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Rate the pokemon ability above!

3/10 Isn't very helpful (unless you're using a Fire team against a Flash Fire Heatran that just won't die and baits you to use Fire move #hate)

Mind's Eye
 
7/10, great ability, but it loses a couple of points only because it's exclusive to Necrozma and its forms.

Flame Body
 
9/10

Really love how the ability helps eggs hatch faster in the overworld, which, by itself would make for a useful ability even if it were to do nothing in battle. We got many abilities that do stuff in battle anyway.

However I wish that's all it did because battling Flame Body is pretty annoying and I don't really care to use it in battle since it's a low odds niche ngl.

Prankster
 
From a competitive standpoint, solid 9/10. Being able to get priority for status moves like leech seed and stealth rocks/spikes can really turn the table of a battle in the long run.

Power of Alchemy
 
7/10, again only because it's locked to one mon, still pretty good though

Ball Fetch
 
1/10 Absolutely trash because I'm pretty sure it's exclusive to Yamper (not even Boltund), and Yamper is early-game, where you're not going to be missing that many balls, and Yamper is only available in one game. I'd never use it

Full Metal Body
 
3/10 Sick name but ultimately its just Clear Body v2.0, so uhhh not very original all things considered.

Hospitality
 
5/10 the ability might be somewhat useful for specific tight situations, but 25% is not a whole lot.

Tera Shell
 
6/10. It sounds like an annoying ability to deal with. I haven't played Gen 9 yet, so this is based on what I researched.

Pickup
 
It seems good on paper but most Pokémon that have it are either bad or they have a better ability to run for example, whimsicott with prankster, scovillain with moody, shiftry with wind rider, etc

Cotton Down
 
5/10 good if there happens to be a sunny day in the field and assuming your opponent is trying to use status moves, but it feels very occasional.

Earth eater
 
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