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Pokemon Quest : Adventure RPG

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Trainer17

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@samedwards @dark fawful @Mouthful of Gold @JakkuEbansu @Guardian of Johto @Master Mew @Renewal @Mouthful of Pi

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Epic thread title, I know. :p

Anyways, since I promised you folks a much more detailed information about the large scale RPG game I'm making, here I am! It's a text based game by the way, to avoid anymore silly confusions. So read through this entire giant wall of text, understand the ideas, the mechanics, and the network of how this game is going to work. Should you have any questions, please post here. If you have any ideas/suggestions to make things even better, feel free to post them as well!

Before we begin, let me tell you a little bit about this game. This is a Guild+Mission+Adventure based Pokemon RPG. So there are some Final Fantasy/Dragon Quest/etc essences here and there, don't be surprised. I've only implemented a few points to enhance the game overall, to give it a much better game play.

So let's get to know the World [need name suggestions] of this RPG by learning its Legendary Tale! I've also hyperlinked a few artwork here and there, so don't miss them out! They're quite the eye candy as you read through ;)

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Short Plot Summary
The Legend

In the beginning, there was only Chaos. Around that time, calling themselves Gods, they brought Order to the world. Prosperity, Wealth, and Love was bestowed upon Mankind. The Gods had their own faults. To watch over the world in their stand, they made the Espers. Beings of super natural power beyond any human’s comprehension, such beings they were. It wasn't long enough after their creation, the Espers did not prefer to dwell in the Gods' Realm, and thus, they decided to visit Earth and mingled with the Humans instead. Over the years, Mankind evolved progressively, with vast knowledge, and power in their hands. Eventually, they came to worship these Espers, and almost forgot about the Gods themselves. This trivial worship over the Espers however, didn't last for long. Enraged, the Gods waged a war against the Espers, just to prove their superiority over everything. The order itself was threatened. Mankind and every living thing in this world were in the peak of extinction. The Espers, rallying all their strength and power, summoned a Magic far more greater than the Gods...

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So that's about that. What happened afterwards? It's all history :p
Anyways, before any questions, read the Esper FAQ below.

Esper FAQ

Q) What is an Esper?
A) Basically, they are beings with supernatural powers.

Q) Can I catch one in my journey?
A) No, but you will be using their powers to a certain extend.

Q) Since I'm using their powers, am I God?
A) No, like I mentioned previously, you use their powers, but you are not an Esper. You start off weak, and get stronger as you progress through this game. Yes, you suck at the start.

Q) How many Espers are there?
A) I personally made 13, each after a representative of the Zodiac.

Q) What supernatural powers do they possess?
A) A rough guide is provided below, take a look!

Espers
The Main Espers

Leo the Lion [Fire] – The Masterpiece among the Zodiacs created by the Gods. The Oldest Esper amongst his brethren. Leo’s element is Fire, and his power is fuelled by his feelings; Anger.

Aries the Ram [Wind] – The one Esper who shares a close bond with Leo, and the second oldest after Leo. Aries’ element is Wind, which makes her the fastest Esper out of them all, in terms of speed.

Aquarius the Water Bearer [Water] – The only Esper to carry a huge jug on his shoulders. Aquarius is filled with knowledge and wit, and doesn’t favour battling most of the times. Aquarius’ element is Water, and his fullest power potential is only reached when he uses his utensil, the Jug.

Capricorn the Goat [Thunder] – The enthusiastic Esper. Always cheerful and optimistic about things, Capricorn hardly gets angry, unlike his brother, Leo. The only time Capricorn was ever seen angry was during the War with the Gods. Capricorn’s element is Thunder, Apart from this, he also has ‘wings’ attached to his back, which makes him currently the only Esper so far who can fly.

Taurus the Bull [Earth] – Aries’ overprotective brother and a hot-headed Esper who always gets into fight with Leo. However, he’s always defeated by Leo not because Leo is the Leader, but because of Taurus’ feelings which blinds his overall judgement. Taurus’ element is Earth, and throws punches which could even bring down Mountains in seconds.

