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Just thought this was funny.
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After rewatching the trailer a bunch I have noticed that Miraidon is much less expresive/animated than Koraidon. It never opens it's mouth, I am pretty sure its Driving and Swimming animations are litterally identical, and just generally there were no shots of it doing that... interesting of an animation frankly, compared to Koraidon.
It makes sense since Miraidon is probably just Mecha Koraidon. What it lacks in expression and movements, it probably makes up in expressive eyes due to its eyes being LED displays.After rewatching the trailer a bunch I have noticed that Miraidon is much less expresive/animated than Koraidon. It never opens it's mouth, I am pretty sure its Driving and Swimming animations are litterally identical, and just generally there were no shots of it doing that... interesting of an animation frankly, compared to Koraidon.
After rewatching the trailer a bunch I have noticed that Miraidon is much less expresive/animated than Koraidon. It never opens it's mouth, I am pretty sure its Driving and Swimming animations are litterally identical, and just generally there were no shots of it doing that... interesting of an animation frankly, compared to Koraidon.
I share some of those worries too. Looking at the map, it feels more like a "Choose your path between right and left" and less the fully open world we want. Even if you get the Corviknight Taxi equivalent early if the game, travelling from left to right doesn't seem easy or smooth with that giant chasm in the middle. Couldn't they place the chasm somewhere else?Long post incoming. Been thinking a lot lately about the recent information and I really hope that this game will actually be set up in a way that we can truly play out our stories the way we want to. I really don't want them to be going on about how we can play in any order we want on the site, but in actuality there is some sort of 'desired' path the game prefers we take. Obviously it won't be forced, but I worry that the design will be such, that they expect we take on challenges in a certain order.
I just keep thinking about the gyms and how they said we can battle them in any order...and yet they made it clear that there are 'stronger' and therefore 'weaker' gym leaders. I mean, if there are leaders stronger than others, that means I really can't battle them in any order because just logically it makes no sense to go all the way to a gym leader, realize I'm too low leveled for them, get swept, grind up to battle them again, then go back to sweep through the weaker ones. I mean, don't get me wrong, it's good that there is an option for those who want it. And for people who plan to do the other stories first and leave the gyms for last, it doesn't really matter. But to me it just doesn't sound like it would be fun. Outside of me literally replacing my team for each gym battle, it seems pointless to battle a stronger leader before a weaker one because I'll be over-leveled and just destroy them easily. Again, obviously we technically can battle the gyms in any order, but just thinking about what makes sense, it sounds like there are still leaders meant to be battled before others.
And my big issue (what this whole post amounts to) is that that I fear having to backtrack. I really don't want to choose to set out on my preferred path only to realize that I'm too weak for something, or I need a certain item that I can only get somewhere else, and I need to backtrack or head off to somewhere else. Even riding on the legendary, that still would take time away from me actually doing what I want to do. Maybe I am missing something or I'm just thinking too much and I'm overreacting, because the site didn't provide too much detail. I do hope that they'll provide more information before release or that at least in game there will be something optional that can give us an idea of the level ranges for not only the gyms but the other 2 stories' tasks as well. I'm still excited for the games, that was just something on my mind, but again, I might just be overthinking it.
Even if you get the Corviknight Taxi equivalent early if the game, travelling from left to right doesn't seem easy or smooth with that giant chasm in the middle. Couldn't they place the chasm somewhere else?
So you're saying it's fairly...robotic?After rewatching the trailer a bunch I have noticed that Miraidon is much less expresive/animated than Koraidon. It never opens it's mouth, I am pretty sure its Driving and Swimming animations are litterally identical, and just generally there were no shots of it doing that... interesting of an animation frankly, compared to Koraidon.
I mean I... Guess? But you can animate something robotically without it being bland. I think part of the problem is that pretty much the only animations we have seen from Miraidon are the idle's/ride mode animatons. As opposed to in cutscene animations which are usually more interesting in pokemon games, and we have seen more of for Koraidon. I am still pretty sure Miraidon's mouth doesn't open though.So you're saying it's fairly...robotic?
I would recommend watching in JPN since as much as I like the dub cast, 4Kids didn’t dub the crucial final season.Man someday I'm gonna have to sit down and watch 5Ds considering how much I love the cardgames on motorcycles meme and all the comparisons. xD
The voice acting is actually fairly decent in the dub, save Aussie Jack, as 4Kids loved their random accents (easily has the best Yu-Gi-Oh dub opening too, ironically, catchy), but it’s a show much better viewed in Japanese since you get stuff edited out in the dub or in, and the scripts tend to be less juvenile. That said, I was kind of shocked 4Kids kept this in the dub save the random white flashes, for them this is pretty wow to let people get punched and kicked on screen.Thanks for the heads up! I tend to watch dubs when I can just so I don't have to read consantly. (I likes lookin at the animation n stuff and subtitles distract from that sometimes)
Pokeyman battles on motorcycles, y'all.
was stonejourner controversial?
Personally, I thought it was an interesting take on like Pokémon-ifying a landmark and turning it into your standard RPG rock golem. The only thing I didn't like about Stonjurner was the fact that it was so hard to get in Shield because nobody bred them or put them up on Surprise Trade. But that's just me.Not any more or any less than say, Muk, Garbodor, etc, just always thought it was one of the poorer designs for recent Pokemon in Gen 8.
It's not terrible, but I think it's face was a bit childishly designed though.Personally, I thought it was an interesting take on like Pokémon-ifying a landmark and turning it into a standard RPG rock golem. The only thing I didn't like about Stonjurner was the fact that it was so hard to get in Shield because nobody bred them or put them up on Surprise Trade. But that's just me.