- Joined
- Jul 4, 2012
- Messages
- 23,280
- Reaction score
- 5,839
- Staff
- #1
@ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Aromatherapy
- Seismic Toss
- Soft-Boiled
- Toxic
Standard Chansey, it Chansey's well. Probably don't need to change a thing here.
@ Grassium Z
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Magma Storm
- Solar Beam
- Hidden Power [Ice]
Soaks up fire attacks against Tangrowth, kills Magnezones, basically it's a go-to switch in for may problemons.
@ Assault Vest
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Knock Off
- Giga Drain
- Earthquake
- Hidden Power [Fire]
Bulky mixed attacker, often get's a surprise kill.
@ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Thunder Punch
- Fire Punch
- Shadow Bone
- Bonemerang
Finishes off a bunch of common switch ins, as well as a being slow as hell late game sweeper.
@ Choice Band
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Spear
- Knock Off
Star of the team. Hit's like a mammoth ha. Kills pretty much anything my rest of team worries about, but choice band seems like an iffy choice. More power, or more versatility, is my problem with him.
@ Charizardite Y
Ability: Blaze
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Solar Beam
- Overheat
- Defog
- Roost
Sets Sun, tries to get rid off entry hazards, boosted Overheated kills a decent chunk of Pokemon, solar beam for water types, roost for the odd heal. Frankly it's paper thin and I rarely get an effective defog since the cost of switching in on stealth rock is minus 50% HP.
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So, what should I try to make this team a bit more successful?