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Pokemon Legends: Arceus Predictions/Speculation/Discussion Thread

blitzle stan

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I don’t think that’s an indicator of size difference, it just seems like the player is at a different position that is further than the player in the bottom screenshot. From the images of wild Pokémon shown together, members of the same species look to be the same size.
That's what I've been thinking, too... I'm hoping that people aren't turning this into another misunderstanding that makes the games "suck" when it's shown that it was never the case to begin with, or advertised as such.
 

Joker901

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Guys, Pokemon have different sizes, believe it or not.
E9bI4CPWQAU8C3x
Even the pokedex mentions it.
sizes.png
So, I'd say it has been advertised as such.
 

Joker901

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That's absolutely not a framerate issue. If you look at the trailer, you'll notice that the scenne is as smooth as everything else. It's a broken animation, not a framerate issue.
Defining that scene "smooth", well. Anyway, still thinking it's frame rate. Chingling moves at 5 fps at best, so the animation is not broken, it's just incredibly slow (the same for chimchar, budew, turtwig). The same happens with other things in the background like trees.
 
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KirbyBulba737

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Chingling moves at 5 fps at best, so the animation is not broken, it's just incredibly slow
If everything else is smooth, then that means that the animation is broken, since if it was jus incredibly slow Chingling would've barely moved.
(the same for chimchar, budew, turtwig).
To me only Chingling seemed to suffer from the problem.
 

Joker901

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If everything else is smooth, then that means that the animation is broken, since if it was jus incredibly slow Chingling would've barely moved.

To me only Chingling seemed to suffer from the problem.
The game cannot handle everything that is on screen so it reduced the frame rate performance of animations of a lot of things that are not right in front of the camera. But hey, we can simply agree to disagree ;)
 

KirbyBulba737

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The game cannot handle everything that is on screen so it reduced the frame rate performance of animations of a lot of things that are not right in front of the camera. But hey, we can simply agree to disagree ;)
But one thing that is certain is that the Chingling wasn't too far to have that problem, since I'm sure we had shots of Pokèmon that were farther away and didn't have the same problem.
 

Joker901

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I have seen someone point out that it was fixed in the second trailer, though.
Yeah, in the second trailer the game has a pretty decent frame rate and pokemon move way better. We can say they reached a good result. I hope they fix the textures too, cause right now they still look low quality.
 

techitisJ

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There's a lot of little things that were shown off with the recent Presents that I am really excited to see in this game.

I know I've said this multiple times already I'm sure, but I love the focus this game puts on the catching and discovering of Pokemon. In the past, while catching Pokemon was fun, it always felt more like you were unlocking a dex entry. Since this game's main focus is catching and studying wild Pokemon though, they seem to have added a lot more stuff you can actually do with each Pokemon, to get to know more about them.

pokedex 2.png


This has probably been mentioned on this thread before, but each Pokemon has this list of Research tasks. So there seems to be way more to do beyond just catching the Pokemon and unlocking its dex entry. One thing I'm pretty curious about is the Research level. The research level appears to be just for this Pokemon, but I don't want to say for sure. And does this level have any effects in-game? If the level is for the individual Pokemon, I could see this as the new Shiny hunting mechanic. The higher the research level you have for a Pokemon, the better chance you have of encountering a shiny.

Pokedex.png


Another little thing that I'm interested in is the food. We've already seen berry trees in this game, and Sword and Shield introduced the concept of cooking meals in a Pokemon game with food that wasn't cute Pokemon treats. I wonder if we'll randomly find some of these foods on the ground like items, or if we'll have to gather them from certain areas. Or, maybe we'll have to buy them in the village. It's such a little thing, but I think it will be fun discovering what foods a Pokemon likes. I also wonder if these foods will be able to be used as lures for the Pokemon, like for the Pokemon who are more scared of people.

Speaking of catching Pokemon, I just wanted to take a moment to appreciate the new catching animation.

Screenshot 2021-08-28 1.31.00 PM.png


It was shown off in the original trailer too, I just hadn't noticed it until this one. It's just a little time period detail I really appreciate.

night sky appreciation.png


While we're talking appreciation, I have to mention the freaking sky in this game! It is absolutely gorgeous. I'll admit while the game looks better than any Pokemon game out there, it still doesn't look the best. Not that I mind all that much, I still loved SwSh and there were areas that just looked gross. But if there's an area where this game excels graphically, it's the sky. Gosh, that stuff looks even better than BOTW. It almost looks like a painting and really adds this feeling of magic to the overall look of the game. I'm sure I'll be spending tons of time just looking up at the sky (will probably get attacked by tons of wild Pokemon while I do so.

Sky appreciation.png


This game also appears to do a better job with the wild Pokemon. Yes, most still seem a little static, just running/flying around, But they did seem a little more aware.

Improvements in overworld Pokemon.png


I mean, look at this Buizel here. It's sleeping and gets up when the trainer approaches it. So, maybe some Pokemon (hopefully most of them) will have some other animation they can do besides just walking/standing around.

Last thing I wanted to mention is the battles, specifically the fact that they are overworld now.

