- Joined
- Jan 2, 2010
- Messages
- 7,279
- Reaction score
- 3,147
Well, I'm going to preface this review with a couple of disclaimers, so to speak. First is that I don't usually read Pokémon Mystery Dungeon fics. I've never played the games and I'm barely familiar with the canon, which I find restricts my ability to make useful comments. The second is that by this point I'm pretty sure you're aware of at least some of the issues I'm going to bring up.
Technical Accuracy/Style
Typos wise, I found these:
But other than that there's really not a lot to pick on for pure accuracy. Stylistically you've got a habit of clumping together lines of dialogue with tags in the middle - not inaccurate, by any means, but it does become inelegant after the second line of dialogue is interrupted by a tag and/or some other action.
I'm not sure what kind of tone you're going for. The "Human world" scenes are kind of grubby and realistic, but then the Pokémon scenes become very game-like, almost to the point of juvenile. It did occur to me that this may be entirely deliberate.
Setting
It's not bad, overall. I usually feel that fantasy worlds benefit from being a bit indulgent with the worldbuilding and description. Your mileage may vary on this, but I think it's fairly rare that people complain about fantasy worlds being too vivid. I do feel that this world, being inhabited by an awful lot of pokémon, wouldn't suffer from showing us more of the details of the world.
Story
I'm not sure why you chose to amalgamate two chapters here, because to my eyes it's clearly two chapters. It does go on ... a lot of events are caught up here, so much so that I suspect simply splitting the chapter down scene break lines would solve most of the problem. There's also the issue that you rely heavily on internal monologue. Tessa seems to react with some kind of inner monologue to almost everything that goes on. Much of it could simply be cut, some of the rest told rather than shown in fewer words.
That being said, the chapter up to Tessa's introduction seemed just fine to me from a pacing point of view, which just goes to show that you don't really need all those italicised thoughts to carry the story. Fresh eyes and a strict editor's pen would probably mend that problem, I think.
Characters
We don't need all that stuff from Tessa about being a failure and wondering about all the ways Shane could be crazy, but I have a feeling you know that. Shane's a bit of a tosser - one wonders whether he was a human tosser as well. But then it ought to be said, if you did work out you'd somehow been sucked into a game like Pokémon Mystery Dungeon, it does make sense to be nonchalant about it. There is such a thing as politeness, but in a scenario like that, why wouldn't you assume that nothing bad can really happen to you?
Technical Accuracy/Style
Typos wise, I found these:
But all that he heard was the pounding of water on metal .
wideneding
But other than that there's really not a lot to pick on for pure accuracy. Stylistically you've got a habit of clumping together lines of dialogue with tags in the middle - not inaccurate, by any means, but it does become inelegant after the second line of dialogue is interrupted by a tag and/or some other action.
I'm not sure what kind of tone you're going for. The "Human world" scenes are kind of grubby and realistic, but then the Pokémon scenes become very game-like, almost to the point of juvenile. It did occur to me that this may be entirely deliberate.
Setting
It's not bad, overall. I usually feel that fantasy worlds benefit from being a bit indulgent with the worldbuilding and description. Your mileage may vary on this, but I think it's fairly rare that people complain about fantasy worlds being too vivid. I do feel that this world, being inhabited by an awful lot of pokémon, wouldn't suffer from showing us more of the details of the world.
Story
I'm not sure why you chose to amalgamate two chapters here, because to my eyes it's clearly two chapters. It does go on ... a lot of events are caught up here, so much so that I suspect simply splitting the chapter down scene break lines would solve most of the problem. There's also the issue that you rely heavily on internal monologue. Tessa seems to react with some kind of inner monologue to almost everything that goes on. Much of it could simply be cut, some of the rest told rather than shown in fewer words.
That being said, the chapter up to Tessa's introduction seemed just fine to me from a pacing point of view, which just goes to show that you don't really need all those italicised thoughts to carry the story. Fresh eyes and a strict editor's pen would probably mend that problem, I think.
Characters
We don't need all that stuff from Tessa about being a failure and wondering about all the ways Shane could be crazy, but I have a feeling you know that. Shane's a bit of a tosser - one wonders whether he was a human tosser as well. But then it ought to be said, if you did work out you'd somehow been sucked into a game like Pokémon Mystery Dungeon, it does make sense to be nonchalant about it. There is such a thing as politeness, but in a scenario like that, why wouldn't you assume that nothing bad can really happen to you?