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Official Pokémon Sword and Shield speculation thread (Updated June 5th, 2019)

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nickdt

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TBH, i kinda like that Grookey final evolution, even though its most likely fake, i wouldn't mind that one being actually true.
 

TexasBugTrainer

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TBH, i kinda like that Grookey final evolution, even though its most likely fake, i wouldn't mind that one being actually true.

It's probably my second favorite Grookey evolution design so far. The big gorilla one with the headphones and chest drum was my favorite. Personally, I think the community has been a little more imaginative with Grookey's evolutions than the other two.
 

Boss1708

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I generally don't like monkey/ape/primate Pokémon, but this Grookey final evo doesn't look bad, to be honest...
 
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swiftgallade46

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I honestly don't get why people still think following 'mons will be a thing; we've seen the trailer. They aren't.
I agree it’s looking unlikely, but it definitely is not hard confirmed either way yet. In LGPE you had the option to turn the feature off. They might also be waiting to reveal more new Pokémon before they showcase it.
 

Oriden

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I honestly don't get why people still think following 'mons will be a thing; we've seen the trailer. They aren't.
It's an optional feature so they didn't have to show it off in the first trailer.

For LGPE it was a major feature and a callback to the original Yellow version. For these games, if they did include it, it would have been distracting from the region itself, which was their main focus back in February- hence why we have no information now aside from the starters and what the region looks like. If it was included, it could still be brought up as one of the games' minor features later on.
 

Myth

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I don't think we'll be back to HMs either, as I said I also think we'll have something like Poké Ride (and maybe something like soar). But I think that rideable Pokémon like those of Let's Go is unlikely.

Let's go Kanto was more free-explorable (comparing to Galar), you could go to more places on the map. Like, inside the city, almost everything was explorable, for example. In the case of SwSh, it seems less free. We have mountains that we probably will not be able to totally explore. And right on the first routes, some fences prevent you from passing to fields, as we see in the trailer. The perspective of the Let's Go camera is also different, so in the case of SwSh I think everything would be weirder in the case of invisible walls. And in Let's Go we had only 150 Pokémon, with no one really large (in fact, some had its size reduced). In SwSh, we will have the 800 again, that includes the legendaries, Wailord, etc.

To better elaborate on this, now that I have the time to do. Although there are also totally invisible walls in Let's Go (I didn't play Let's Go yet, but I sure I saw on some on a stream), the top down view perspective and the "non-organic" routes makes it intuitive to the player where it can go. While in SwSh, we would have this:
B4mnkaP.png

That would be totally counterintuitive. All players would try to do that, and they would get frustrated. Not only does the camera's perspective allow you to see the entire field as it was open to you, but also there is something there that players would like to inspect and could not. With the trailer and the map, we can note that many areas of this game will be like this (you can tell that by the low quality textures used on distant objects).

So, I really don't think we'll have rideable Pokémon like Let's Go (where you can pick any Pokémon and fly away). Following Pokémon maybe, but even so I think it's unlikely too.

There's a rumour going about that May 10th will be when a reveal trailer will be coming out. (Note that Detective Pikachu would be out in Japan for a week by then)


View: https://www.youtube.com/watch?v=ynxQNdzZ2lc&t=450s


That was discussed some pages ago. It seems to be fake. Here.
 
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Oriden

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To better elaborate on this, now that I have the time to do. Although there are also totally invisible walls in Let's Go (I didn't play Let's Go yet, but I sure I saw on some on a stream), the top down view perspective and the "symmetrical" routes makes it intuitive to the player where it can go. While in SwSh, we would have this:
B4mnkaP.png

That would be totally counterintuitive. All players would try to do that, and they would get frustrated. Not only does the camera's perspective allow you to see the entire field as it was open to you, but also there is something there that players would like to inspect and could not. With the trailer and the map, we can note that many areas of this game will be like this (you can tell that by the low quality textures used on distant objects).

So, I really don't think we'll have rideable Pokémon like Let's Go (where you can pick any Pokémon and fly away). Following Pokémon maybe, but even so I think it's unlikely too.



That was discussed some pages ago. It seems to be fake. Here.
There's also a fence in front of that field, though, so I don't care how frustrated some idiot would be trying to fly over it- it's obvious that you're not supposed to. Do you typically see a fence around a field and think to yourself "Hey, I'm gonna jump over that and run across, there is clearly no moral issue with this plan."? Your pokemon knows that's a no-fly zone.

Plus we all can't be that used to open world games now that we get that frustrated by invisible walls. XD
 

AngryBinacle

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It's an optional feature so they didn't have to show it off in the first trailer.

