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Mafia Pokémon Sun & Moon Postgame Mafia - Endgame: Sunset - 6/6/2017

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Endgame: Sunset

Endgame: Sunset

It was day time, in Melemele Island, close to Sun's home where it all began. The battle between Sun and Necrozma kept going. Silvally has already fallen. Wishiwashi was sent next, but it couldn't stand the Prism Pokemon's wrath either. Neither could Doctor Hoo, despite the type advantage. He then sent out Nihilego, who he caught a while ago, and tried to battle alongside the UB even though he's never battled with it before. Before doing so, though, a thunderstorm happened in the east and Necrozma started heading there, with Sun recalling Nihilego and following suit thanks to Charizard Glide.

Upon reaching Lush Jungle, where the thunderstorm happened, he witnessed Necrozma fighting UB-03 Lightning Xurkitree, who is Electric-type. The battle between them was intense, and as Xurkitree was about to get defeated, two more of its allies appeared; UB-02 Absorption Buzzwole, the one that defeated Looker and Anabel in Melemele Island, and UB-04 Sword Kartana. With their help, Necrozma was defeated.


Dear Elementar, you are Necrozma
250px-800Necrozma.png
Necrozma is a Pokémon whose body appears to be constructed out of black crystalline material; its disproportionately large arms have three claws jutting out of them, as well as a single large whitish crystal protruding backwards from each arm. Its small legs bend backwards like a bird's and have three toes each. However, it does not seem to use them as it can naturally levitate through unknown methods. A single wing grows out of each of its shoulders, which resembles a hook. The large protrusion attached to its head is its tail, which is white in the back with a dark gray symbol resembling a star in the center. This part of the tail absorbs light that it converts to lasers, and glows when it does. The sides of its head and the top of its tail are covered in spikes, and its face possesses a collection of multicolored shapes.

Necrozma was discovered dwelling deep underground, where it had been asleep for ages. Due to the peculiar nature of its body, the power it wields, and the rumors that it came from another world in the distant past, it is speculated that it may be related to the Ultra Beasts, if it is not actually one itself; however, the International Police have no records of it ever emerging from an Ultra Wormhole so its classification is still uncertain. Despite being pitch-black, it constantly refracts light like a prism. Light acts as the source of its energy, and it can concentrate this light to perform its signature move, Prismatic Laser. When it absorbs light, its face glows white[1]. It is known to be incredibly vicious, firing off laser beams at anything around it.
As you don't seem to be an Ultra Beast (that radiates the same aura as the regular ones at least), you are a Godfather. Copchecks at you will give a town result.

You may refract light in a way that makes you invisible. As a result, you are a Ninja. Your kills can't be traced by trackers or watchers.

Because of your Prism Armor Ability, you are Bulletproof Poisonproof. You may survive any kill or poison attempt on you.

You are described as extremely vicious, as a result you are the Serial Killer so you may kill once per night. However you may instead use the Prismatic Laser move which makes your kill Strongman, which will bypass most forms of protection. If you do so, though, you are unable to kill the following night.

You are aligned with yourself as you are independent and win when all other factions are eliminated while you are alive.
Elementar lost in endgame. He was Necrozma, Independent Godfather Ninja Bulletproof Poisonproof Serial Killer OR Recharging Strongman

With Necrozma defeated, the UBs turned on Sun. Washiwishi, Doctor Hoo and Nebby the Solgaleo were sent out to battle them. The two non-legendaries fell quickly, but Nebby would hang on for a while, yet still unable to take on everyone at the same time. Sun has lost his first battle.


Dear , you are Sun/Moon and Nebby the Solgaleo/Lunala.
170px-Sun_Moon_Protagonist_male.png
170px-Sun_Moon_Protagonist_female.png
250px-791Solgaleo.png
250px-792Lunala.png

Sun/Moon has managed to stop Lusamine from destroying Alola with Ultra Beasts, make Team Skull disband, help them and Aether Foundation reform and become Alola's first ever Champion! They now have Nebby, the Legendary Pokemon that evolved from Lillie's Cosmog, by their side, as they keep protecting Alola, this time from the Ultra Beast threat.

You select which version you want to play in. Depending on that, your Legendary Pokemon and thus your abilities change.

Solgaleo: Because of your Full Metal Body Ability, you are Bulletproof and Poisonproof. Any attempts at your life, kill or poison, will fail (includes strongman attempts). until/unless all other members of your faction are as such as well. Your signature attack is Sunsteel Strike, which is a 1x Strongman Vigilante. One night phase, you may select a player and kill them, bypassing standard forms of protection.