Virgo the Virgin [Light] – The quiet, shy Esper of all. Rarely does Virgo talk or participate in any battles. Her priority is healing injured comrades. Although signs show she’s had a crush on Capricorn. Virgo’s element is Light, and the only Esper with the ancient Light Magicks.

Espers in Development

Pisces the Fish [Ice] – Unknown
Cancer the Crab [Time] – Unknown
Scorpio the Scorpion [Iron] – Unknown
Sagittarius the Archer [Soul – Unknown
Libra the Scales [Knowledge – Unknown
Gemini the Twins [Dark] - Unknown
Azimuth the Fallen [???] - Unknown

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Timelines

- [Past Map]

- [Present Map]
* Colored Stars = Guilds' Locations [Not finalized]


Present Map Areas & Descriptions [By Peaceful Moonlight]
20l1nb.jpg


1. Mt. Tanzania: A cold, unforgiving mountain known best for endless trails of black ice and odd icy-like gem stones. The true nature of the gems remains unknown, and these are encrusted into the cave walls. Although mostly cavern, gruelling outdoor treks are required to reach the summit.

2. Mt. Byron: A lovely mountain which finds itself completely absent of any sort of cave network. The view from these trails is said to be spectacular, and if not for the numerous, deadly blizzards and avalanches the plague the mountainside, it would be a popular tourist destination…

3. Mt. Tojuri: Probably the safest and shortest of all Illuma’s major peaks. A fair combination of both cave network and outdoor trails, many different kinds of monsters call this mountain home. The real reason that it remains unpopular is its hard-to-reach location.

4. Diamanto Mines: Easily the most successful mine of Illuma, made famous for its large precious gem reserves. Despite the geological conditions being completely off for certain of the discovered jewels, they have been found here. The reasons for this remain unclear, although numerous studies have been conducted.

5. Eizen Forest: Being isolated from the bulk of Illuma makes for some interesting finds within these woods. It is best described as a boreal forest, with the trees being a good balance of coniferous and deciduous.

6. Yume Hara City: Located in this clean city’s centre is an ancient building that services as a fancy hotel. Guests claim to experience bizarre dreams, only for them to duplicate themselves in real life. Somehow, supernatural monsters can also be encountered and captured during sleeping hours, not without testing the dreamer of course…

7. Choloris Harbour: A shining example of industry and nature co-existing peacefully. Lush greenery can be found almost everywhere, evening growing on the sides and roofs of the buildings. As such, many smaller monsters inhabit the harbour, these not proving hard to find…

8. Treno Town: Once known as the centre of train transport of Illuma, Treno has since fallen from grace. Shady characters now use the abandoned lines to convey their supplies to larger cities. Living in ignorant bliss, the population fails to notice these activities…

9. Dabui-Uno Town: At first glance, one would imagine this town a normal, average seaside community. However, the prime and proper ways of its inhabitants are an interesting quirk. The streets are clean, manners are a must and people seem to have a major superiority complex. Some of the more mischievous monsters enjoy playing pranks and causing mischief for their human counterparts…

10. Rumenor Kingdom: Known for producing some of the brightest mathematicians in all of Illuma, Rumenor is a gathering spot for the regions great minds. As such, the population has little belief in past legends, separating its culture from other areas. One side effect of this is that unique, usually technological in nature can be found here, drawing in outsiders and monsters alike.

11. Pstalia Island: Frequent windstorms have kept human settlement on this Island to a minimum. Legend associates this phenomenon to the nearby Empyrea’s Nest, although it’s seen as unlikely any relation between them exist. Despite the harsh weather, a rare berry can be found growing on the native trees in this region. This fruit is known for having miracle-like properties, but harbour a nasty secret of their own…

12. Rumenor Marsh: An enormous, but otherwise generic marsh. Shallow waters, reeds, sedges and grasses are all rather abundant in this area. Many monsters enjoy this ecosystem, including many large insect species, which are the main attraction.

