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A reminder that Masuda was referring to enjoyability rather than difficulty.
Because the company is full of sheep.
If it were that controversial, Masuda wouldn't be talking about it so casually.And what makes you so sure of that? If Masuda's decisions really are that controversial within Game Freak's staff they're not going to trust him to lead the company.
It seems that this wasn't even the first time the idea had come up. At first Masuda was against any change, and the minute he changed his tune the decision was made.Masuda said:There was considerable debate within the team concerning the absence of wild Pokemon battles. Up until this point I had been steadfast in defending the mechanic as the series director; this time, though, I felt like we should try to change things up a bit. Personally, I’ve always felt that the weakening and capturing mechanic is a bit like fishing – there are people that aren’t fans of that kind of strategy, though. To that end – as I mentioned before – I wanted to make these games more enjoyable for a wider audience of fans. As such, we simplified the mechanics.
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