Lunala: Because of your Shadow Shield Ability, you are the Untargettable Bleeder. Any night actions except kills/poisons will fail. If you would be killed, you will survive for the next day phase before dying.
Your signature attack is Moongeist Beam, which is a 1x Strongman Vigilante. One night phase, you may select a player and kill them, bypassing standard forms of protection.

You are aligned with the Alolan Islanders and win when all other factions are eliminated while at least one member of your own faction is alive.
Skullcrow has lost in endgame. He was Sun/Moon and Nebby, 1x Strongman Vigilante + CHOOSE ONE: Bulletproof Poisonproof OR Untargettable Bleeder

HumanDawn has chosen Solgaleo

The UBs would then start their rampage across all of Alola, and few brave Trainers were left to battle them. Battle Legend Blue from the Battle Tree decided to give it a try, but his team was defeated 3v6.

Dear Lone_Garurumon, you are Battle Legend Blue:
249px-Sun_Moon_Blue.png
Blue Oak is the rival of the player and the Champion in the Generation I games, as well as in Pokémon FireRed and LeafGreen, their Generation III remakes.

Sometime during the three years between the Generation I games' plotline and the events of the Generation II games and their remakes, Pokémon HeartGold and SoulSilver, Blue took the place of Giovanni as the Viridian City Gym Leader, as Giovanni had mysteriously disappeared after he disbanded Team Rocket. Blue does not specialize in a particular type of Pokémon and, like Giovanni before him, he gives anyone who defeats him an Earth Badge. In Pokémon Sun and Moon, he is one of the leaders of Alola's Battle Tree, the other being Red.

In Sun and Moon, Blue appears at Alola's Battle Tree, having been invited to be a leader of the facility alongside Red. When the player first enters the facility area, Red and Blue will appear to greet the player and congratulate them on becoming the Champion of Alola, after which the player gets to battle against one of them.
Being a Trainer of legend, you are capable of surviving the hardest of encounters and be able to defeat the hardest of opponents. As a result, you are 1x Bulletproof + 1x Vigilante. You may survive the first attempt at your life and may try to kill someone one night in the game. Your best friend, former rival and co-boss of the Battle Tree is Red. As a result, you are also a Mason. You share a chat with them and know that both of you are in the same faction.

You are aligned with the Alolan Islanders and win when all other factions are eliminated while at least one member of your own faction is alive.
Lone_Garurumon lost in endgame. He was Battle Legend Blue, Town 1x Bulletproof + 1x Vigilante + Mason

The 3 UBs left, alongside the two that were freed from Sun/Moon thanks to their friends, were victorious.


Dear DarthWolf13, you are UB-02 Absorption, Buzzwole or Beauty, Pheromosa
250px-794Buzzwole.png
250px-795Pheromosa.png
Buzzwole is an Ultra Beast that resembles a large, red, anthropomorphic mosquito. It has bulging muscles that appear to be made out of sacs that are filled with a red fluid that has small white bubbles rising in it. These muscles also have white "veins" running through them, and are said to be stronger than steel. There are also black spikes on Buzzwole's body, particularly its shoulders, elbows and knees. Its head is small and flat, with two red compound eyes, and two black, spherical basal joints for its red and black antennae between them. Protruding from under these joints is a long, silver proboscis, which is said to be as hard as diamond. It has four legs without feet and two pairs of orange, translucent wings.

According to the Aether Foundation, its most notable feature is its ability to strengthen itself. By absorbing the energy of its foes, it triggers a chemical reaction within its body fluids that causes its muscles to grow at explosive rates. Buzzwole appears to strike bodybuilding poses before it performs any sort of action; this is thought to be its main form of communication, but what it could be trying to communicate is not understood.

Pheromosa is an Ultra Beast mostly resembling an anthropomorphic, feminine cockroach. It has a thin build and is mostly white. It has a segmented body, having five segments dividing its torso. Pheromosa has a long and narrow neck, and a small semicircular face. It has narrow white eyes with a purple iris, and blue pupils. Pheromosa has long, thin legs suited for running and kicking, with golden pads at the joints. Its feet consist of two twig-like structures, rather resembling high-heeled shoes.

