Wispy Willow
Ducks
- Joined
- Apr 14, 2013
- Messages
- 10,916
- Reaction score
- 4,650
Well, I just finished another playthrough of Gunman Clive 2 for the 3DS, so...
Visuals:
To put it simply, this game looks like a Western version of Okami. That's all I really need to say.
Music:
I can pretty much sum up the soundtrack in one word: great. Though if you want proof of this greatness, here's the gist of it: The Cowboy is back in Town, Fight On, Asian Cowboy and my two personal favourites: North and Sunset Ride.
There isn't much to say here, so I'll just sum it up with this sentence: After some large spider-like tank attacks the town and runs off, Clive (or whoever else you're playing as) follow it on a chase around the world. Then again, the fact that the 'story' is so bare-bones a good thing since it doesn't get in the way of the gameplay, which is the main attraction.
And now for twhat you've all been waiting for... Much like the first one, this game is pretty much a love letter to the fans of what I like to call Jump 'n' Shooters: the gameplay revolves around Clive (or whoever else you're playing as) jumping and shooting your way through a various stages and a few boss fights. The controls are very simple: you have the D-pad for movement (obviously), a jump button and a shoot button. That's it. However, that's all you really need for this type of game, especially when the controls are as tight as they are. As for the characters themselves, there's Clive who is simply the basic character of basicness, Ms. Johnson, who can 'glide' a-la Peach in some Mario games, the new character Cheiftan Bob who is like Clive only he has a melée weapon and the secret character you unlock upon beating the game who pretty much turns it into a bullet hell (or close to it).
As for the stages, with the exception one "screw you" level, they are very good. For instance, a lot of them have thier own gimmick, such as the second stage's moving platforms, Stage 8's ice physics (which isn't as bad as it sounds, since it's one of my favourite levels) or the fifiteenth stage's moving platforms. Oh, and it's not really a stage gimmick, but I'd like to point out that one of the rooms in a Russian level is a reference to Tetris. Also, it's nice to see the gravity-altering mechanic from near the end of the first game get more (and better) use.
As for new stuff, every now and then there is a 3D level where you have to avoid obsicles while traveling to a destination. They are actually a nice change of pace, my only complaint with them would be that it's a bit hard to aim.
As for the bosses, they're pretty much all good. For exapmle, there's probably my favourite first boss ever in the form of that spider tank, the gravity-bending second boss, a t-rex boss, a helicopter that becomes a humanoid robot... In fact I think the only 'meh' boss would be the submarine.
Though there is one thing I probably should metntion: the length. It's very short. As in, 1-2 hours short. which is actually a really good length considering that is only costs of 5 (NZ) dollars. Oh, and it makes it a great game to play when you need something to entertain yourself for an hour or two.
Ducks. Just... Ducks.
I see no reason why anyone with some spare e-Shop change shouldn't pick this up. The art style is great, ducks, the music is also great, more ducks, there isn't much story to get in the way of the Jump 'n' Shooting, yet more ducks, the Jump 'n' Shooting itself is very good and it's dirt-cheep. This is definately one of the greatest games you'll find on the e-Shop (that isn't Shovel Knight). I give it a my rating of DUCKS!!! (8.75/10).
Presentation:
Visuals:
To put it simply, this game looks like a Western version of Okami. That's all I really need to say.
Music:
I can pretty much sum up the soundtrack in one word: great. Though if you want proof of this greatness, here's the gist of it: The Cowboy is back in Town, Fight On, Asian Cowboy and my two personal favourites: North and Sunset Ride.
Story:
There isn't much to say here, so I'll just sum it up with this sentence: After some large spider-like tank attacks the town and runs off, Clive (or whoever else you're playing as) follow it on a chase around the world. Then again, the fact that the 'story' is so bare-bones a good thing since it doesn't get in the way of the gameplay, which is the main attraction.
Gameplay:
And now for twhat you've all been waiting for... Much like the first one, this game is pretty much a love letter to the fans of what I like to call Jump 'n' Shooters: the gameplay revolves around Clive (or whoever else you're playing as) jumping and shooting your way through a various stages and a few boss fights. The controls are very simple: you have the D-pad for movement (obviously), a jump button and a shoot button. That's it. However, that's all you really need for this type of game, especially when the controls are as tight as they are. As for the characters themselves, there's Clive who is simply the basic character of basicness, Ms. Johnson, who can 'glide' a-la Peach in some Mario games, the new character Cheiftan Bob who is like Clive only he has a melée weapon and the secret character you unlock upon beating the game who pretty much turns it into a bullet hell (or close to it).
As for the stages, with the exception one "screw you" level, they are very good. For instance, a lot of them have thier own gimmick, such as the second stage's moving platforms, Stage 8's ice physics (which isn't as bad as it sounds, since it's one of my favourite levels) or the fifiteenth stage's moving platforms. Oh, and it's not really a stage gimmick, but I'd like to point out that one of the rooms in a Russian level is a reference to Tetris. Also, it's nice to see the gravity-altering mechanic from near the end of the first game get more (and better) use.
As for new stuff, every now and then there is a 3D level where you have to avoid obsicles while traveling to a destination. They are actually a nice change of pace, my only complaint with them would be that it's a bit hard to aim.
As for the bosses, they're pretty much all good. For exapmle, there's probably my favourite first boss ever in the form of that spider tank, the gravity-bending second boss, a t-rex boss, a helicopter that becomes a humanoid robot... In fact I think the only 'meh' boss would be the submarine.
Though there is one thing I probably should metntion: the length. It's very short. As in, 1-2 hours short. which is actually a really good length considering that is only costs of 5 (NZ) dollars. Oh, and it makes it a great game to play when you need something to entertain yourself for an hour or two.
Other:
Ducks. Just... Ducks.
Final Verdict:
I see no reason why anyone with some spare e-Shop change shouldn't pick this up. The art style is great, ducks, the music is also great, more ducks, there isn't much story to get in the way of the Jump 'n' Shooting, yet more ducks, the Jump 'n' Shooting itself is very good and it's dirt-cheep. This is definately one of the greatest games you'll find on the e-Shop (that isn't Shovel Knight). I give it a my rating of DUCKS!!! (8.75/10).
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