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Some people claim that Pokemon isn't a truly competitive game, because there is an element of chance to the battles. A Pokemon dodging a Focus Blast, being frozen by an Ice Beam, or getting a stat boost from Ancient Power can completely turn the tides.
But what would happen if all randomness was removed from battles - if all moves had 100% accuracy, and all secondary effects were guaranteed to occur? Would it work? I think it could, as long as some moves had their secondary effects changed or removed to keep the game balanced. Moves that previously affected accuracy, like Sand Attack and Double Team, could be repurposed or removed entirely, and Protect could be guaranteed to fail if used twice consecutively.
I wonder if anyone has ever tried to organise a tournament where only moves and abilities that are completely free from randomness are permitted, and the only status effects allowed are burn and poison?
But what would happen if all randomness was removed from battles - if all moves had 100% accuracy, and all secondary effects were guaranteed to occur? Would it work? I think it could, as long as some moves had their secondary effects changed or removed to keep the game balanced. Moves that previously affected accuracy, like Sand Attack and Double Team, could be repurposed or removed entirely, and Protect could be guaranteed to fail if used twice consecutively.
I wonder if anyone has ever tried to organise a tournament where only moves and abilities that are completely free from randomness are permitted, and the only status effects allowed are burn and poison?
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