For LGPE it was a major feature and a callback to the original Yellow version. For these games, if they did include it, it would have been distracting from the region itself, which was their main focus back in February- hence why we have no information now aside from the starters and what the region looks like. If it was included, it could still be brought up as one of the games' minor features later on.
We've had many shots during the trailer featuring the playable trainer-character; I find it highly unlikely that the feature was "turned-off".

It has become wishful-thinking.
 

Oriden

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We've had many shots during the trailer featuring the playable trainer-character; I find it highly unlikely that the feature was "turned-off".
Why would multiple shots mean that they had to turn the feature on at any point? Aside from the random encounter and trainer battle (necessary to prove that SwSh is a traditional pokemon game), most of the shots were just showing off the region. They wouldn't have wanted us to focus on the following feature if they had it. We were supposed to be looking at the region.
 

Myth

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There's also a fence in front of that field, though, so I don't care how frustrated some idiot would be trying to fly over it- it's obvious that you're not supposed to.

I think Game Freak's developers would be the idiots if they introduced a system like Let's Go on a map like SwSh (I don't think they're). And it isn't obvious.

Do you typically see a fence around a field and think to yourself "Hey, I'm gonna jump over that and run across, there is clearly no moral issue with this plan."?

I don't, and talking about Pokémon trainers, I sure no kid should do that, but I'm pretty sure none of them have an encapsulated dragon to go flying around in real life either. Just like none of them should go into criminal gang hideouts to try to stop criminal leaders, and so on. So that's a pretty mischievous point. xD

Your pokemon knows that's a no-fly zone.

Plus we all can't be that used to open world games now that we get that frustrated by invisible walls. XD

The problem isn't just the invisible wall. But the open field in front of you. If it were to implement a system like Let's Go, it would not make sense to leave the field unavailable to the player. It doesn't make much sense to be flying on small pieces of the map.
 
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Oriden

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I think Game Freak's developers would be the idiots if they introduced a system like Let's Go on a map like SwSh (I'm don't think they're). And it isn't obvious.



I'm sure no kid should do that, but I'm pretty sure none of them have an encapsulated dragon to go flying around in real life either. Just like none of them should go into criminal gang hideouts to try to stop criminal leaders, and so on. So that's a pretty mischievous point. xD



The problem isn't just the invisible wall. But the open field in front of you. If it were to implement a system like Let's Go, it would not make sense to leave the field unavailable to the player. It doesn't make much sense to be flying on small pieces of the map.
You can tell that you can't enter that field because the scenery out that way is a low resolution that you can't possibly head out into.

To be honest, though, I haven't played LGPE so I just now went to look up how flying was in that game and found the flying high feature, so I get what you're concerned about there. I do think that riding pokemon should still be doable in this game without that (though cutting a flying feature always sucks) and I would find it extremely preferable over a boring bike. >=/ Come on, GameFreak, stick with the poke rides.
 

AngryBinacle

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Why would multiple shots mean that they had to turn the feature on at any point? Aside from the random encounter and trainer battle (necessary to prove that SwSh is a traditional pokemon game), most of the shots were just showing off the region. They wouldn't have wanted us to focus on the following feature if they had it. We were supposed to be looking at the region.
Plenty of trainer-shots; it's clearly not happening. It wasn't shown while it should've been. So it isn't there.
 

Myth

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You can tell that you can't enter that field because the scenery out that way is a low resolution that you can't possibly head out into.

To be honest, though, I haven't played LGPE so I just now went to look up how flying was in that game and found the flying high feature, so I get what you're concerned about there. I do think that riding pokemon should still be doable in this game without that (though cutting a flying feature always sucks) and I would find it extremely preferable over a boring bike. >=/ Come on, GameFreak, stick with the poke rides.

Yeah, Let's Go had this feature, that allowed you to even go between some routes/cities. Indeed, enough of bike simulators.
 
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You know this may just be me but I have to wonder why are all the Grookey evolution art rumors always look masculine. I mean you would expect some of these to look feminine if only to try and make use of the Feminine, Cool, Beastly starter trio pattern theory.
 

Oriden

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You know this may just be me but I have to wonder why are all the Grookey evolution art rumors always look masculine. I mean you would expect some of these to look feminine if only to try and make use of the Feminine, Cool, Beastly starter trio pattern theory.
Because they're trying to give us a gorilla, I assume, and that's easier to make look more masculine than feminine.

...and now that you've mentioned it, I appreciate these brutish Grookey art all the more because I don't think I really wanna see someone try to come up with a forced feminine design for Grookey, at risk of them making it look like it belongs off the safe search with Gardevoir and Lopunny.
 
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True but doesn't a gorilla seem to safe. I mean one of the things that people like to talk about when it comes to the starter is that there always seems to be a twist to their design that while fitting in with what was established people didn't seem coming and the grorilla just seems to lack that twist.
 
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