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BDSP Pokémon Brilliant Diamond and Shining Pearl General Discussion

So, are there any new interviews about the development of these game yet, even if it's within a strategy guide?
 
people give gen 1 too much shit. sure, it was glitchy as all gameboy titles were, but you had to go out of your way to trigger pretty much all of the glitches. i don't recall stumbling into glitches by accident, like i often did in BDSP
Missingno.? That one can happen by accident plus all the other ones related to it.
 
Missingno.? That one can happen by accident plus all the other ones related to it.
i don't recall running into missingno by accident. the only instance i recall seeing it was by viewing the pokemon catching tutorial and then surfing back and forth off the coast of cinnabar island (which very much counts as going out of your way)
 
Missingno.? That one can happen by accident plus all the other ones related to it.

Yeah, I've never run into Missingno by accident or triggered any kind of glitch by accident for that matter, they've all been things that require you to complete a specific sequence of events that you probably wouldn't normally do.
 
lol I had this exact discussion before. My hunch is it's probably a little of column A and a little of column B. Missingno can be triggered by accident, and this was probably how it was first discovered, but it still doesn't mean everyone would and now it's (in)famous enough more people would do it by intent than not.
 
I don't know, surfing on the coast of Cinnabar seems easy to trigger in my opinion.

Yeah, but talking to the Old Man again and re-watching the catching tutorial? Who would intentionally do that just before going back to Surf on Cinnabar? If you've gotten that far in the game you probably understand catching Pokemon enough not to need to anymore.
 
Not in the Gen1 games, but in FRLG I went and rewatched Teachy TV just for the sake of "nostalgia", so I can fully envision myself doing the same with Old Man too had I grown up with Gen1 instead. The surf on Cinnabar part would have to be accident, but sometimes accident is part of glitch discovery, innit.
 
Yeah, but talking to the Old Man again and re-watching the catching tutorial? Who would intentionally do that just before going back to Surf on Cinnabar? If you've gotten that far in the game you probably understand catching Pokemon enough not to need to anymore.
I thought you only needed to use Surf in that coast...
 
I think I have found a way to softlock your game. I haven't tested it out yet though, so take it with a grain of salt. Early on throughout the story you'll arrive in Hearthome City. When entering the town you'll be tasked with going to the Contest Hall in the North. You must heal at the local Pokemon Center for the softlock to work. As soon as you enter the Contest Hall you'll trigger a flag where when you try to go South again your rival will challenge you to a battle. If you lose the battle you will be sent back to the Pokemon Center (which is also in the North). The only way to exit the town is going through one of the exits in the South, thereby winning the battle against your rival. That means that if you are somehow unable to win this battle, you will be trapped in the Northern section of the town. On the image below I have marked the tiles triggering the rival battle in red (the image is from Platinum but it works for the intent):

Hearthome City.png


As you can see there is no getting around the rival. You must beat him in order to leave. The exits in the North only lead to Amity Square, the Gym is still closed off at this point and there are no other trainers or wild Pokemon you can battle here in order to gain experience, so if you somehow found yourself unable to beat the Level 14 Starly your rival sends out first, your save file would be doomed. This can be achieved easily by coming here and releasing all your Pokemon except for like a Level 3 Bidoof. Sure, this isn't going to happen to anyone by accident but seeing how many measures modern day Pokemon games have implemented to prevent players from softlocking themselves this seems like an oversight by the developers.
 
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I think I have found a way to softlock your game. I haven't tested it out yet though, so take it with a grain of salt. Early on throughout the story you'll arrive in Hearthome City. When entering the town you'll be tasked with going to the Contest Hall in the North. You must heal at the local Pokemon Center for the softlock to work. As soon as you enter the Contest Hall you'll trigger a flag where when you try to go South again your rival will challenge you to a battle. If you lose the battle you will be sent back to the Pokemon Center (which is also in the North). The only way to exit the town is going through one of the exits in the South, thereby winning the battle against your rival. That means that if you are somehow unable to win this battle, you will be trapped in the Northern section of the town. On the image below I have marked the tiles triggering the rival battle in red (the image is from Platinum but it works for the intent):

View attachment 153837

As you can see there is no getting around the rival. You must beat him in order to leave. The exits in the North only lead to Amity Square, the Gym is still closed off at this point and there are no other trainers or wild Pokemon you can battle here in order to gain experience, so if you somehow found yourself unable to beat the Level 14 Starly your rival sends out first, your save file would be doomed. This can be achieved easily by coming here and releasing all your Pokemon except for like a Level 3 Bidoof. Sure, this isn't going to happen to anyone by accident but seeing how many measures modern day Pokemon games have implemented to prevent players from softlocking themselves this seems like an oversight by the developers.
I'll definitely test this out when I start my SP run and I hope it works XD
 
It seems like BDSP is getting a new patch out tomorrow. There's not much into on it except for one thing about adding an additional notification about repels ending when you reach a certain amount of steps.
 
It seems like BDSP is getting a new patch out tomorrow. There's not much into on it except for one thing about adding an additional notification about repels ending when you reach a certain amount of steps.
It's out.

Not only does it unpleasantly patch more menu glitches, but they despawned Shaymin in case there's even more ways to get there early, lol.

Still on comfy 1.1.0 myself.
 
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