight of devastation before you, but something more. As if an ominous, lingering presence rests in the halls of this ship, staring at you from the shadows…
Trying to push these thoughts aside, you focus on your goal – retrieve something from the ship to prove to Sean that you made it here. A wooden fragment from one these tables is hardly convincing proof, you reason, meaning you must find something which undeniably belonged to the S.S. Fortune and which hasn’t been destroyed by water or the passing of time. Not an easy task…
Your eyes catch sight of what appears to have been a plant of the ship on a nearby wall, but saltwater has ruined most of it. All you can make out is that you are right in the middle of the ship; the engine room, kitchen, workers’ quarters and other “utility” divisions are located in the front of the ship (the one sticking mostly out of the water), while the Captain’s Cabin, guests’ rooms, casino and other entertainment areas are in the back of the ship, the one left mostly underwater after the disaster.
Azurill presses itself against your leg, scared and on the verge of crying. Still, for better your worse, you are now accompanied by a Level 14 Male Azurill with EM Camouflage…
Well, what will you do next?