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Nah, back in X/Y, the experience was evenly given 100% to all the pokemon that particated in battle, instead of 1/2 or 1/3, etc. In Sword/Shield, experience was even given to pokemon that didn't participate in battle, but at a lesser %.
It was buffed in SwSh, but the architecture has been there for a while, so I think it's clear that they've been trending in this direction for some time out of their own volition. Not because of GO.