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Shiny Pokémon with the Pokéradar

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Tori845

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If that is the missing piece that helps save chains, you are a God.

I will try it, if I can, and we'll see what happens. I encourage others to do so too, however, as I'm pathetic at chaining >.<

But thank you greatly for at least giving us a starting move on why chains break "for no reason".
 

Masterkraft

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Could it be there's a lot more types of grass than we think? I've also noticed that some "lazy shakes" have a dot in the middle of the grass. Through past experience, I've avoided these and gone for the even lazier shakes.
 

Eszett

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Totoro, I would recommend you calculate the standard deviation of your data. If it's incredibly close to ±0, there is probably no correlation, and thus certainly no causation.

Also, in terms of determining the patterns of shakes in the grass, it would be best to get some direct video capture or delve into the game code itself to see if there is any supporting evidence for this.
 

Masterkraft

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Totoro, I would recommend you calculate the standard deviation of your data. If it's incredibly close to ±0, there is probably no correlation, and thus certainly no causation.

Good point. If it was to be close to ±0, we could determine if we're barking up the wrong tree before we get too involved.
 

Hagane_Gir

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No luck chaining since my 7 Shiny Ponyta's on Thursday T.T My game hates me right now...ish horrible.
 

Belthazar

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From the beginning we've been working under the rule that there are only two normal (non-blinking) shaking patches-- Fast and slow. I've been watching these very carefully over the past few days and I am starting to think that there might actually be THREE normal types of shaking! Here's what I've been seeing:
Actually, there's four. I noticed that a while ago when I was chaining for Geodudes, and commented on it, though didn't do much by way of analysis. There's the non-glittery patch, and then there's three distinct (though quite similar) types of glittery patches. (The shiny patch makes five.) I've also noticed an inverse relationship between glitteriness and the length of the shake - that is, you'll never see a short-shaking normal patch, and nor will you see a long-shaking glittery patch.

In order of decreasing glitteriness:
1. The fastest shakes are the easiest to spot. Almost the entire plant glows white, but it's only got time for one or two little wiggles.
2. The medium glittery shakes look like there's fireflies flying around it, or something - about half the plant glows. It's the type that looks most similar to the shiny patches, but they look distictly different.
3. The slow glittery shakes are subtle, they simply look like there's someone standing in the centre of the grass shining a torch (or a "flashlight" for you Americans) up at the leaves - just the centre of the plant glows.
4. Then you've got your normal wiggles, which just wiggle.

That said, you quite often only see one type of glittery shake at a time. I think it's when you cross the thirty mark or thereabouts that the game starts to throw in other types of shake to trip you up. I commented during my Floatzel chain way way back that the glittery patches suddenly appeared different once I crossed thirty - I realise now that it's because of the sudden arrival of type-2 glittery patches, which I hadn't encountered before. I don't know if the type-2s are more likely to contain shinies, or if they're thrown in purely as red herrings - that is, possibly they're guaranteed to break your chain.

Case in point: I went to the Valley Windworks today to chain Electrike (today's swarm) but got a Mareep instead. I continued chaining Mareep, until I lost the chain at thirty-three (argh!) on a patch at 4-7 (double argh!) to an Electrike (triple argh!). That I lost it at 4-7 was especially annoying, because there are no patches in the third ring that are that far away, so it had to be the furthest patch, and I'd checked it was a glittery patch. In hindsight, though, it may well have been a type-2 glittery patch, rather than type-1.

I'd record videos of the types of shake I've noticed, only I've got no way of getting clear videos off my DS.


[Edit]The patches I'm getting now at a less-than-thirty chain appear to be different to the ones I remember and described above. Either there's yet another type of glittery patch (one unique to short chains?) or I'm just plain going mad. Mad as a March Buneary. Hee hee.[/Edit]


We've been under the assumption that there are only two types so this third one sometimes looks fast and sometimes looks slow depending on which of the other two types your chain needs to continue.
I recall Shuko saying somewhere in this thread that there's something in the range of eight types of shaking patch, but I doubt this is the case - as I said above, there aren't any fast-moving normal patches. For example.


Eszett said:
Totoro, I would recommend you calculate the standard deviation of your data. If it's incredibly close to ±0, there is probably no correlation, and thus certainly no causation.
Okies, I did a hasty calculation with Excel, and I get an average of 3711 steps per shiny with a standard deviation of 3414.184 - though you can tell there's a pretty high deviation just by looking at the graph. =) Though maybe I've just forgotten everything I knew about statistics, but wouldn't a standard deviation of zero display strong correlation?

(On a side note, is there any chance you could upload your Excel file somewhere, Totoro?)
 
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Eoko

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I just had to say, as a university student who's taken a stats course... I love you guys that are appling math to this game in order to give us solid data to work with.

PS
This from a person that killed and recorded the drops on 1500+ Crawlers in FFXI to research drop rates. ^^
 

ElfRing

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What the...??

How is everyone getting such HUGE chains?!? I've been doing everything listed in the rules for several days and haven't had a chain longer than 12!
 
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Try my tip I posted two pages ago - recharge the radar when in doubt. Being careful and paitent will also help - don't fret if your first few chains keep breaking; my Swellow chain never went above 10 until I started being more careful and made sure I understood the whole concept of chaining, and finally caught a shiny Swellow after a chain of 58.
 

Skye

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4. Then you've got your normal wiggles, which just wiggle.
Uh-oh. Looks like I wasn't as clear as I had hoped. I was actually talking about those NON-glowing normal wiggles. ;-)

In this post Shuko explains the types of grass shakes.
2. Non-Glowing, slow-moving (moves slowly, making its animation last longer)
3. Non-glowing, fast-moving (moves quickly, making its animation end quicker)
Then she goes on to say:
If I only choose Pokemon in the non-glowing categories, I'm limited to just two types, and I greatly reduce my risk of choosing the wrong one and breaking my chain.

