Joshawott
The Possibly Fake
- Joined
- Sep 25, 2005
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As everyone knows by now, the global announcement of the seventh generation games Sun/Moon included the rather surprising announcement that by utilising Bank, the new games will be compatible with the recently released Virtual Console editions of the classic Red/Green/Blue/Yellow. However, the data structure of the games and how certain values are determined has changed radically over the past twenty years, so I was wondering on what your thoughts are in regards to how this compatibility will be handled, as well as whether the implementation could prevent Virtual Console re-releases of Gold/Silver/Crystal?
IVs and The Special Stat:
Back in ye days of olde, the IV range of a Pokémon's stats were a mere 0-15 compared to today's cap of 31. It's possible that these IVs could be left intact and older species forever be nerfed, or Bank could hypothetically double these values for transfer to Sun/Moon - which will make odd-numbered IVs and the coveted 31 impossible, but could still give them a fighting chance.
For the initial transfer, the Special stat will likely be split in the same way it was for the Generation II games; with the Special Attack and Special Defence stats sharing the same IV and EVs. A potential issue could arise however, is EVs. Since Ruby/Sapphire, an Effort Value cap has been placed on Pokémon preventing them from receiving any more than 510 EVs across all stats, but before then a trainer could achieve the maximum 255 points in all stats. I can't see Sun/Moon changing the data structure to make that possible again (at least I hope not), so could we see the transfer process completely wipe EVs before calculating the new stats?
Personality Values and Generation II:
With Generation III's introduction of personality values to determine aspects such as gender and shininess it's likely that a Generation I Pokémon could simply be assigned these during transfer, unlike in Generation II where those values were determined by IVs. If these latest Virtual Console ports were to be followed up by a release of Gold/Silver/Crystal, could that aspect of those games prevent a re-release? Unless Bank is able to identify the parameters for gender and shininess, then assign the correct personality values to that specific Pokémon.
Mew and Other Glitches
Various players have confirmed that the Mew glitch is alive and kicking in the Generation I games, so could compatibility with Sun/Moon severely reduce the value of the first Mythical Pokémon? However, if I remember correctly, one of the Stadium games (I can't remember which) would actually display where a Pokémon was caught; if that worked with Generation I, could Game Freak programme Bank to only allow Mew to be transferred if they were caught in certain locations or had other specific characteristics such as Trainer OT/ID? I imagine Pokémon levelled to be over 100 due to a number of glitches will likely simply revert, as was the case with the Stadium titles too.
What do you think about these possible? Could these be overcome, or could aspects inhibit us moving forwards?
IVs and The Special Stat:
Back in ye days of olde, the IV range of a Pokémon's stats were a mere 0-15 compared to today's cap of 31. It's possible that these IVs could be left intact and older species forever be nerfed, or Bank could hypothetically double these values for transfer to Sun/Moon - which will make odd-numbered IVs and the coveted 31 impossible, but could still give them a fighting chance.
For the initial transfer, the Special stat will likely be split in the same way it was for the Generation II games; with the Special Attack and Special Defence stats sharing the same IV and EVs. A potential issue could arise however, is EVs. Since Ruby/Sapphire, an Effort Value cap has been placed on Pokémon preventing them from receiving any more than 510 EVs across all stats, but before then a trainer could achieve the maximum 255 points in all stats. I can't see Sun/Moon changing the data structure to make that possible again (at least I hope not), so could we see the transfer process completely wipe EVs before calculating the new stats?
Personality Values and Generation II:
With Generation III's introduction of personality values to determine aspects such as gender and shininess it's likely that a Generation I Pokémon could simply be assigned these during transfer, unlike in Generation II where those values were determined by IVs. If these latest Virtual Console ports were to be followed up by a release of Gold/Silver/Crystal, could that aspect of those games prevent a re-release? Unless Bank is able to identify the parameters for gender and shininess, then assign the correct personality values to that specific Pokémon.
Mew and Other Glitches
Various players have confirmed that the Mew glitch is alive and kicking in the Generation I games, so could compatibility with Sun/Moon severely reduce the value of the first Mythical Pokémon? However, if I remember correctly, one of the Stadium games (I can't remember which) would actually display where a Pokémon was caught; if that worked with Generation I, could Game Freak programme Bank to only allow Mew to be transferred if they were caught in certain locations or had other specific characteristics such as Trainer OT/ID? I imagine Pokémon levelled to be over 100 due to a number of glitches will likely simply revert, as was the case with the Stadium titles too.
What do you think about these possible? Could these be overcome, or could aspects inhibit us moving forwards?