Pheromosa's lithe, elegant body is capable of sudden feats of acceleration, able to twitch its limbs at an estimated 120 mph (200 km/h) instantaneously, a speed previously unseen in the world. It also produces a sort of disarming pheromone which was described as "previously unknown to science" that causes those nearby to become awestruck by its presence. It displays a considerable reluctance towards touching anything, as if it interprets the Pokémon world as being unclean somehow.
The mafia team selects between Sun and Moon version which decides the role you and UB-04 will have:

Sun (Buzzwole): Because of your strength, you are the 2x Strongman. Twice in the game, you may input the factional kill so that it bypasses most forms of protection.

Moon (Pheromosa): Because of your nimble movements, you may attack unnoticed, as a result you are the 2x Ninja. Twice in the game, you may input the factional kill so that it doesn't get noticed by trackers or watchers.

You are aligned with the Ultra Beasts and win when all other factions are eliminated while at least one member of your own faction is alive, or nothing can prevent this from happening.
Dear Slife, you are UB-03 Lightning, Xurkitree
250px-796Xurkitree.png
Xurkitree is a very tall Pokémon that resembles a vaguely humanoid mass of electrical wiring. Its head is a white, brightly glowing "star" with numerous points and no visible face. Below its head is a mass of black cables that separates into five limbs, each one a bundle of three cables bound together by three white leaves that resemble zip-ties or Christmas lights. Its two arms have their cables separated between the two outermost ties, and end in copper structures that resemble hands, each with six flat "fingers". Its two legs each have no loose cables and end in feet with three toes possessing "claws" of exposed copper; its feet has two toes fused together pointing forward while there are two toes pointing backward. Finally, its tail has one loose cable in two sections and ends in what resembles a three-pronged plug; with this, it "plugs" its tail into the ground when it uses electric attacks. The cables that make up its body have been noted as being made of the same material as electrical wiring, and as such are highly efficient conductors of electricity. Its body contains an organ that produces energy, and it can discharge up to 1,000,000 volts at once.

Because this Ultra Beast reportedly raided a power plant, it is speculated to sustain itself with electricity. This is supported by observations that it will "plug" its limbs and tail into the ground when it is low on energy, entering a tree-like state to absorb electricity from the earth. Witnesses claim that its entire body crackles with astonishing electrical power.
You may use your electric powers to probe into nearby circuits and obtain information. As a result, you are the Rolecop. Once per night you may select a player and learn their role. You may also use your electricity to stun someone for a night to prevent them from acting. As a result, you are also the Roleblocker. Once per night you may select a player and attempt to prevent them from acting. Finally, you may use your powers to act as a Lightningrod. As a resuly, you are a 1x Non-Ultra Beast Unkillable Lightningrod. You may use this power one night in the game to force all players other than your teammates to target you for the night. You may not die in any way that night.

You are aligned with the Ultra Beasts and win when all other factions are eliminated while at least one member of your own faction is alive, or nothing can prevent this from happening.
Dear AussieEevee, you are UB-04 Blade, Kartana or Blaster, Celesteela
250px-798Kartana.png
250px-797Celesteela.png
Kartana is a small, humanoid Pokémon that resembles origami. It has a mainly white body with a red underside, with its head seemingly folded inside of its body. Its head has a four-sided star in the center that functions like a mouth and two horns or antennas protruding from the top. No discernible eyes or other facial features are present. It has long, thin arms that resemble katanas, which connect to the center of its body through a yellow sheath-like area. It has three yellow protrusions by the sheath, and its legs appear creased. Its body is completely flat, as if it was made entirely out of paper.

Despite its small size compared to the other Ultra Beasts, Kartana is extremely dangerous, as every edge of its body is incredibly sharp. It is able to cut down a gigantic steel tower with one stroke of the blades on its arms, and any opponents that try to attack it will be similarly cut apart. Its light, paper-like body allows it to evade most attacks by simply floating out of the way, but it also makes it highly vulnerable to fire and moisture.

Kartana is the only Pokémon that can learn Cut by leveling up.

Celesteela is a large, humanoid Pokémon that is mainly green, with a bodily construction that closely resembles that of a bamboo shoot. It has a horn, that resembles a drill bit that appears to be atop of a structure that is similar to a hat with two small green spots. There is another structure that stems from the "hat" that resembles hair. The lower half of its head is small, with a tiny mouth. Its long neck is divided into three segments; each one of the segments resembles a long, individual neck. Its lower body consists of a structure that is similar to a dress colored in different shades of green. Below the dress, there is what appears to be bamboo stalks. Its huge, disembodied arms resemble stalks of bamboo, with similar projections surrounding a larger opening.

