Myth
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- Apr 1, 2015
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Keeping my own expectations pretty low here, so I'm going to say no for now. I feel like they're using slightly different models than the ones in SM/USUM anyway so they'd have to enhance those models to fit the graphical style of the game, if that makes sense.
The models are probably the same. The models of 3DS games, GO, Let's Go etc are the same (those of overworld of 3DS games were "worsened" versions, to not cause lag tho). But I think so too (that it's unlikely).
I do think there's a chance for it. It would be kind of stupid if they didn't either way- the Switch can certainly handle it.
I wish. I mean, there's a chance, but from what was shown in the trailer, I think it's unlikely. I think both rideable and following Pokémon features will not be in the game, unless it's super-limited this time (of course, we can get something like Poké Ride or Soar again).
About rideable, in the trailer we can see places that are impossible to access (like that "agroglyph"). And as the perspective and world of Sword and Shield is quite different from the Let's Go, as in the case above, it would seem pretty weird, because flying rideable Pokémon would be prevented from overtaking an invisible wall sometimes. The world of Sword in Shield seems to be much less "free-explorable" than the one from Let's Go in general, so I think rideable Pokémon like Let's Go are out of the question (I know you're not talking about rideable Pokémon specifically, but it was something from Let's Go that I was expecting them to keep...).
About following Pokémon, there are some places (like the underground part, and the first city) that seems to be too small to properly accommodate certain Pokémon. Of course, like Let's Go, they could go back to the Pokéball when that was the case, but I don't know...The fixed camera could only makes the situation worse. The world just doesn't seem to be designed with that in mind, unless it's super limited this time (only for small and medium Pokémon).
I think it would be better to come back with these two features when we have cities like that background of Pokkén, and more openish-worlds.
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