JFrombaugh
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One thing that was notable about the Gen VII games is that the protagonists are actually not mute. At several points in cutscenes you are given the option of picking one dialogue option or the other, and which one you pick will dictate some things that happen, even though it doesn't actually impact the storyline. For example you can make Lillie get mad at you, or mess with the Team Skull Grunts by saying you don't remember who they are. In USUM this was further expanded upon with the Rotom Dex dialogue interactions.
I think it's pretty likely we will see this return in SwSh (especially with the confirmed return of Rotom) but what do you all think about it? Do you like the idea of GF expanding on it further in these games by maybe giving you more options or longer lines depending on the situation? Or did you actually like the days of silent protagonists better?
I think it's pretty likely we will see this return in SwSh (especially with the confirmed return of Rotom) but what do you all think about it? Do you like the idea of GF expanding on it further in these games by maybe giving you more options or longer lines depending on the situation? Or did you actually like the days of silent protagonists better?