Much rests upon the shoulders of Legends: Arceus. Though the series has continued to enjoy commercial success on the incredibly popular Nintendo Switch, critical reception in the past three years has, anecdotally, not quite kept pace. Sword and Shield gained some notoriety for cuts to the Pokédex and a Wild Area that was disappointing to some, and reactions to Brilliant Diamond and Shining Pearl, which quickly gained a reputation for being at least a little buggy, were similarly mixed. These titles weren’t loathed - far from it - but they fed into a personally-felt unease that the franchise’s halcyon days might have been on the Nintendo DS, with titles such as the original Diamond and Pearl, Heartgold and Soulsilver, and Black and White, two console eras ago. That’s why it comes as a significant personal relief that Legends: Arceus is good. Really good. Fan reaction seems to have borne this out - even the most cynical corners of social media appear impressed, and it has become the second-fastest selling Switch game of all time.
As per every modern Pokémon game for some time now, Legends: Arceus also has a drastically reduced selection of species, with only around 240 - just a little over 25% - of the full National Pokédex present. However, this is far less limiting than might first seem; though later areas of the game tend to have a small handful of monsters that will be eye-rollingly familiar to the player at that point (offenders include Graveler and Mothim, among others), broadly speaking there’s a good spread to inhabit each landscape without feeling either too thin or too obviously packed. What might catch adventurers more off-guard is the unremitting aggression from even the most innocuous species. Paras, Drifloon, Goomy and more have a well-deserved reputation on social media for harassing players, and without long grass to effectively hide in (especially in some of the more mountainous areas), having to take evasive action in the face of foot-high terrors can verge on oppressive, or at least tedious.
Hisui also boasts one of the strongest plotlines of the main Pokémon series. Even a cursory glance at much of the official pre-release media material would have given a strong sense of the game’s main theme: the distrust felt by humans towards the creatures they share their new home with. The inhabitants of Jubilife Village are almost universally terrified of Pokémon, and the village itself boasts strong walls and a dedicated Security Corps for this very reason. This fear is only compounded when a rift in spacetime appears in the skies ahead and begins to drive the noble Pokémon - powerful creatures revered by the native Diamond and Pearl clans - into a dangerous frenzy. Enter the player, literally dropped through space and time by Arceus itself to resolve the situation by quelling this inexplicable rage, and in doing so restore something resembling harmony to the inhabitants of Hisui. Along the way the protagonist learns more about the people who call this land home, their relationship with Pokémon, and especially how they react in times of crisis.
The game’s cast is a little too sprawling to give many of them more than two minutes of screentime and an equivalent number of dimensions (several of the wardens to serve the noble Pokémon in particular can be simply characterised as ‘obnoxious’, ‘old’, or similarly plain adjectives), but the leading lights of the Galaxy Expedition Team are better fleshed-out than most Pokémon personalities so far. Laventon oozes enthusiasm for his research subjects and is your most earnest supporter during your adventure; Commander Kamado entwines a playful roughness with an abiding sense of responsibility; and even the icy Captain Cyllene has a few highly memorable comedic moments of discomposure. The character models are the most expressive they’ve ever been, and it’s clear what’s emotionally at stake for the major players when the going gets tough. This said, one noticeable omission from the collective arc of the human cast is that there’s no singular reconciliation or major point of mutual understanding with the Pokémon that inhabit the world. Though the tertiary characters of Jubilife become a little more relaxed, letting the smaller and less hostile species into their lives, the threat hanging over Hisui is ultimately caused by monstrously powerful, terrifying creatures, and it takes a skilled human (i.e. the protagonist) to defeat them. This, combined with the near-universal hostility experienced in many areas of the map, slightly undermines an otherwise compelling story about learning to trust and respect the natural world.
(It would be remiss not to touch briefly upon the final, true villain of the piece, unveiled only in the postgame. Not only are they very well-hidden up to that point, they’re terrifying, brutally difficult, and may yet have significant impacts on Pokémon’s tales to come. What a twist!)
The game’s cast is a little too sprawling to give many of them more than two minutes of screentime and an equivalent number of dimensions (several of the wardens to serve the noble Pokémon in particular can be simply characterised as ‘obnoxious’, ‘old’, or similarly plain adjectives), but the leading lights of the Galaxy Expedition Team are better fleshed-out than most Pokémon personalities so far. Laventon oozes enthusiasm for his research subjects and is your most earnest supporter during your adventure; Commander Kamado entwines a playful roughness with an abiding sense of responsibility; and even the icy Captain Cyllene has a few highly memorable comedic moments of discomposure. The character models are the most expressive they’ve ever been, and it’s clear what’s emotionally at stake for the major players when the going gets tough. This said, one noticeable omission from the collective arc of the human cast is that there’s no singular reconciliation or major point of mutual understanding with the Pokémon that inhabit the world. Though the tertiary characters of Jubilife become a little more relaxed, letting the smaller and less hostile species into their lives, the threat hanging over Hisui is ultimately caused by monstrously powerful, terrifying creatures, and it takes a skilled human (i.e. the protagonist) to defeat them. This, combined with the near-universal hostility experienced in many areas of the map, slightly undermines an otherwise compelling story about learning to trust and respect the natural world.
(It would be remiss not to touch briefly upon the final, true villain of the piece, unveiled only in the postgame. Not only are they very well-hidden up to that point, they’re terrifying, brutally difficult, and may yet have significant impacts on Pokémon’s tales to come. What a twist!)
It seems trite to say, after every other game reviewer and their Growlithe has done so, that Legends: Arceus is revolutionary - but that’s precisely what it is for Pokémon. This reviewer highly recommends it for all Switch owners.
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