13. Istalavor Port: A large port serving primarily the many who fish off the waters around. However, over fishing has lead to economical difficulties in this area, causing certain facilities to fall into disrepair and decay. Certain monsters pass by, a large amount to steal food…

14. Chichiki Town: An older town that never saw the growth that many had anticipated would take place. However, as a result, it’s kept a simple rural feel and its outskirts are great for finding monsters without needing to venture far from an inhabited location. The downside is that these tend to be elusive and weaker than those found elsewhere.

15. Ramia Mines: A common, run of the mill mine, iron being its most common extract. Under new management, the safety and well being of those inside has been pushed aside for profit, so caution is advised at all times. Accidents aren’t known to be rare anymore…

16. Azahar City: The nearby Ramia Mines provide the city with an abundance of metal, which has left its mark on the area. The countless metallic items found in its shops are a prime example of this!

17. Johanne Kingdom: Johanne was named after its first queen, who managed to unite the smaller, weaker kingdoms into one powerful block. Now, eons later, these bonds are faltering, and a civil war is brewing. The atmosphere in town is very tense; fear and hate have poisoned the population and it shows. Commerce, as a result, has suffered…

18. Agnes Checkpoint: This historical location was once seen as the gateway to the vastly uninhabited northern lands. Modern day, people use the checkpoint as a place to trade goods of all sorts. One could even find some items of “shady” property; after all, not all deals are honest…

19. Lahdar Checkpoint: An abandoned fishing post, Lahdar is a miserable decaying structure. It’s eerie, silent halls are, however, not devoid of inhabitants. Paranormal activity is high here, and some ghostly monsters are often found wondering about. They, however, tend to be quirky and don’t let themselves get caught easily…

20. Jundia Harbour: A somewhat secluded seaside city, Jundia is moderately famous for the unusual nature of its weapons. These have been known to have unique abilities and uses in combat. For this reason, they are starting to pick up in popularity, especially among the tactical minded.

21. Tahlia Wasteland: In times past, this barren land was once lush and fertile, perfect for agriculture and grazing alike. It was also rumoured that the best wool came from sheep native to this area, drawing in many. However, it is said that the inhabitants became greedy and overworked the land, destroying it. Now, even to this day, life cannot be sustained here. Monsters are far and few between, but those found have excellent stamina and endurance.

22. Hexphelia City: Hexphelia’s shadows serve as meeting places for all those practicing the magical arts, despite efforts to purge the city of these characters. Many rare and powerful monsters lurk the night, searching for mythical items travelers bring in from all corners of the region…

23. Ningyo Caverns: Many bizarre phenomena have been reported back from these caverns. One of the most popular of these concerns mysterious feminine voices being heard echoing from deeper parts of the cave. Most of the walls are smooth, probably from all the flooding…

24. Pyrus Outlook: A large, towering stone viewpoint that serves to defend the nearby guild from danger. The area of interest for monster hunters is the ruins of the original outlook which suffered a torching, with only a small section surviving the inferno. Some desert dwelling creatures house there, but seem to be poor hosts…

25. Sybil Desert: A vast, sandy desert that is forever beaten by the sun’s harsh heat. Travelers seeking strong and rare monsters often stray here, most meeting their end. It is also rumoured that some Sybil’s inhabitants have learned to manipulate mirages, making this area even more dangerous. As of yet, this, however, is still unproven…

26. Rabao Desert: This desert has the infamous title of being the driest location in all of Illuma. Rain is a rare luxury, thus this land’s ability to sustain life is very limited. Crossing Rabao is not a feet easily accomplished, and not a task for the weak. For over eighty years, a contest has been in effect and a handsome prize goes to whoever can survive the entire trek. None have claimed it, yet.

27. Bipasha Forest: These woods may be small when compared to most, but their density and lack of landmarks makes getting lost an easy feat. Also, the presence of many trees makes for the easy obstruction of the sky, casting funky shadows and darkening the forest overall.

