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2[];3207431 said:Doing it on Black,anyways can I count gift mons as not the first mon in the area?(I'm assuming yes,anyway so...)
Rules used: 1,2,3,5,6, and 8
Definite Rules:
1 - If a pokémon faints IT IS DEAD. It must be taken to a pc and released, there are no exceptions to this.
2 - In line with the above rule, if all of your pokémon faint die its game over.
3 - Nickname your pokémon, making it all the more upsetting when they die.
4 - No out of battle healing AT ALL apart from pokecenters and other such npcs.
5 - You may only catch the first pokémon of each new route/city, new pokemon fainted? Tough shit. Wanted a pokémon that only shows up here but wasn't first? Tough shit.
6 - All legendaries must be killed or caught, stuffed in a box and never used.
7 - Battle Mode must be set to "Set" in the options. (No free switches when enemy switches)
8 - Record your journey, be it through a badly drawn mspaint comic (Which is the traditional medium) or through a story/log.
Optional rules for those who rule:
These are either not accepted by everyone, or are custom rules suggested in this thread and added to the list, pick and choose from these as you like.
9 - You may only have 6 pokémon at a time, if you see and catch one you like when your party is full you must sacrifice one of your current party for it, this is the same as normal death.
10 - You are limited to your first five pokéballs, what you find in the wild, and one bought from each town.
11 - No healing items at all. (replaces rule 4 which allows items to be used inside battles)
12 - No grinding. Improvise.
Oh mannn!!! I could never do this! :scared: The closest I'll ever come to something like this is playing the Mystery Dungeon games lols.
Hmmmmm....... I haven't seen it like that. Guess you're right lols, how many games have you tried it with?
I'd maybe play a Nuzlocke, but it'd be a Nuzlocke in spirit only. Behold my alterations! (Eh, see pkmner's post above/includd below.)Definite Rules:
1 - If a pokémon faints IT IS DEAD. It must be taken to a pc and released, there are no exceptions to this.
2 - In line with the above rule, if all of your pokémon faint die its game over.
3 - Nickname your pokémon, making it all the more upsetting when they die.
4 - No out of battle healing AT ALL apart from pokecenters and other such npcs.
5 - You may only catch the first pokémon of each new route/city, new pokemon fainted? Tough shit. Wanted a pokémon that only shows up here but wasn't first? Tough shit.
6 - All legendaries must be killed or caught, stuffed in a box and never used.
7 - Battle Mode must be set to "Set" in the options. (No free switches when enemy switches)
8 - Record your journey, be it through a badly drawn mspaint comic (Which is the traditional medium) or through a story/log.
Optional rules for those who rule:
These are either not accepted by everyone, or are custom rules suggested in this thread and added to the list, pick and choose from these as you like.
9 - You may only have 6 pokémon at a time, if you see and catch one you like when your party is full you must sacrifice one of your current party for it, this is the same as normal death.
10 - You are limited to your first five pokéballs, what you find in the wild, and one bought from each town.
11 - No healing items at all. (replaces rule 4 which allows items to be used inside battles)
12 - No grinding. Improvise.
There is a problem with the rules.
1 is changable. Its called a hell box
2 is very vague. If all of your Pokemon die, including your back ups, its game over
3 is in line
4 isn't mandatory
5 is in line
6 isn't mandatory
7 isn't mandatory
8 isn't mandatory
9 you didnot create. Its been around for some time
10 is in line
11 is in line
12 is in line
There's a sight you should check out. Its called nuzlocke.com. It has a forum and everything. And you didn't create rule 9.
The Nuzlocke challenge is a challenge designed to make the game harder, specifically it forces you to improvise and be very careful about not letting your pokémon faint. A basic set of rules is below, but they vary from place to place.
Definite Rules:
1 - If a pokémon faints IT IS DEAD. It must be taken to a pc and released, there are no exceptions to this.
2 - In line with the above rule, if all of your pokémonfaintdie its game over.
3 - Nickname your pokémon, making it all the more upsetting when they die.
4 - No out of battle healing AT ALL apart from pokecenters and other such npcs.
5 - You may only catch the first pokémon of each new route/city, new pokemon fainted? Tough shit. Wanted a pokémon that only shows up here but wasn't first? Tough shit.
6 - All legendaries must be killed or caught, stuffed in a box and never used.
7 - Battle Mode must be set to "Set" in the options. (No free switches when enemy switches)
8 - Record your journey, be it through a badly drawn mspaint comic (Which is the traditional medium) or through a story/log.
Optional rules for those who rule:
These are either not accepted by everyone, or are custom rules suggested in this thread and added to the list, pick and choose from these as you like.
9 - You may only have 6 pokémon at a time, if you see and catch one you like when your party is full you must sacrifice one of your current party for it, this is the same as normal death.
10 - You are limited to your first five pokéballs, what you find in the wild, and one bought from each town.
11 - No healing items at all. (replaces rule 4 which allows items to be used inside battles)
12 - No grinding. Improvise.
So there ya go, this thread is for the Nuzlocke challenge in general. Post your thoughts on it, post your logs/comics if you decide to try it, suggest new rules, go wild. If any especially good run-throughs are documented i'll link to the posts here.
Also obviously I take no credit for the Nuzlocke challenge or any of the rules above( apart from rule 9 ), I didn't make this, i'm just passing it on.
I had to break the rules one time, because in Eterna city I discovered that I had no pokemon that could learn Cut (piplup and first bidoof already died), so I was stuck. I caught a new bidoof and decided I wasn't allowed to catch a pokemon in the next route to make up for it.
It's not that I thought there was an exception. I'm using a exception made up by myself, so I said it's not going to a 100% full nuzlocke.SnivyKing: starters aren't exempt to the death rule. as long as you don't use them after they faint, it's okay
Oh, this does bring a valid point. How is one to deal with a situation like this?