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Wouldn't it make the battles harder, not easier?we even have Gym Leaders that don't fully use their specialty type!
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Wouldn't it make the battles harder, not easier?we even have Gym Leaders that don't fully use their specialty type!
Because they do not remotely care about feedback. It's not a case like with some games where you can see patches or later games taking commentary into consideration.Why did TPC think it was a good idea to ignore most of the Platinum content save for the players seemingly having more Pokémon options for the main game? The biggest criticisms of DP were mostly solved by Platinum, so flat out disregarding its improvements and features is a baffling decision. And that’s not even getting into the fact that excluding third version features was one of the biggest criticisms of ORAS. Why exactly are they afraid of adapting elements from the game the developers even admitted themselves should have been part of DP in the first place?
I don't know about you, but Candace's Snow Cloak hax with Froslass was a considerable step-up from DP; Ambipom and Octillery aren't exactly threatening in the end game.Wouldn't it make the battles harder, not easier?
Because Masuda is still under the impression that kids of today don't want nor can handle difficulty in a Pokémon game. "DP is easier and simpler than Platinum - we even have Gym Leaders that don't fully use their specialty type! Go with that; they'll just go play with their phones afterwards anyway."
Because they do not remotely care about feedback. It's not a case like with some games where you can see patches or later games taking commentary into consideration.
Yeah, this is especially an issue when they pass the level limitations and stop to obey you :/The worst part about the new Exp. Share for me is the Pokémon that I received from trading. I run an Alpha Sapphire at the moment, and because Seedot can be only found in Omega Ruby, I traded my Lotad for one. The problem is, it is always ahead of the rest of my team, although I don't even use it, even for once. While my team was around level 16 - 17, it was already 23, so I had to box it until my team goes up about 25, so that I can take it back and keep using. And of course, I turned it off now to prevent anything like that from happening again.
It is clearly a broken feature for the game itself that doesn't work as it should, causing such complexities for the players.
The only way you could maybe keep you outfits would be if they use the original mystery gift mechanic. That way you could send over the mystery gift card, the only problem would be the access to a second copy of the game and a second console.I'm glad about the Platinum outfits, but disappointed that they're a Mystery Gift. I hate limited-time-only content, because people playing in years to come miss out. I'm looking forward to wearing the Platinum outfit in my first playthrough, but if I want to replay the game in the future I'll have to wear something else, which kind of sucks.
People aren't really nostalgic for the original roster though; that was the biggest complaint about DP. Doing such a cheap stunt would pretty much be telling the detractors of that limitation "We never wanted the Sinnoh Pokédex expanded in the first place, so we're gonna limit the actual Sinnoh roster so the trainers can stay like they were intended to! However, if you're really so hung up about it, we'll just put more Pokémon in the underground. However, you won't get any decorations beyond statues, and you can kiss the capture the flag mini game and the traps goodbye as a result!"If the Gym Leaders and other NPCs are keeping their DP teams, I think it's likely the Sinnoh Pokedex will keep its original listing of 151 Pokemon. The extra Pokemon found in the Underground may, like Alola's Island Scan Pokemon, lack entries in the regional Pokedex.
I actually wouldn't have a problem with this, because it would mean the nostalgia of the original DP roster is being preserved while also giving players the option to acquire more Pokemon if they wish. There might be a National Pokedex in the postgame that contains entries for all 493 available Pokemon.
While this could be true, we've also had Pokémon use moves in trailers that they don't in the final games. Granted, that's mainly for moves that Pokémon can't learn at all, but that logic could still easily apply to Candice's Abomasnow.FWIW, Candice’s Abomasnow didn’t have Blizzard in DP or Platinum, but it does here, and that synergizes with its Snow Warning ability. So there may be more tweaks like that.
I feel like you’re undermining the authority and importance that “one guy” has though, as one of the creators of the franchise and a director of the games (of which he is for BDSP as well). They may decide on these things as a studio, but clearly Masuda has more weight on the executive decisions. And as the person who typically comments on the rationale behind such decisions, Masuda is often who is referred to. But let me rephrase then - apply “Masuda and his team” to my quoted comment.I mean you know it’s not just Masuda right? People went apopleptic over the forced Exp Share in this game just recently, but it’s in Arceus too. A lot of this stuff is things that Game Freak as a studio have clearly committed to, not just one guy.
Besides, Gyms not having a single shared weakness, while obviously just a symptom of DP’s lousy Dex in this game, would in theory make the game less easy…
The only way you could maybe keep you outfits would be if they use the original mystery gift mechanic. That way you could send over the mystery gift card, the only problem would be the access to a second copy of the game and a second console.
It turns the whole "solution" to the roster thing into a begrudging addition instead of a unique expansion on Sinnoh's underground. That move just tastes of salty pettiness for not liking their initial bad decisions. It's almost like @Daren said: TPC doesn't care about feedback they received prior, at least not anymore.
While this could be true, we've also had Pokémon use moves in trailers that they don't in the final games. Granted, that's mainly for moves that Pokémon can't learn at all, but that logic could still easily apply to Candice's Abomasnow.
I feel like you’re undermining the authority and importance that “one guy” has though, as one of the creators of the franchise and a director of the games (of which he is for BDSP as well). They may decide on these things as a studio, but clearly Masuda has more weight on the executive decisions. And as the person who typically comments on the rationale behind such decisions, Masuda is often who is referred to.
I also don’t see how it’s fair to apply the Exp Share situation to a game that has a different combat system, but go on I guess. That’s most likely why there isn’t any concern for it in Arceus.
In theory I suppose, but I feel like that sentiment can be argued both ways. If a Gym Leader or Elite Four member doesn’t stick with a type specialty exclusively, players can then use more Pokémon than they could otherwise, which, in theory, could make the battle easier.
I understand people were expecting the postgame but that's usually revealed in November.
I will say that Volkner’s battle background looks pretty sick
Well, it came off that way - just as it may bother you that people may say his name more often than not, I find it equally short-sighted when people don't consider just how much authority he, and the other directors, have creatively regarding these games. He may not have been the director of the games you mentioned, but he largely contributed to & established a precedent for the subsequent directors and staff to reinforce, which they have, as the games shifted to 3D. That's not a misattribution.I’m of course not saying that Masuda doesn’t have clout - I just think the way people always pin everything on him individually is myopic. He wasn’t the director of SM or SwSh, and yet those games maintained several of the things that people misattribute to Masuda. Ohmori’s fielded just as many questions about the games that he himself oversaw.
I disagree. As Symbol encounters preside over traditional encounters in Arceus, yet players will still need to have their Pokémon grow stronger and evolve to participate in and overcome certain obstacles and guaranteed key battles, aka combat, there had to be an alternative method for acquiring EXP in place of regular battles; thus, gaining EXP largely from catching Pokémon, and the whole party receiving it at that, is being utilized. Otherwise, that would potentially be a lot of grinding singularly, which could be off putting. This is drastically different from how traditionally main line Pokémon games function, evidently; you didn't need an EXP All to complete Diamond, Pearl, or Platinum given the formula. So, yes - I still see it as a nonsensical comparison. If Arceus followed everything barring the Let's Go games, I would see your point.Combat… doesn’t really have anything to do with it. You’re going to gain exp from catching and battling just like always, and it’s still going to be distributed amongst the whole party. The fact that there’s a Strong/Agile Style mechanic built in or whatever is irrelevant.