28. Oracle Woods: A fresh, soothing forest consisting mostly of tall, older trees. Rumours of a mythical shrine located in its centre continue to draw the attention of adventurers, although no such thing has ever been found. Fantastic monsters have been claimed to reside here, and many sightings have been recorded…

29. Fairie Land: Home of the Faye, a unique but fickle species, this land is a tricky place to reach. Geographically, it doesn’t appear too difficult, but magic these fairies use in order to deter visitors is nothing to shrug at. Travelers are advised to be cautious; they are never in control of the situation at hand…

30. Boyahda Valley: An area crossed by many Boyahda remains a natural paradise. Composed of lush grasslands and a small forest at its heart, this valley makes for smooth traveling and beautiful scenery. Sadly, despite housing many diverse monster species, these tend to be weaker in nature.

31. Tower of Heavens: An ancient tower rumoured to reach into the heavens. While this has been disproven, the structure is not a hike for the weak, its peak reaching into swirling white clouds above. Unrecognisable symbols are etched into the walls, some even into the narrow staircases…

32. Bastok’s Shack: Once the retreat of an eccentric millionaire, this building has started to fall into a slight state of disrepair. The rumour that a collection of rare items was kept here has been picking up in popularity. It’s only a matter of time until some try to brave the perilous frozen wasteland in hopes of discovering the truth (and the treasure).

33. Jahzar Mountain: An exceptionally tall mountain, whose steep cliffs, deep chasms and confusing caves add up to it being an overall hazard. The abundance of rare items and monsters are what pull the brave here, although some simply try the hike for bragging rights.

34. Gusghan City: An urban centre that has largely benefited from the sea it faces, and it depends greatly on the fishing. When the catch is good, Gusghan prospers. Likewise, it is at mercy of bad years, which spell nothing but doom for the population. The bursting market when times are fair tends to draw travelers in.

35. Nemuar Town: Standing on the edge of a sheer cliff, Nemuar is very well protected from the dangers of the violent sea below. Unlike other waterfront communities, this town doesn’t exploit the nearby fish stock, instead choosing to rely solely on agriculture for sustenance. As a result, the surrounding beaches are great places to locate coastal monsters that would otherwise be dinner.

36. Calanthe Plains: These plains boast gorgeous flora, endless patches of green grass and the occasional short, coniferous tree. Hills are quite common, and allow for a great view of the beautiful landscape. The weather is almost always calm, with the occasional rain shower passing by from time to time.

37. Adjudas Cottage: Once a simple residence, Adjudas has evolved into a grand lakeside resort. Being known as one of the most elegant, beautiful and enjoyable vacation destination in all of Illuma, it brings in people from all around the land. A great place to both relax and trade items with tourists!

38. Ghulshunn Grotto: Dark, grey rocks seemed to constitute the entire area, with the exception of the many statues, which are much lighter in colour. These appear to be depicting monsters, although no one is certain. Not many monsters call this grotto home, and the ones that do are usually sly, but also possess unique qualities.

42. Empyrea’s Nest: This tall stone pillar is rumoured to house an insanely powerful monster at its peak. This draws many to try to climb it, but most never return alive, and those who do, never speak of their adventure.

46. Takai Wastelands: It seems everything here is dead or rocky, almost creating an eerie sort of atmosphere. Even the sky is a dark, gloomy overcast, contrasting the dry, windless air. A few unique monsters may be encountered, but these tend not to be the cutest, most forgiving of creatures…

47. Monastic Caverns: Narrow passages, sandy floors and lingering heat make these caverns hard to handle for most that try to explore them. Of course, the many aggressive, often poisonous monsters only make the journey that much more perilous, but also, more rewarding…

48. Lahmia Desert: Unlike the deserts to the northeast, Lahmia is more of rocky location. Towering stones spike from the earth below, offering both an inspiring and intimidating sight. Certain take on shapes that draw tourists from all around the region, while its monster inhabitants are bait for collectors.

50. Exhalia Kingdom: This small kingdom finds itself forever locked in the medieval era, and all aspects of society mirror old costumes lost in time. In this light, many items and healing techniques are unique to this area, which is catching the interest of many.

