- Dec 14, 2020
- Reaction score
Anyway as for the lack of online I see absolutely 0 reason to believe that as of now, so I’m not really going to base any speculation on that being a “fact”.
Agreed, I see no reason to believe this. At the very least there HAS to be the basics: trading and battling, even if it's only with other copies of Legends Arceus. Beyond that, if there's any additional player-to-player interactions, like secret bases/the underground/seeing other players in the wild area, anything like that would be neat, but not needed, bare minimum a main series Pokemon game must have online battling and trading.
It was reported by Centro Leaks, who seems to be drawing it from a leaked presentational slide about the game
GameFreak should outsource the tree-making.Now before anyone goes and starts thinking this game might be good, I have bad news to bear:
The trees are N64
Per Wikipedia:Pardon my ignorance but... what's an ATB system?
The "Active Time Battle" (ATB) system was introduced by Hiroyuki Ito in Final Fantasy IV (1991). The system discarded the discrete turn-based battles of the first three entries in favour of a continuous flow of actions and variable wait times. The fact that enemies can attack or be attacked at any time is credited with injecting urgency and excitement into the combat system. The ATB system was fully developed in Final Fantasy V (1992), which improved it by introducing a time gauge to indicate to the player which character's turn is next. The ATB system has since been used in Final Fantasy VI (1994), Final Fantasy VII (1997), Final Fantasy VIII (1999), Final Fantasy IX (2000), and Final Fantasy X-2 (2003). Both Final Fantasy XII (2006) and Final Fantasy XIII (2009) used heavily modified versions of the system. The ATB system was also used in Chrono Trigger (1995).
Maybe they were trying to go for a letterbox cinematic thing. It could be one of the many things they will probably improve on before we see it come out next year.GameFreak should outsource the tree-making.
Jokes aside, thoughts on the battle UI and stuff?
I dislike the black bands, but the placement of the health bars on the top and bottom seems less intrusive, which I like. The offset placement of the move boxes bothers me more than it should. Looks like the type icons are different than the ones in SwSh/GO too, which is interesting to me because I thought they'd be standardized considering their use in SwSh, GO, and HOME. Battles overall seem a little more cinematic, now with physical contact (yes!), which I'm really excited about. Also, I'm assuming that we're no longer going to be transported to a special battle arena and instead fights take place in the overworld. Curious to see what the transition will look like.