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Pokémon Brilliant Diamond and Shining Pearl General Discussion

Has anyone else noticed how you can't use more than five number digits in the names of your PC boxes? As far as I know, this has never happened in a Pokemon game before. It means that you can't label your boxes for a Living Dex unless you use Os instead of 0s, which is really annoying.

I wonder why it was programmed this way? Do you think they might fix it in a future update?
 
I just encountered my first two glitches in BDSP. Both of them happened in the area of grass under the Cycling Road.

1) when I tried to cut the trees to access that area, both trees could only be cut from in front or from behind the tree, but not from the side. (However another tree nearby could be cut from the side just fine).

2) an item could be picked from the ground only from above or below the item, but not when standing left or right of the item.

These are the first 2 glitches I've encountered sofar, and they're obviously very minor, but it's still significant that I haven't experienced them in any previous Pokemon game. Has anyone else experienced this type of glitches in previous games?
 
Has anyone else noticed how you can't use more than five number digits in the names of your PC boxes? As far as I know, this has never happened in a Pokemon game before. It means that you can't label your boxes for a Living Dex unless you use Os instead of 0s, which is really annoying.

I wonder why it was programmed this way? Do you think they might fix it in a future update?
i'm fairly sure this was already the case for pokemon nicknames. dunno about boxes though; my livingdex is stored in home, and you can't even have a full livingdex in the modern games anyway
 
I’m guessing because that was what they were given when they were handed a copy of the DP source code and were told “remake this in a slightly revamped art style”.
If TPC genuinely did this, then that would explain a lot of what happened in terms of faithfulness. At the same time, why wouldn’t they just give them Platinum’s source code and inform them the version exclusives needed? Did Masuda not have access to the enhanced version’s data for some reason?

Also, if they had DP’s source code, this excuse wouldn’t explain why ILCA didn’t give us the original Super Contests or the Secret Base decorations and traps present in DP’s underground.
 
Also, if they had DP’s source code, this excuse wouldn’t explain why ILCA didn’t give us the original Super Contests or the Secret Base decorations and traps present in DP’s underground.
Well, those would require new graphics as well, not just code. (although “We just didn’t have enough time to add these graphics” isn’t much better…)
 
If TPC genuinely did this, then that would explain a lot of what happened in terms of faithfulness. At the same time, why wouldn’t they just give them Platinum’s source code and inform them the version exclusives needed? Did Masuda not have access to the enhanced version’s data for some reason?

Also, if they had DP’s source code, this excuse wouldn’t explain why ILCA didn’t give us the original Super Contests or the Secret Base decorations and traps present in DP’s underground.
What Tech said about the graphics. Those needed a bit more than just copy-paste.

As for the Platinum source code not being used- I don't think it's as simple as just adding the versions exclusives from Diamond and Pearl. Platinum had pretty much entirely different encounter rates, so they would have to rebalance anything they tampered with. And with the underground making pretty much everything Platinum accessible very early on anyway, I don't think that would've seemed like a necessary effort on their part.
 
I don't know a lot about game design, but wouldn't they have had to re-program everything from scratch for a Switch game? Surely it can't be as simple as copying the original game's source code. They probably had access to things like the original concept art and story notes, though.

I just encountered my first two glitches in BDSP. Both of them happened in the area of grass under the Cycling Road.

1) when I tried to cut the trees to access that area, both trees could only be cut from in front or from behind the tree, but not from the side. (However another tree nearby could be cut from the side just fine).

2) an item could be picked from the ground only from above or below the item, but not when standing left or right of the item.

These are the first 2 glitches I've encountered sofar, and they're obviously very minor, but it's still significant that I haven't experienced them in any previous Pokemon game. Has anyone else experienced this type of glitches in previous games?

I've never encountered any glitches in Pokemon games before (apart from deliberately-induced ones), but my copy of Brilliant Diamond froze the other day in the middle of a rematch against Roark. I was using the DS Sounds at the time, I don't know whether that had anything to do with it. I don't even know if it was definitely a game glitch, it could have been my Switch playing up (but that's never happened to me before).

Hopefully the most recent update will have fixed a lot of the glitches. It seems that because of the delays in development (which I still suspect were caused by Covid), they didn't have time to properly test the game for glitches prior to launch.
 
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I don't know a lot about game design, but wouldn't they have had to re-program everything from scratch for a Switch game? Surely it can't be as simple as copying the original game's source code. They probably had access to things like the original concept art and story notes, though.

No, they've actually copy-pasted game data for generations now. The Azure Flute has been in every game since Gen 4 despite never being used because they just copied the whole item list over each time. And it would be pretty insane for them to have to completely recode all of the moves and abilities data.

Besides which, the programming language hasn't really changed between consoles. It's not like they were coding in one language and then had to learn a completely new one for the Switch. Switch still uses C/C++, same as the 3DS, the DS, and even GBA.
 
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I can't get earthquake. When i use bycicle. It jumped then it question goes to this place. So what should i do?

20211205_183343.jpg


20211205_183334.jpg


They doen't give me a choice here so how to do it?

Watching youtube isn't do anything cause i saw but it differwnt here when i try
 
I can't get earthquake. When i use bycicle. It jumped then it question goes to this place. So what should i do?

View attachment 153429

View attachment 153430

They doen't give me a choice here so how to do it?

Watching youtube isn't do anything cause i saw but it differwnt here when i try
I did it by luck when i heard the video in yotube. Someone said that we need to change into acro mode. It worjed really.
 
when riding a bike, you can switch gears using the B button. this is needed to get that tm.
It worked by luck with me dear. I tried and it qorked then i understood that i need to change by B Button. Thanks for answer ^^ and this a follow too
 
It worked by luck with me dear. I tried and it qorked then i understood that i need to change by B Button. Thanks for answer ^^ and this a follow too

Did they not tell you how the bike worked? I haven't played this version, but they definitely told you there were 2 gears in the originals.
 
An interesting piece of trivia I just found out: on Route 225, the last Ace Trainer before the Survival Area has a Tropius contained in a Cherish Ball. This is a reference to an event Tropius that was distributed years ago and was the first event Pokémon contained in a Cherish Ball.
 
An interesting piece of trivia I just found out: on Route 225, the last Ace Trainer before the Survival Area has a Tropius contained in a Cherish Ball. This is a reference to an event Tropius that was distributed years ago and was the first event Pokémon contained in a Cherish Ball.
To me, this shows the amount of attention to detail in BDSP. ILCA really put a lot of love in these games.
 
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