52. La Vaule Canyon: Fortunately for both monsters and those who seek them, the mining in the area has ceased. Evidence of human activity is widespread, from abandoned tunnels to buildings left behind, however. The weather here is fair, although the occasional storm is far from rare, reminding the inhabitants of the Canyon that nature can be a cruel force.

53. Nyzul Mountain: While this mountain remains a decent challenge, it isn’t known for being deadly in anyway. Trails are usually well defined, although most of the rarer monsters are most often found away from these, hidden from the average hiker. Forests make up most of the assent, along with the occasional fresh water lake.

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The 3 Powers of the Present World

- The Magic Council [World Government]
- ???
- The Guilds [Neutral : Supported by the Magic Council]

Description: As you can probably tell, the "Evil" group is not revealed yet. But of course, they're the reason why a lot of bad things are happening in the world. What could their true goal be? You'll never know! Missions, Quests & those sorts are put forth by the Council in various Guilds to be taken care off. Guilds, whom successfully finish the requests are sponsored heavily by the Council in return.

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Members

I'm thinking to open about three Guilds [Fire, Water, Lightning] at first and until we get some decent activity, then I'll open the remaining three. About three different pathways are open for a Member to choose upon registering for in the said Guild. Scholar, Warrior or Paladin. Each "pathway" has their own pluses and minuses.

Scholar : Knowledge is Power! [Extra Exp earned after battle]
Warrior : RAWR Damage [1.5x more damage output]
Paladin : Sap Sword [Heals after every attack]

^Just some rough suggestions. I'll probably need to add in more abilities of course.

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Special Notes

+ Only one Guild to join, so choose wisely!
+ Each Guild has its own pros and cons.
+ No limit to membership per Guild [Guilds won't be crowded]
+ If too many members join one particular Guild [Council will re-arrange them all until equilibrium is reached].
+ Monsters in this world will be Pokemon + ???.
+ Obtain Pokemon as Pets [up to two] to accompany you when going for Missions [Tame them from Wild].
+ Pets have four classes [Offensive : Fighter, Defensive : Buffer, Caster : Support, Scavenger : Item Collector]
+ Gain Exp, and YOU will level up. Teach various moves for your Pets so that they can assist you to the best of their abilities!
+ Gain Money, and buy yourself some better equipment or even powerful Pets!
+ Each Guild comes with its own Elemental Moves. Ex. You can't learn Thunderpunch in a Leo's Guild.
+ Earn Reputation Points for every successful completion of a Mission [Work your way up through the Ranks!]
+ Tag along with your friends from other Guilds and go on Missions together! [Dependent on the type of Mission]
+ 6 Types of Mission [Monster Hunt, Bounty, Member Co-Op, Solo, Item Hunt, Special]
+ Additional Abilities in joining a Guild. Ex. Let's say you're a Scholar joining a Leo. Leo specializes in strength, so you get strength bonuses too! [So if you're a Warrior joining a Leo Guild, you battle output is much higher; Stacks up!]
+ HP/MP implementation
+ Bank, Equipment Stands [Weapon & Armor], Grand Bazaar [Items], Beast Tavern [Buy/Sell Pets], Events and Promotions
+ Guild WARS [Event activities among the Guilds, attractive prizes, event only items, and much more!]
+ and many others currently in planning/development stage

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Guild Moves

A sneak peek into Moves that you, the Member, the Character will learn as you level up in this RPG. Spoiler alert!

Leo - Fire

• Inferno Fist (Basic Fire Move) --- Level 5
• Berserker Fury (Attack gets doubled) --- Level 10
• Soot Strike (Chances of Poison: 45%) --- Level 15
• ??? (???) --- Level 20
• ??? (Medium Fire Move) --- Level 30
• ??? (High Fire Move) --- Level 35
• ??? (???) --- Level 45


Capricorn - Thunder

• Thunder Fist (Basic Thunder Move) --- Level 5
• Static Pulse (Chances of Paralysis: 45%) --- Level 10
• Electro Thrash (Medium Thunder Move) --- Level 15
• ??? (???) --- Level 20
• ??? (Medium Thunder Move) --- Level 30
• ??? (High Thunder Move) --- Level 35
• ??? (???) --- Level 45



Aquarius - Water


• Crashing Wave (Basic Water Move) --- Level 5
• Mercury’s Seal (Opponent can’t use Magic) --- Level 10
• Acid Rain (Doubles Water Power) --- Level 15
• ??? (???) --- Level 20
• ??? (Medium Water Move) --- Level 30
• ??? (High Water Move) --- Level 35
• ??? (???) --- Level 45


These moves are not finalized, as you can tell, there are still some moves I have to add in between. What I've added thus far are offensive. I still need to add in some defensive moves and spells in there ;) [hinthint]

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...and that's about it. For now anyways. I don't want to clog up your heads as I'm pretty sure you guys are dazed by now thanks to the huge pile of chunky info I've posted here. Anyways, I would like to know what you people think, and feel free to question me should you have any doubts. I'm also open to suggestions, ideas, constructive criticism and those sorts. Just for factual information sake, this whole thread explains roughly about 40% of the whole RPG Game.

Lesson point #1 : Summarizing a huge project can be a b*tch! Bahahahaha!

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Staff recruited so far : 9
 
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There should probably be a Thief-type class of some sort, like, with a better dodge chance. Also, maybe support, in general, for characters that use more physical, non-elemental attacks?
 
so far i like it but it needs pyhsical attacks and a type that uses pyhsical attacks

and some more moves
 
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There should probably be a Thief-type class of some sort, like, with a better dodge chance. Also, maybe support, in general, for characters that use more physical, non-elemental attacks?
Yes. He's right.
Or maybe there should probably a Martial Artist class, a class that combines physical attack with buff magic.
 
Good read, this is definately something that I am interested in ;)
 
So when you say text based, dya mean no sprites, just writing?
 
Definitely my kind of RP. That's less than half of the final project? I applaud your ambition; you've pulled it off well.

My biggest criticism so far would be the integration of Pokemon into your original setting--particularly the Legendaries. How do they compare to the Espers and the gods, particularly the Pokemon who are nearly deities themselves? Of slightly less import, how did the Pokemon come to be in this world? Are they merely natural, like in the franchise itself? Are their powers derived from the Espers? The gods? Or merely a natural evolution?

Lastly, and least importantly, how does the cosmology of your world work? What are the ramifications of a metaphysical war between gods and Espers? Are there tangible effects on the world, or just a general impending sense of destruction? And how exactly do you summon something greater than the beings who brought Order to the universe in the first place? Shouldn't everything by definition be weaker than them, as there was only Chaos before? These last few questions are just my obsessive curiosity speaking; I'm certain it'll be more thoroughly explained in the actual sign-up and game, so you don't need to answer them.
 
There should probably be a Thief-type class of some sort, like, with a better dodge chance. Also, maybe support, in general, for characters that use more physical, non-elemental attacks?

I had plenty of other classes in mind, but for starters I thought I should release these 3 for the time being, because there are 3 Guilds to join after all, for starters. But, releasing two more classes shouldn't be a pain in the butt.

so far i like it but it needs pyhsical attacks and a type that uses pyhsical attacks

and some more moves

But of course, there are a lot of moves [different kinds] missing/not added yet. What I've listed so far are just for previews. :p

Yes. He's right.
Or maybe there should probably a Martial Artist class, a class that combines physical attack with buff magic.

Oh yes, as mentioned before hand, I'll release around 3 more classes. Though I'd prefer if they were basics. Then, as you level up, complete harder missions, get enough rep points, you'd be able to unlock secondary classes, basically class + class.

Good read, this is definately something that I am interested in ;)

Woot for interest. Welcome to da team :D

Yeah, I'll be so in this.

:D

So when you say text based, dya mean no sprites, just writing?

As mentioned in the first post, it will be a large-scale forum game. Some large-scale forum games which exist here in BMGf are Pokemon Ultra RPG, Fizzy Bubbles RPG, KPU..

Not entirely writing. But it's a fun game :p But of course there'll be sprites and other graphical pieces. Especially if you noticed under "Missions", one would be BOUNTY HUNT. We do need a sprite picture for those, right? :p


Definitely my kind of RP. That's less than half of the final project? I applaud your ambition; you've pulled it off well.

My biggest criticism so far would be the integration of Pokemon into your original setting--particularly the Legendaries. How do they compare to the Espers and the gods, particularly the Pokemon who are nearly deities themselves? Of slightly less import, how did the Pokemon come to be in this world? Are they merely natural, like in the franchise itself? Are their powers derived from the Espers? The gods? Or merely a natural evolution?

Lastly, and least importantly, how does the cosmology of your world work? What are the ramifications of a metaphysical war between gods and Espers? Are there tangible effects on the world, or just a general impending sense of destruction? And how exactly do you summon something greater than the beings who brought Order to the universe in the first place? Shouldn't everything by definition be weaker than them, as there was only Chaos before? These last few questions are just my obsessive curiosity speaking; I'm certain it'll be more thoroughly explained in the actual sign-up and game, so you don't need to answer them.

I apologize if my plot was too shabby, hahaha. I guess that's understandable. Basically, here's the idea.

We all thought Mew was godly much because it could literally transform to any Pokemon. Then we moved on to Ho-Oh because it gave life to the three legendary gods. Then we moved finally to Arceus. The thing about Pokemon is, its endless! You'll never know what pops up next, but when it does, it would fit in well perfectly.

Celebi is a traveler of time, but in the past, I'm sure we all thought it was a Time Deity. Until Dialga came in and was like, hey I'm the real Time God x3

Thats how Espers and these Gods fit in. They came waaaaaay before Pokemon & Humans existed. Though history says some Pokemon have lived waaaaay longer and all, these Espers and Gods came waaaaaaaay before. Hahahhaa. If Ancient Pokemon are like 0 in the numerical order, these guys are like -1. We all never knew it existed when we were like kids, but when we grew up, we're like, hey, there are numbers before 0!

How Espers and Pokemon relate, here's a quick Ex.

Leo is Fire. All Fire Pokemon, idolize him as a Superior. You can say thats where all the elements came from, originated from the Espers. HOWEVER, the Pokemon themselves aren't considered that powerful or life threatening. Legendaries however, are an exception. You can call them personalized elite soldiers of Leo. Higher ups in the Fire Element, but not worshiped or such..though feared :0

How do Gods play a part in this? Hahahhaa. I'm going to keep this a secret for now :3

And...who told you that you could summon Espers? :3 You use their powers, in the sense that, Elemental Powers/Moves. Depending on the Guild you join, of course. Oh, and about the effects on the world. You might have to stay tuned for that ;)

Anyways, as we progress through certain checkpoints/milestone in the game, every secret, every query would most probably be unlocked. You'd understand. Some, you might not. But hey, the ending would be...*bzzt*!
 
Oh, so this is gonna be similar to Ragnarok DS?
Aand.... I'm still curious about the classes :3 really excited about this.
 
Oh, so this is gonna be similar to Ragnarok DS?
Aand.... I'm still curious about the classes :3 really excited about this.
 
Yeah, I didn't really expect you to answer the cosmology questions. Just being curious ;). As for the summon thing, I meant the last part of your plot summary, the Espers' summoning of something greater than the gods. Though thinking about it, I imagine a good deal of the plot hinges on that...

And my criticism was rooted in my own problems with RPs. I start off with what I think will be an awesome Pokemon RP, flesh out the world, plot, and gameplay, and just when I finish, I realize the Pokemon aspects feel tacked on. So it ends up a non-Pokemon RP. Sorry if I came over as overly critical.
 
Sounds very interesting... so, what kind of assistance were you looking for specifically from us?
 
Oh, so this is gonna be similar to Ragnarok DS?
Aand.... I'm still curious about the classes :3 really excited about this.