Dynamic Battle Terrain.png


I really like how the battles are actually in the overworld now. SwSh's lack of proper battle backgrounds was rather disappointing (not to mention immersion-breaking like when you fished in Motostoke or Hulbury and then it just gave you this route for a battle background), but honestly the switch to battling/catching Pokemon has felt pretty stale for awhile now. Legit having to throw out my Pokemon to engage in the battle makes it that much more immersive and fun.

Battle Terrain.png


This is a really cool example of overworld battling here. It's in the water, so the trainer has to ride on their Basculegion while in battle. I was always mildly bothered by the "oh, here's this random little island on the water that I can stand now that I entered this Pokemon battle." So this makes a lot more sense. Like now water Pokemon can actually look like they're battling from the water. One thing I am concerned about is battling Pokemon in the water when you don't have an aquatic or flying Pokemon. Will they be given some sort of platform? Will we have to direct the wild Pokemon over to the shore to battle them? Or we just not be able to battle Pokemon living in the rivers and sees with land-based Pokemon?

Well, that's all I could think of. This game definitely has me hyped. I can't wait to see what this different kind of adventure will entail.
 

Mew2

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You know, something I'm wondering is if we'll be able to see Pokémon battling in the wild where we just have to hide in the grass or behind cover and just watch them battle, but not interfere. We might even record the victor and see how Pokémon interact with one another and possibly if one Pokémon has an edge in the wild against another. It would be interesting and there could be many interesting research tasks given based on that.
 

Oriden

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There's a lot of little things that were shown off with the recent Presents that I am really excited to see in this game.

I know I've said this multiple times already I'm sure, but I love the focus this game puts on the catching and discovering of Pokemon. In the past, while catching Pokemon was fun, it always felt more like you were unlocking a dex entry. Since this game's main focus is catching and studying wild Pokemon though, they seem to have added a lot more stuff you can actually do with each Pokemon, to get to know more about them.

View attachment 149553

This has probably been mentioned on this thread before, but each Pokemon has this list of Research tasks. So there seems to be way more to do beyond just catching the Pokemon and unlocking its dex entry. One thing I'm pretty curious about is the Research level. The research level appears to be just for this Pokemon, but I don't want to say for sure. And does this level have any effects in-game? If the level is for the individual Pokemon, I could see this as the new Shiny hunting mechanic. The higher the research level you have for a Pokemon, the better chance you have of encountering a shiny.

View attachment 149554

Another little thing that I'm interested in is the food. We've already seen berry trees in this game, and Sword and Shield introduced the concept of cooking meals in a Pokemon game with food that wasn't cute Pokemon treats. I wonder if we'll randomly find some of these foods on the ground like items, or if we'll have to gather them from certain areas. Or, maybe we'll have to buy them in the village. It's such a little thing, but I think it will be fun discovering what foods a Pokemon likes. I also wonder if these foods will be able to be used as lures for the Pokemon, like for the Pokemon who are more scared of people.

Speaking of catching Pokemon, I just wanted to take a moment to appreciate the new catching animation.

View attachment 149555

It was shown off in the original trailer too, I just hadn't noticed it until this one. It's just a little time period detail I really appreciate.

View attachment 149557

While we're talking appreciation, I have to mention the freaking sky in this game! It is absolutely gorgeous. I'll admit while the game looks better than any Pokemon game out there, it still doesn't look the best. Not that I mind all that much, I still loved SwSh and there were areas that just looked gross. But if there's an area where this game excels graphically, it's the sky. Gosh, that stuff looks even better than BOTW. It almost looks like a painting and really adds this feeling of magic to the overall look of the game. I'm sure I'll be spending tons of time just looking up at the sky (will probably get attacked by tons of wild Pokemon while I do so.

View attachment 149556

This game also appears to do a better job with the wild Pokemon. Yes, most still seem a little static, just running/flying around, But they did seem a little more aware.

View attachment 149558

I mean, look at this Buizel here. It's sleeping and gets up when the trainer approaches it. So, maybe some Pokemon (hopefully most of them) will have some other animation they can do besides just walking/standing around.

Last thing I wanted to mention is the battles, specifically the fact that they are overworld now.

View attachment 149559

I really like how the battles are actually in the overworld now. SwSh's lack of proper battle backgrounds was rather disappointing (not to mention immersion-breaking like when you fished in Motostoke or Hulbury and then it just gave you this route for a battle background), but honestly the switch to battling/catching Pokemon has felt pretty stale for awhile now. Legit having to throw out my Pokemon to engage in the battle makes it that much more immersive and fun.

View attachment 149562

This is a really cool example of overworld battling here. It's in the water, so the trainer has to ride on their Basculegion while in battle. I was always mildly bothered by the "oh, here's this random little island on the water that I can stand now that I entered this Pokemon battle." So this makes a lot more sense. Like now water Pokemon can actually look like they're battling from the water. One thing I am concerned about is battling Pokemon in the water when you don't have an aquatic or flying Pokemon. Will they be given some sort of platform? Will we have to direct the wild Pokemon over to the shore to battle them? Or we just not be able to battle Pokemon living in the rivers and sees with land-based Pokemon?

