- Joined
- Mar 14, 2005
- Messages
- 19,897
- Reaction score
- 13,960
Prior to Platinum, third versions were Game Freak's way of adding features to an existing generation toward the end of the relevant handheld system's lifetime. The point wasn't to surpass the main versions, but rather to prevent the games from becoming stale during the wait for the following generation. Unlike with other games, the development of third versions only took around nine months, so no one can dispute that they generated profit.Ghetsis-Dennis said:If third versions are sold less, then why do they still make them?
With Platinum I would say that Game Freak started to get greedy considering they had two more sets of games planned for the DS, although certainly, the game didn't fail for that (perhaps because most people had no way of knowing how long they would have to wait for the next games). However, one could argue that if Game Freak took a few more months (during the two-year gap they make us wait anyway) to polish certain parts of the next Unova game, the new content would stand out more than the recycled one and this would result in higher sales. When people think of a sequel they're referring to a game that would use Black and White's engine, graphics and features (for the most part), but would at least offer a new or significantly extended adventure as opposed to a slightly revised one.
The numbers speak for themselves - the ratio is noticeably more than 2:1 in favor of the main versions (this also applies to other generations). There are people who only buy the third version, but that is actually part of the problem: If the third version didn't share the bulk of its content with the main versions, more people would buy the main versions (one of them) as well as the third version.I was always under the assumption that the 3rd game was most popular. I know 2 guys who only buy the 3rd version as its complete, they dont bother with incomplete games. In the UK I saw a lot more hype over Platinum than Diamond and Pearl
Last edited: