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What about a trip to northern ireland that has pokemons unavailable during the game , has battle frontier , and you can return to that northern city with a battle tower ? It would great
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Maybe not an entire Battle Frontier, but the fact that we got the Battle Royal Dome and the Battle Agency in Gen 7 makes me think the minimum number of Battle facilities per generation might have been upped by Game Freak (one vanilla + one non-standard). In addition, why would Game Freak have included the Battle Royal Dome if they thought no one would be interested in it?Sadly, I think the chances of a Battle Frontier and various facilities is getting slimmer and slimmer. When ORAS came, they stated that the reason they didn't do is because not "enough" people were using ( Bear in mind when they talk about everyone or people, they mean Japanese Children. ) And then in Let's Go, they stated that mobile games are popular among children and the game was much simpler and easier because of that. In GF eyes, what's the point of adding extra modes and facilties when barely anyone is going to use them? It sure saves them effort and time of programming. It makes sense since mobile gaming is the most popular form of gaming in Japan, and to GF their local market is the most important market.
Actually, Gen 4's Battle Frontier was stated in a director's interview as intended to be something to talk about among friends to drum up strategies as to how you can beat the facilities. It gave people something to talk about, which was why it got included int the first place. I forget which interview this was though, so I might be mis-remembering. As for Let's Go!, I'm pretty sure it was meant to be a beginner's game from the get-go (for both newcomers and lapsed fans), with the Pokémon GO! aspect being in there since that's what they would be familiar with. Considering that Let's Go! is likely to be a sub-series, having bare-bones main games would make Let's Go! seem a bit redundant.There's a reason why Sinnoh has a larger post game. TamashiiHiroka stated her DP retro review that DP came in a time where the Pokemon franchise was at risk of failing. Hence, why a larger post game and Battle Frontier came in this generation.
Also mobile gaming was not dominant at this time. Fast forward few years, the Pokemon franchise has solidified- and mobile gaming is much more popular and accessible- In GF eyes, they want to create a game that easy to playthrough to the end without the risks of a child dropping the game and playing mobile games instead. That's why there's barley any new areas to explore other than a new episode, or there's a Battle Frontier: GF is afraid is a child will get frustrated and move on, which is also why for the majority of the game lacks a significant difficult increase.
But the lack of content only makes more people disinterested in the games, and it only guarantees that more people will go back to mobile apps. If they want to be able to compete, Game Freak needs to give them something that mobile games don't give them rather than trying to emulate mobile games in general. At this point, what you're suggesting is that Game Freak has given up entirely on try to compete and are merely working around it. If that's indeed the case, then why is Game Freak even bothering to make games if they truly believe they can't win against F2P and pay-to-win games? Make you wonder why they don't abandon non-mobile games altogether.Honestly, Pokemon is starting to feel like a game that your supposed to play once and never play ever again. You only get one save file, and starting over means you have to get rid of it. Then, the easy short, game, with an easy post game, which now consists of an episode. Now you wait on for the next game, which you stall out via mobile games. That's also a good reason why the games are being released via 1-2 years, in response to Pokemon games being easy to finish, they trying to release new games faster to ensure Pokemon isn't forgotten completely. Its sad to get that vibe from a Pokemon Game, because Pokemon is a game with a lot of replay value.
Perhaps they should focus less on challenge and casual friendliness and more on fun and immersive features. Kingdom Hearts 3 has a lot of fun mini-games, but those end up getting overlooked because of a lot of things that were seemingly absent from the in comparison to normal titles. This is mostly because it seems like SquareEnix made a lot of those features geared towards a more causal/newcomer audience, which isn't exactly the smartest move when you're literally making the last game in a long-running saga for the fans that have been with you since the beginning.I'm expecting Sword and Shield to have an episode of some kind, followed by a Vanilla Battle Facility. To be fair, I don't think a large story or a new area to explore is necessarily needed, I think it just needs to be challenging. And that's the problem. Game Freak doesn't want to make the game challenging for those reasons mentioned above.
A more extensive post-game pretty much hinges on mini Ireland being a thing, and to be honest that would be a little insulting for Irish fans.Really I can't see anything that looks extra on the map like once you beat the elite four at that dome building at the top of the region you've already explored the whole map.
A more extensive post-game pretty much hinges on mini Ireland being a thing, and to be honest that would be a little insulting for Irish fans.
Max Raids can be a huge post-game attraction if they know how to use it. I mean, they could "distribute" unique raids to the online service subscribers, with shinies, maybe mythicals, and everything else.
We’ll probably will have something, just filled with Galar Dex mons.Due to recent news about the lack of a National Dex and the removal of National Dex Pokémon, is it possible that we might not even get a post game at this point? Or is there still some hope left?