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I really don't know why you bring investment as a variable here. I never was 1 to buy a video game in the hopes of selling it 1 day.
Because that's the only context in which analyzing the value of a game now vs. down the road makes sense, if you're planning on reselling it. Otherwise, most players are probably not going to care about the value of a game in the long term, they'll either have moved on to something else or they'll want a remake/re-release.
That's because it does both. It's to increase the value of old games while bringing down the value of remakes.
Not really. It's the same game it's always been since it released, so the value doesn't increase.
And this brings us back to the question of why would you want to increase the value of the older game over the remake if you have no plans on selling the older game? The developer doesn't benefit from that because it drives people to seek out overpriced used copies of the original and they don't get a cent from that resale. The player is forced to pay the exorbitant price to acquire those few used copies floating around. The only party that benefits from that arrangement is the reseller who makes a huge profit by selling a used copy far more than what they bought it for. So what is Game Freak's logic in wanting a system that benefits a small minority of people that aren't them?
Europe laws make video games have to choose a rating which put GF as getting rid of gambling in the games. The last such games that had gambling was D/P/P. This puts another value into the earlier games, say, before something was made illegal. (Again, this is just an example, not looking for examples to prove or disprove something.).
I understand the point you're making, no need to keep creating new examples to make the same point.
If you mean that prevents people from buying a remake, because it didn't include something (like the Battle Frontier) this furthers my cause on value to old/original games.
Not so much prevent as discourage or disappoint them.