According to the Aether Foundation, its most distinctive feature is the energy that it stores within itself: a flammable gas that it can shoot from its two huge arms. This is mostly used to propel itself in flight and for battle, but it is thought to have sufficient power and lift to even fly into space. Despite being a Steel type, Celesteela's body is plantlike and can absorb nutrients from the soil.
The mafia team selects between Sun and Moon version which decides the role you and UB-02 will have:

Sun (Kartana): You are strong and nimble, as a result you are the 1x Strongman Ninja. Once in the game, you may input the factional kill so that it bypasses most forms of protection and become untraceable to trackers and watchers.

Moon (Celesteela): Because of your massive weight you may stomp someone and prevent them from acting ever again. As a result, you are the 1x Vanillizer. One night in the game, you may select a player and permanently change their role to Vanilla.

You are aligned with the Ultra Beasts and win when all other factions are eliminated while at least one member of your own faction is alive, or nothing can prevent this from happening.
DarthWolf13, Slife and Elieson survived in endgame!

The sun has now set. Solgaleo was defeated as well. The UBs would still roam around Alola, searching for their home world, until they found the Altar of the Sunne in Poni Island. Thanks to it, they finally found a usable Ultra Wormhole and departed in peace. Many have fallen before them, including Alola's first eveer Champion... but at least the region was safe again, and the UB threat gone.


CONGRATULATIONS TO MAFIA FOR WINNING THE GAME!

And thus ends the Sun/Moon Mafia game duo.

Did you enjoy the game?
What did you think of the setup and its balance?
What did you think of the flavor text?
If you could change one thing in this game, what would it be?
Would you like to participate in another mafia game based on the Pokemon main series games?
Would you like to participate in another TWR staff-hosted game of an advanced level and a role-heavy setup?


I'd like to thank all TWR staff for their help in this, I might have hosted it alone in the end but they all helped in the design process and we decided together that I should host it alone. I'd also like to thank all our players and hope they enjoyed the game.

More of my personal thoughts are coming soon.
 
Thoughts on the game:

Setup, balance and theme: The major idea here was having 5 mafia, all the UBs, and Necrozma as a powerful indep. 6 non-town is a bit too much so town needed to be very strong too. A few roles were also kept as close as possible to their original counterparts from Sun/Moon Mafia; Nebby, Nanu (before I added the Ninja-related stuff and thus had to fit Tracker/Watcher in the town and the only fitting place to integrate them in were the Cops), Baby Cosmog (based on Nebby but balanced down in a way that would let both final forms roles in the game instead of two Solgaleo which is OP) and Wicke.

Zygarde is loosely based on the Sketch Artist result I had planned as a fake in the previous game; I simplified the role a bit, it would involve gathering Cells and Cores by posting a lot, but it would be too complicated; then again, speaking of complicated, I even had a plan of separate worlds, Sun and Moon Worlds, set 12 hours apart, so Days in the one world would be Nights in the other etc. YEAH it would get too complicated so I scrapped it.

Anabel would make a good Lightningrod and Lightningrod-Watcher was designed to be OP else mafia would be OP without it... although because Xurkitree would be Lightningrod too I split them to UB and non-UB. For Red/Blue I originally planned Suit Bearer but it would be weaker so I gave them both BP and vig. The roles that were added later were Type:Null, Tapu Koko (which gave me the idea of 2x Bulletproof Guzzlord) and the scrapped Trial Captain Mina (1x Sketch Artist).

In the mafia, the Poisoner mechanic was kept in because of the original game, same for roles like Redirector and Monitor that were important parts of the first game. The idea of Sun VS Moon picks for mafia because of Sun VS Moon exclusive UBs also made it in; I think Sun was better but the Moon side had a mafia vanillizer which is good at least; I expected everyone to take Sun and make the FT Sun-oriented anyway; Solgaleo from last game forced me to make that side stronger than Moon tbh.

For the Serial Killer; every SK needs a way to protect from investigation and mafia nightkills, so that their only weak point is being read as scum and lynched for it. Investigation-immune (Godfather + Ninja) and Bulletproof (Poisonproof too for this game) are both common modifiers to help SKs. I got the idea for Prismatic Laser later in the design as I felt like it deserved a way to strongman kill like the other sides.

Overall I think I tried to get it balanced despite the 5 scum; the outcome may not look like this, but...

The outcome and how the game was lead there: Town was VERY inactive and made mistakes. Only 1 lynch of 5 was on mafia, and there were 2 misvigs; that's 6 mistakes, so it may look like town lost because there were too many mafia but it's not really like that. Town had OC that wasn't used at all even though there were things like Lightningrod + Watcher and Mason and lots of Vig shots that had to be coordinated and some "claim to get cleared" roles like Nebby whose existence shouldn't have been doubted and Zygarde that was just too crazy to not believe; I was fully expecting a massclaim. It never happened; Cop Tracker and Backup Cop Watcher weren't used to their best potential either.

