Akamadoushi
Red Mage
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- Nov 22, 2009
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The first example that comes to mind is the original Final Fantasy, where you select a fixed class at the beginning and later upgrade to a stronger version of that class (Red Mage --> Red Wizard). I'm working through rough notes for an RPG with 5 base classes, each with a completely different ability, and had the idea to introduce 5 Advanced classes as well. Each advanced class would be "between" two of the base classes, and would combine their talents, with each base class being able to select 1 of 2 different advanced classes (ie, Magician is bordered by Warrior and Hunter, Magician can upgrade to Sorcerer or Mystic, with Warrior having access to Sorcerer and Hunter having access to Mystic as well).
Off the top of my head, I can't think of other games that do something similar to use as example.
Off the top of my head, I can't think of other games that do something similar to use as example.
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