You double posted. WIN. Hahaha. Oh, yes. It will be somewhat similar to those RPG Games you play. Final Fantasy, Dragon Quest and what not. :3

Yeah, I didn't really expect you to answer the cosmology questions. Just being curious ;). As for the summon thing, I meant the last part of your plot summary, the Espers' summoning of something greater than the gods. Though thinking about it, I imagine a good deal of the plot hinges on that...

And my criticism was rooted in my own problems with RPs. I start off with what I think will be an awesome Pokemon RP, flesh out the world, plot, and gameplay, and just when I finish, I realize the Pokemon aspects feel tacked on. So it ends up a non-Pokemon RP. Sorry if I came over as overly critical.

Hahaha. Don't be sorry! You've actually helped me to think a lot of the Plot and the secrets behind it. I always appreciate constructive criticism. At least you've been helping me much. Compared to people I've come across who just complain :(

Sounds very interesting... so, what kind of assistance were you looking for specifically from us?

Well, you know, nothing out of the ordinary. Approving shops, approving Sign-ups, making Missions/Quests, updating Adventures. What the staff normally does in a game they're in charge off :p But for now, I'm finalizing a lot of stuff, and if possible, I'd like all of us (who're keen interested to help) to work this all out somewhere.

So I need a 'count me in' from you guys who're still willing to help me out and I'll bring you all to my personal work space :3
 
My inner Final Fantasy fanboy has been awakened :-D. How about introducing a fully-fledged Jobs System, FFTactics-style? Three classes are a solid start, but sooner or later everyone will end up fighting the same way. Class trees encourage diversity, because you'll need to master a few classes before unlocking the next one.

I think Warrior should be downgraded to the slightly more generic Fighter, so it has more possibility to evolve should you choose to have a class tree. I also think Paladin should be replaced with Healer, or maybe Priest, as Paladins are more or less holy knights to begin with. Of course, these are just my suggestions.

Oh, and count me in. I love making RPs--seriously, I've made four over the past week alone.
 
Yes, agreed with Renewal.
I can't wait to help with this.
 
My inner Final Fantasy fanboy has been awakened :-D. How about introducing a fully-fledged Jobs System, FFTactics-style? Three classes are a solid start, but sooner or later everyone will end up fighting the same way. Class trees encourage diversity, because you'll need to master a few classes before unlocking the next one.

I think Warrior should be downgraded to the slightly more generic Fighter, so it has more possibility to evolve should you choose to have a class tree. I also think Paladin should be replaced with Healer, or maybe Priest, as Paladins are more or less holy knights to begin with. Of course, these are just my suggestions.

Oh, and count me in. I love making RPs--seriously, I've made four over the past week alone.

Is it okay if I gave you your first job? :3 Jobception. Since you already have some knowledge on Classes, why not make some? I have basically 3 groups of classes in mind. Primary/Starter, Secondary, and Ultimate. I don't think I'm going to give you any examples and ruin what you might make up for us all at the end of the day, so I'll just wait and see when it's done. How about it? Willing to give it a go?

Yes, agreed with Renewal.
I can't wait to help with this.

Well, Renewal has sort of found something he could be doing for us. So tell me, Sorrow. Where do your strengths lie? What would you like to help us with for starters? I mean, from the post I made, anything in particular caught your attention? :)
 
I'm up for it. Give me a day or two, and I'll post my results :-D.
 
I'm up for it. Give me a day or two, and I'll post my results :-D.

W000t! Hahhahaa. You have a way with words, my friend. The way you put it, even I'm excited to see what you will come up with! :) Or, and if you could, you can make up abilities for them, like what I did in my first post.

Ex.

Scholar gain more Exp after battle.
Fighter gets more Str/Atk during battle.

Those are the benefits of the Abilities. You can create names for the abilities too x)
 
To be honest, I'm actually good at classes and abilities.
Yeah, making classes and abilities is what I'm good at.
Or maybe I could help with the items and equipments... You know, that kind of stuff.
 
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