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Pokemon Stars Discussion Thread (Speculation)

Do you think that Stars is real or Fake

  • Real

    Votes: 61 59.8%
  • Fake

    Votes: 41 40.2%

  • Total voters
    102
  • Poll closed .
THE Pokemon Master
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Two things I want to correct in this because they are often overlooked in these discussions.

1. It's not highly unlikely, it's flat out impossible that GF are not currently working on something (almost certainly a Pokemon games unless they want more horse poker). This is their job, their employment. The devs and artists and coders can't just take a year off from work like that. As soon as development on one project ends almost every department changes to the next project. And more than likely with a company that has multiple dev teams they been working on the next project for some time.

2. A lot of people seem to think that once development is started for a specific system that it has to stay on this system, but that is also not the case. This is how you can have multi-platform ports. And Yooka-Laylee just announced they were no longer developing for the Wii U and are switching gears to the *ahem* Switch. This doesn't mean they have to start over, they just need to rework their engine and code for the Switch's hardware. And Switch Devkits have been out for a while.
I don't disagree with what you've said. It's incredibly possible for developers to switch consoles part way through development given the right circumstances. I was just saying that there needs to be a certain standard for what they are making and they need to have an idea of what kind of system they are making the game for. Otherwise they may end up with incompatible resources in some areas. I will say that making a game for the Wii U and switching to *ahem* the Switch is a bit different than making a game for the 3DS and going to the switch. At least a little anyway. The Wii U is already an HD outputting system so it's probably not all that hard to make the jump. The 3DS, while decent in some areas, is incredibly lacking when it comes to sharpness of graphics. The models of the game are in HD I will say so I'm sure it's not impossibly hard to change development, but it's probably harder than going from an HD console to another HD console. Either way I agree with you completely. Just saying they need an idea of where they're going in order to actually start development and arent' going to wait and see before making the game(s) lol
 
Destroyer of Fairy, Steel and Ice types.
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I want the exp points gaining to be restored. How we level up our pokemon is absolute trash in my opinion. Gen 6 had it right so I can't see why gen 7 would regress this much.
 
Now with a m̶e̶g̶a̶ Gigantamax
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I want the exp points gaining to be restored. How we level up our pokemon is absolute trash in my opinion. Gen 6 had it right so I can't see why gen 7 would regress this much.
Having both would be ideal. There are those like you, who preferred the XY version of it, as well as those who want to easily grind to 100. Then there are those like me, who actually enjoyed the challenge. I turned my exp. share off a couple times cuz I felt the game was becoming just a tad too easy. Really though, there's no way to please everyone in this regard. They COULD re-implement the difficulty setting from BW2, or rework how the exp. share functions yet again, but I feel like those aren't very likely to happen.
 
Destroyer of Fairy, Steel and Ice types.
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Stars having this kind of exp gaining would be the worst in my opinion.
 
The Greatest Pokémon Ranger
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By the end of the main game my team was at level 60. It took over 40 hours to get that far. Training up to level 100 for hyper training is going to be a pain.

However, the exp share and the Gen V exp system did make for an overall more challenging game and I did appreciate that.
 
Teacher & Parent
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Okay, so here's how I've put the pieces together. It's purely my interpretation, and not intended to be perceived as hard fact, merely speculation.
First, Nintendo has been doing poorly. Not disastrous, but certainly the Wii U was not the success it should have been. Many skipped it over when considering console gaming (I know I did). As a result, they're doing everything they can to ensure the successor (Switch) succeeds. This began with making it a new concept in gaming, functionally destroying the barrier between console and handheld gaming. Neat! Their other strategy seems to be a large library of launch titles, including first, second, and notably third party titles ready to go at launch. For reasons that should be obvious, and will definitely become so later, I'll note here that Pokemon has, since it's inception, been among the most popular Nintendo titles, especially considering it's odd status as a second party property. Development kits for this system are also known to have been out and available to second and third party developers for some time now.

