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I was thinking that it seems a waste that you have to have a berry, since you could only use it once, but if your pokemon had Recycle than it could do it as many times as it had PP for. There would be that extra turn in between that you would need to use Recycle, (which would leave you open to snatch), but otherwise it's pretty much no different than moves with cool down, like Hyperbeam.
Or even better, they could give the ability for one of the hundreds of already existing Grass/Poison Pokémon.This Belch move would also be very interesting for Pokemon with the Harvest ability. They should introduce a Grass/Poison Pokemon with Harvest. A killer in the sun! ^^
Isn't Acid Rain the name of a glitch?I'm not sure if this has been suggested yet, but I'd love to see a weather condition called Acid Rain. It would have all the same effects as rain (boosting water moves, activating swift swim etc), but it would also damage all types apart from Poison (and possibly steel, although acid rain corrodes some metals, so we'll see). This would make it halfway between sandstorm and rain, but benefiting a different play-style, and would help give poison types a boost. It would be awesome if it were still activated using Rain Dance, but only when used by a poison-type. You could also use it during Drizzle, and it would turn the existing endless rain into endless Acid Rain. Thoughts?
Speaking of weather conditions, I think something like "Nightfall" would be interesting. Basically it's the opposite of Sunny Day, making it dark, rather than sunny. Ghost and Dark (and maybe Bug?) type attacks would get a boost, light based moves like Solarbeam, Synthesis and Morning Sun would do half what they normally would in healing or damage (And in the case of Solarbeam, sill take a move to charge), and weather ball would be a dark-type move. Possibly Moonlight's heal would increase? Also, perhaps for all pokemon that aren't Ghost and Dark types, accuracy would decrease. With this there could be abilities like "Nocturnal" which would cause a non-ghost or Dark pokemon to function during Nightfall as if they were, so they wouldn't get the accuracy decrease. Also pokemon could have abilities that heightened their speed or evasion in Nightfall, or pokemon that produce their own light could have something like "Phosphorescent" to negate the effects of nightfall all together, like Lanturn.
Sure "Nightfall" contrasts well with "Sunny Day", but how would the distinction work in the Japanese versions of the games? Remember that in Japan "Sunny Day" is call "Clear Skies" which is why "Moonlight" gains a boost from it.