Well, that's all I could think of. This game definitely has me hyped. I can't wait to see what this different kind of adventure will entail.
I think we will probably be gathering food and materials from the environment, like in BotW. We do see the trainer's lucario kicking down some apricorns from a tree.

It is an interesting point about water battles, though, maybe we'll see some swimming animations. I would be really interested to see that for a pokemon like Magmar.
 

Almonds

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Guys, Pokemon have different sizes, believe it or not.
E9bI4CPWQAU8C3x
Even the pokedex mentions it.
So, I'd say it has been advertised as such.

How ironic that 150-200 years ago scientists knew more about Pokemon sizes than they do now.
In Sootopolis, there are two brothers who ask you to bring the largest pokemon of their choice, so NPCs are aware that there are different sizes of pokemon.

Also, Pumpkaboo says hi.
 

Esiouqrut

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The research level appears to be just for this Pokemon, but I don't want to say for sure. And does this level have any effects in-game? If the level is for the individual Pokemon, I could see this as the new Shiny hunting mechanic. The higher the research level you have for a Pokemon, the better chance you have of encountering a shiny.
I'm almost certain that research level will be per Pokemon. I think it's save to assume that if you reach a certain research level (e.g. 10 with that Shinx), the Pokedex for that Species will be completed. Presumably each Pokemon will require different research level to complete their entry (based on stage? rarity?). Additionally, when watching the gameplay breakdown for the Pokedex, I noticed that the task with a red upward icon in it will grant double the level.

Yes, I believe this could be a new Shiny hunting mechanic, and I'm absolutely happy if that's the case. I haven't been very lucky (or patient enough) to encounter a Shiny with the mechanics before and my completionist self will definitely try to do every task there is for every Pokemon. I'm curious, though, of whether a Shiny variant will have any significance for the Pokedex or at least trigger some sort of reaction from the Professor. Like, he'd say: "Oh, blimey! That's a weirdly coloured Shinx you've got there." or something.

gameplay_pokedex_2.jpg


Another little thing that I'm interested in is the food. We've already seen berry trees in this game, and Sword and Shield introduced the concept of cooking meals in a Pokemon game with food that wasn't cute Pokemon treats. I wonder if we'll randomly find some of these foods on the ground like items, or if we'll have to gather them from certain areas. Or, maybe we'll have to buy them in the village. It's such a little thing, but I think it will be fun discovering what foods a Pokemon likes. I also wonder if these foods will be able to be used as lures for the Pokemon, like for the Pokemon who are more scared of people.
Interestingly enough, there's an item that looked like a rice ball that you can buy in the base camp. Maybe certain foods will be available to be bought while others needs to be collected. I hope that foods will have some sort of significance like that and not just a mere cosmetic.

PBkFgSo.png

But if there's an area where this game excels graphically, it's the sky. Gosh, that stuff looks even better than BOTW. It almost looks like a painting and really adds this feeling of magic to the overall look of the game.
Completely agree. I've been thinking about this since the first trailer, but seeing the night sky, it was gorgeous. I've seen someone suggest that the art-style is inspired by Thirty-six Views of Mount Fuji, and I could see that.

One thing I am concerned about is battling Pokemon in the water when you don't have an aquatic or flying Pokemon. Will they be given some sort of platform? Will we have to direct the wild Pokemon over to the shore to battle them? Or we just not be able to battle Pokemon living in the rivers and sees with land-based Pokemon?
I hope that it's the latter two. That way, the team building and the battle could be more strategic than before.
 
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Silktree

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In Sootopolis, there are two brothers who ask you to bring the largest pokemon of their choice, so NPCs are aware that there are different sizes of pokemon.

Also, Pumpkaboo says hi.
Do they have detailed measurements? The modern Pokedex certainly doesn't.
 

Minya_Nouvelle

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Interestingly enough, there's an item that looked like a rice ball that you can buy in the base camp. Maybe certain foods will be available to be bought while others needs to be collected. I hope that foods will have some sort of significance like that and not just a mere cosmetic.

The Pokedex lists each Pokemon's preferred foods. This kind of reminds me of a game called Nexomon where each monster had preferred foods and you could buy foods in town and feed enemy Nexomon in battle to make them easier to catch. This would also be similar in pokemon to the Safari Zone or LGPE with berries. It would be kind of cool if you could place food down and Pokemon would come to it, or something similar.
 

SpinyShell

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This is totally tangential, but it seems like sprites are being phased out. Menu icons in BDSP and item icons in Legends aren’t sprites like in previous generations, which makes me a bit sad since A) sprites are easier to edit and build upon in my opinion, and B) I feel like sprites added a nice bit of charm while non-sprites come across as a little bland.
 

Emmy

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This is totally tangential, but it seems like sprites are being phased out. Menu icons in BDSP and item icons in Legends aren’t sprites like in previous generations, which makes me a bit sad since A) sprites are easier to edit and build upon in my opinion, and B) I feel like sprites added a nice bit of charm while non-sprites come across as a little bland.
I certainly would have found it more immersive had the PokéDex entries used something like ink drawings of the Pokémon for their entries rather than the 3D models in a blank void. :unsure:
 
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