As for the SK, Elementar gave it a good shot; but some of his shots were the same as the mafia's or would hit Bulletproofs. SK, in order to win, needs to balance the game between town and mafia; this was a game that mafia was winning, yet SK didn't manage to hit any more mafia to balance it again. The Mido kill early on was lucky but enough... because people apparently didn't expect 5 scum even though the UBs were explicitly stated to be scum, there are 5 UBs and the town looked too OP to not have some strong opponents...

Please be more active and careful, people; the last two phases were very easy mislynches for scum to push. Needing subs didn't help I admit but there's a general inactivity that makes scum wins easier.
 
Did you enjoy the game?
Yes.
What did you think of the setup and its balance?

I thought everyone was quite strong, but it was balanced.
What did you think of the flavor text?

Very nice. Interesting, and it followed the game well.
If you could change one thing in this game, what would it be?

Choosing different targets for the kill.
Would you like to participate in another mafia game based on the Pokemon main series games?

Yes!
Would you like to participate in another TWR staff-hosted game of an advanced level and a role-heavy setup?

Yes :)

Congrats to the mafia on winning. Well deserved win :)

Also, thanks to @Zexy for hosting a good game. I'm sorry it wasn't more active.
 
OK, so I'm going to assume that even if I did get the chance to tell you my vig shot, we would've ended up in parity anyway. That's fine, but can @Zexy please confirm it?
What decided the night phase outcome is that they locked the usage of the 1x Non-Ultra Beast Unkillable Lightningrod. Even if you were to tell me your vig shot, it would get redirected to Slife and fail and get wasted while they would kill you and end in 3-1-1 anyway.

Basically the only way for you to NOT have lost after the mislynch is mafia missing the obvious. They didn't, so there you go.
 
Did you enjoy the game?
Yes it was an interesting game.

What did you think of the setup and its balance?

I think it was fairly balanced. The setup was good.

What did you think of the flavor text?
The flavour text was nice. I got to know much about the Sun & Moon game.

If you could change one thing in this game, what would it be?
More activity and I would like to make better reads. I wasted my role in this game. :(

Would you like to participate in another mafia game based on the Pokemon main series games?

Yes surely.

Would you like to participate in another TWR staff-hosted game of an advanced level and a role-heavy setup?

Yes. I am also going to join the mentor games to improve my play.

Also congrats Mafia for the win. Thank you Zexy for hosting.
 
Good game everyone!

Did you enjoy the game?

For the most part yes, but as the activity level declined I lost a bit of interest.
What did you think of the setup and its balance?
At first I was surprised to see 5 mafia in a 17p game, but after hearing your explanation of what you were going for with the setup I think it was fine. Having a bunch of BP to counter all the Vigs was fair. With a little RNG the game could have easily gone in favor of town. I guess it could be considered unbalanced to have these many extra shots in an OC game, because once a cleared/townie group forms they can easily coordinate strikes to pick off the mafia team. In the end, lack of balance wasn't what ruined town; inactivity did.
What did you think of the flavor text?
Great as always.
If you could change one thing in this game, what would it be?
Lighten the roles.
Would you like to participate in another mafia game based on the Pokemon main series games?
Only if you do one for Pokemon Colosseum/XD as well.
Would you like to participate in another TWR staff-hosted game of an advanced level and a role-heavy setup?
TWR staff-hosted? Yes. Advanced level? Yes. Role-heavy? ...ehh I'll think about it.
 
I guess it could be considered unbalanced to have these many extra shots in an OC game, because once a cleared/townie group forms they can easily coordinate strikes to pick off the mafia team.

Advanced level? Yes. Role-heavy? ...ehh I'll think about it.
There would still be too many mafia they need to take off, chances would be that it wouldn't all work perfectly, mafia had a 2x BP and the Lightningrod could get rid of a few vigs if need be.

It can't be really advanced without heavy roles. If the roles are middle-level you are leaving the difficulty to the players, not setting it as a host.
 
It can't be really advanced without heavy roles. If the roles are middle-level you are leaving the difficulty to the players, not setting it as a host.
Depends on what you define as "heavy roles," but I'm going to disagree with you, there.
There are many ways to make a game "advanced" without piling on heaps of ridiculously heavy roles.
Certain types of bastard games, for example, can be advanced without being "role heavy."
And no, before you ask "role madness" and "heavy roles" are not the same thing.
 