I've always thought, and assumed everyone else did too, that there were only two NON-glowing types of grass because of the above quote. Slow and Fast. But now, after watching very carefully, I think there might actually be three different types of NON-glowing patches of grass, which is what I was explaining in my post above.

I recall Shuko saying somewhere in this thread that there's something in the range of eight types of shaking patch, but I doubt this is the case - as I said above, there aren't any fast-moving normal patches.
That's probably the post I linked and quoted above. You say there aren't any fast-moving normal patches but I believe there are. Those are the ones I described as super-fast. If my eyes haven't been playing tricks on me, that would make three normal, NON-glowing types:

1. Super-Fast (Not as fast as the glowing types but faster than the other normal types.)
2. Slow (These shake the slowest out of all the patches. I referred to these as "lazy" in my above post.)
3. Regular, or Medium (These are ones that don't shake as fast as type 1 but faster than type 2.)

I'm almost certain this is the case now but I wanted others to take a look. To see if they can also notice three different types of NON-glowing normal shakes.
 

ElfRing

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One really nice thing about chaining: it seriously helps you to gather hard-to-get items held by wild pokemon. :) Having put a high-level Yanma with Thief as the lead, I managed to store up several Lucky Eggs within minutes. Later, putting a pokemon with the static ability in the lead helped draw out Elekid. Then, switching the lead with Yanma for the remainder of the chain, I managed to gather a good store of Electirizers. Gotta love the Poke Radar.

Managed a chain of 12 Chanseys, but that's the most I've ever managed to chain of anything. Even while following the rules, it seems to be fairly random what you encounter in a patch, just not as random as without the poke radar. I just got done trying to chain some Buizels, but the 3rd encounter - even though there were 4 patches, the one I entered was the same type of rustling patch as I'd started with, there were no other rustling patches adjacent and it was within 4-7 steps away - turned out to be a Shellos. :p Seems to be fairly typical for my chaining experiences so far. It's getting hella frustrating.

To date: 0 shinies (aside from the shiny wurmple I happened to find while harvesting trees.)
 

Belthazar

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Ah, I wasn't sure if you when you said "non-glowing" you meant "non-shiny". The glittery ones are pretty normal in my mind, since they're almost as common as the non-glittery ones.

I've still never seen a fast-moving non-glittery patch, though possibly it's because I don't pay much attention to them, save to see where they are so that I can avoid them. They're rather hard to make out, most of the time. As I said in my last post, I don't think there's quite as many different types of patch as Shuko thinks she sees.


One really nice thing about chaining: it seriously helps you to gather hard-to-get items held by wild pokemon. :)
Sure does. I got five Lucky Eggs off a chain of Chansey. =)

Even while following the rules, it seems to be fairly random what you encounter in a patch, just not as random as without the poke radar.
That's why it's easier to chain Pokemon that are most common, like Geodudes on Route 207, Ponyta on 210 during the day, Starly or Bidoof on Route 201, et cetera

It's getting hella frustrating.
I know the feeling. I think I'm getting a little tired of chaining...
 
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Cebaron

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Just registered to these forums so I could be a part of this thread.

Been having no luck chaining Ralts in Route 203, highest being a chain 23. No shinies yet. ; ;

Does anyone have any tips for getting rarer pokemon like this?

Edit: Also, I'm a little confused about the pokeradar, can I find the radar only pokemon on any grass shaking, or only the sparkly ones?
 
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Belthazar

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Edit: Also, I'm a little confused about the pokeradar, can I find the radar only pokemon on any grass shaking, or only the sparkly ones?
The sparkly grass means you're more likely to find rare Pokemon, but it's possible to find any Pokemon in any type of patch.
 

alen1995

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2 monthes? are you following the rules(cause maybe its just me,but i found my first pokeradar shiny in 2 days)
 

Belthazar

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I got a shiny Clefairy! (Mind you, it's only in the slot machine, but we won't mention that...)
 

wobbaone

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sigh... lost a 54 chain of wobbuffets... so depressed... stupid biberal...

the pokeradar-shiney chain can't be fake since so many people are getting results.

back to wobba hunting...
 

Nicole

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ah well, i had trouble chaining for 2 months ;__; no shiny... *yawn*

Oh no! =(
What's your longest chain?

I got a shiny Clefairy! (Mind you, it's only in the slot machine, but we won't mention that...)

Yeah, lol. I got that once cos I was trying to get the explosion TM and all I wanted was 10 Clefairy bonus rounds in a row to get that and I ended up with a record of 17. Cool.

sigh... lost a 54 chain of wobbuffets... so depressed... stupid biberal...

the pokeradar-shiney chain can't be fake since so many people are getting results.

back to wobba hunting...

Don't bother chaining that high or you will lose it! It's not worth going all that way to lose it. Just go up to 40 then start resetting. A chain of 40's enough to give you all the chance you need. I've been in this position with really long chains cos I thought it would give me a higher chance but there isn't much difference really. Just make sure you bring plenty of max or super repels. I'm really sorry to hear about this. That chain must have taken well over an hour...
 

Belthazar

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Yeah, lol. I got that once cos I was trying to get the explosion TM and all I wanted was 10 Clefairy bonus rounds in a row to get that and I ended up with a record of 17. Cool.
I managed to get exactly ten - which is easier to re-beat later than seventeen, if I ever feel like it. =)
 
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