Second, Pokemon has had an incredibly successful go at a strong nostalgia kick. Capitalizing on their 20th anniversary, they've released SM, some truly fantastic games. Between this and their mobile Pokemon Go application, TPCi properties are very hot, and even some of the lost fanbase is back to see what's next. Not all are buying main series games, but at least most are thinking about it.

Third, SM have some curious quirks in design and programming. A huge number of simplified models with walk and run animations were in the code, but never implemented in any way. The models that are seen are HD, and are not seen in their full glory even on the n3DS. In some cases enough objects on screen at once can cause undeniable, factually shown slowdowns that can be seen in video made by Nintendo fansites that have no reason to besmirch the name on the 3DS. This also seems to be the reason that two marginally beloved battle formats were excluded from the game. Add to all that a new UI for battling when the UI previous had only marginally changed since the beginning of the DS. Moreover, the new UI mysteriously frees up a lot of space on the screen, and as seen in a mock-up video linked on the forums here somewhere, could be used to give us back a 1-screen battle.

4th there has been a collection of rumors, posted predominantly online, and without hard confirmation, that a third installment in the SM saga is in development for the switch. The major sources for these rumors have posted very little (but not zero) misleading or inaccurate stories in the same vein, implying at least some inside source somewhere.

In conclusion, it seems likely to me that Nintendo has been insisting that the monstrously (pardon the pun) popular Pokemon franchise release a launch title for the Switch, which Gamefreak themselves will be developing. The new UI, HD models, and walk/run models and animations, we're all created for this purpose, but included in SM, implying some connection between the titles. The most likely conclusion would be that sometime next year, a Pokemon game or paired versions will be released for the Switch as a launch title to pull at least a portion of the generally massive Pokemon fandom to the new system. This game will be another installment in gen VII, an unprecedented but not impossible move on the part of GF.
 
Previously known as 'Isamu Akai'
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However, the exp share and the Gen V exp system did make for an overall more challenging game and I did appreciate that.
Someone please enlighten me. How does the EXP Share make the game harder? I thought it made it easier as I didn't have to grind as much as in previous games. Although I'm speaking mainly from my experiences with XY.
 
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It does seem like a logical way to get the Kantonian forms. My concern is if people will interpret it as more Gen 1 pandering, or if said potential accusations become a developer fear that may have them exclude making Kanto.
tbh Game Freak could do nothing but say Kanto and people would scream that they were pandering. how dare they.
 
Bulbapædist
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Lugia, Ho-oh, and Suicine are the only pre-G4 box mascots without alternate forms, something I expect to be rectified in the next two years - however GameFreak goes about it. It would be nice to have a form of Ho-Oh that visually reflects its lore (with all seven colors) and an alternate typing for Lugia that actually matches its thematics (Water/Dragon) instead of nonsense (Psychic/Flying). I also wouldn't say "no" to a Fire/Fairy Ho-oh form to give it a more unique typing and niche that better fits its theme of a sacred rainbow phoenix. I really expected forms for Ho-Oh and Lugia in HGSS and am still shocked that GF didn't deliver.

If you consider Black and White Kyurem "forms" of Reshiram and Zekrom, then the gap becomes even more apparent, as literally every other box mascot aside from Dialga, Palkia, Xerneas, and Yveltal have alternate forms in some way or another, making the Johto box mascots seem pretty boring in comparison.
 
Hear me roar!
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Well, that did get Guardians of The Galaxy by Telltale right, but I'm not 100% sure about that list.
 
Destroyer of Fairy, Steel and Ice types.
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Yes it does: more of a reason to believe in the chance that Stars is real. It's not a confirmation, but it's quite a hint.
No it is not. Stars is likely fake. That image could be fake.
 
Hear me roar!
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Can we not start up with this again. I'm not 100% sure about that image, but I do not want to see this topic erupt into another argument over whether stars is real or fake again.
 
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