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- #41
What's really interesting about these two games is the potential of how they could contrast SM in terms of themes and story.
SM had a gimmick and legendaries running on light, and cooperation was talked about rather often. SS' gimmick appears to run on darkness, and it seems personal prowess is more paramount to the region's culture. (for the Destiny fans out there, you can probably see where this is going).
SM's take on bonds was largely familial and of the biological family at that. SS could have a bond story about true friendship and family of choice (given that Leon could be either evil or a fraud, and rose and oleana could be bede's parents, there's at least two, possibly three rivals with family trouble who find closer bonds in each other).
SM's villians were a mockery of the pokemon world's competitiveness (skull) and a testament to obsession with a loved one (Lusamine and Aether). Both were pretty deconstructive. SS could parody "teams for the sake of teams" (yell) and deconstruct another aspect of the player's behavior in a pokemon game: ignoring the story and world just to fight (Radley and the Armigers, should they actualy exist).
One could argue that SM is about finding the light within both yourself, and even in the worst of people (more obvious in the sequels); even in the original, Lusamine was redeemed, as was Guzma and Plumeria. If so, SS could be about finding and dealing with the darkness within yourself and those closest to you: everyone has a dark side, and thinks vile thoughts, even the kindest people you know, or your closest friends. Perhaps Galarites seek strength to deal with their darkness, but perhaps the ultimate feat of strength comes not from purging, quelling, or surpressing the darkness, but simply accepting it. It must be there for light to shine, after all.
SM had a gimmick and legendaries running on light, and cooperation was talked about rather often. SS' gimmick appears to run on darkness, and it seems personal prowess is more paramount to the region's culture. (for the Destiny fans out there, you can probably see where this is going).
SM's take on bonds was largely familial and of the biological family at that. SS could have a bond story about true friendship and family of choice (given that Leon could be either evil or a fraud, and rose and oleana could be bede's parents, there's at least two, possibly three rivals with family trouble who find closer bonds in each other).
SM's villians were a mockery of the pokemon world's competitiveness (skull) and a testament to obsession with a loved one (Lusamine and Aether). Both were pretty deconstructive. SS could parody "teams for the sake of teams" (yell) and deconstruct another aspect of the player's behavior in a pokemon game: ignoring the story and world just to fight (Radley and the Armigers, should they actualy exist).
One could argue that SM is about finding the light within both yourself, and even in the worst of people (more obvious in the sequels); even in the original, Lusamine was redeemed, as was Guzma and Plumeria. If so, SS could be about finding and dealing with the darkness within yourself and those closest to you: everyone has a dark side, and thinks vile thoughts, even the kindest people you know, or your closest friends. Perhaps Galarites seek strength to deal with their darkness, but perhaps the ultimate feat of strength comes not from purging, quelling, or surpressing the darkness, but simply accepting it. It must be there for light to shine, after all.