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Not really. If that were true, every mobile game of a Nintendo IP would be $60 as well. And Nintendo releases smaller projects on their own IPs as well, such as Kirby spinoffs, Cadence of Hyrule, and Mario vs. DK. Clout has nothing to do with what's AAA since there have been prominent IPs that release cheaper games and less known IPs that release full $60 games. Businesses price their products based on how much they need to make a profit, Nintendo and Game Freak price their games at $60 because they think they can make the biggest profit at $60, so the budget is indeed a factor in the decision to set the price at $60.
I did say that budget was a part of it as well. My point was that, while we don't really know the exact budgets for most of these games, clearly you can have something like BOTW and something like Skyward HD priced the same despite them not likely requiring equal amounts of money and work to create. Just as it's the same for SwSh, BDSP, and Arceus. So there have to be other factors as well - it's a convergence of multiple things.