There would still be too many mafia they need to take off, chances would be that it wouldn't all work perfectly, mafia had a 2x BP and the Lightningrod could get rid of a few vigs if need be.

It can't be really advanced without heavy roles. If the roles are middle-level you are leaving the difficulty to the players, not setting it as a host.
Of course not kill all the mafia, but it could lead to a situation where an allied town group can essentially form their own "faction" with a collective nightkill by sharing their shots; more than half of which come with a Strongman. Lightningrod does help mitigate this risk, but if the scum who has it is picked off early mafia loses arguably their strongest role because it comes packaged with the Rolecop and Roleblock.

Ah okay, I wasn't quite sure what you were referring to with advanced there.
 
Did you enjoy the game?
YES! :D
What did you think of the setup and its balance?
Well done.
What did you think of the flavor text?
It's good.
If you could change one thing in this game, what would it be?
Would you like to participate in another mafia game based on the Pokemon main series games?
Yes, please!
Would you like to participate in another TWR staff-hosted game of an advanced level and a role-heavy setup?
Why not? Sign me in!
 
Wooh! I won my first mafia victory, twice on the same day in 2 games, madness!

In the mafia, the Poisoner mechanic was kept in because of the original game, same for roles like Redirector and Monitor that were important parts of the first game. The idea of Sun VS Moon picks for mafia because of Sun VS Moon exclusive UBs also made it in; I think Sun was better but the Moon side had a mafia vanillizer which is good at least; I expected everyone to take Sun and make the FT Sun-oriented anyway; Solgaleo from last game forced me to make that side stronger than Moon tbh.
We only chose it the last night and I wasn't even around when it ended XD. I was basically a goon this game.

For the Serial Killer; every SK needs a way to protect from investigation and mafia nightkills, so that their only weak point is being read as scum and lynched for it. Investigation-immune (Godfather + Ninja) and Bulletproof (Poisonproof too for this game) are both common modifiers to help SKs. I got the idea for Prismatic Laser later in the design as I felt like it deserved a way to strongman kill like the other sides.
A weak point was our rolecop on him. We feared that he would kill us, seeing as we can't win together. I was considering to contact him but felt that it would be too exposing and dangerous. I wasn't even aware of the amount of players at the end and didn't realise we were almost done.

Really, no OC at all?! Guys, pump up that activity, you see what it leads to. The mafia chat could also have used some more activity.

Did you enjoy the game?
Yes, although the inactivity was kind of upsetting.
What did you think of the setup and its balance?
I was surprised with 5 mafia, but when we got some role checks and results it made more sense with many BP's and vigs.
What did you think of the flavor text?
Not too long, but making it fit in with the game. I miss the more continuing story from the previous game These felt more like seperate events.
If you could change one thing in this game, what would it be?
Raise activity.
Would you like to participate in another mafia game based on the Pokemon main series games?
You mean FR/LG:p? Yes
Would you like to participate in another TWR staff-hosted game of an advanced level and a role-heavy setup?
Yes, show me those cool roles.
 
Depends on what you define as "heavy roles," but I'm going to disagree with you, there.
There are many ways to make a game "advanced" without piling on heaps of ridiculously heavy roles.
Certain types of bastard games, for example, can be advanced without being "role heavy."
And no, before you ask "role madness" and "heavy roles" are not the same thing.
Yeah, pretty much most bastard things fall under "heavy roles" imo, so a role-light bastard game is kinda rare to get and probably not as advanced as I'd like it to be as a host.
Of course not kill all the mafia, but it could lead to a situation where an allied town group can essentially form their own "faction" with a collective nightkill by sharing their shots; more than half of which come with a Strongman. Lightningrod does help mitigate this risk, but if the scum who has it is picked off early mafia loses arguably their strongest role because it comes packaged with the Rolecop and Roleblock.
Agreed but mafia has ways to combat it. Lightningrod does not kill its user the night it is used, Redirector can make them hit each other, Poisoner can be an extra kill, SK will try to stop them too, you just have numbers... And well, I never said the game wasn't swingy, important scum deaths that result in lost roles is a thing here.
 
Yeah, pretty much most bastard things fall under "heavy roles" imo, so a role-light bastard game is kinda rare to get and probably not as advanced as I'd like it to be as a host.
Yeah, no. And this is exactly why I'm keeping a closer eye on future staff hosted mafia games. :p
 
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