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- Jul 16, 2010
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Hm...it would certainly benefit the Grass-types a lot to have a Ground attack, because some of their enemy types hate being hit by it, mainly Fire, Poison and Steel. The ability to make Heatran wary is valuable, as with most other Fire-types. Besides, most Grass-types don't have much in the way offensively, so this would aid a lot of them a ton. I would love for most Grass-types to learn a powerful Ground-type attack to keep certain of their nemeses at bay. Lilligant, for example, would love Earth Power to benefit her Quiver Dance set, and maybe Simisage would appreciate the ability to hit with a Ground attack, because Focus Blast is definitely not a reliable attack.
If you ask me, I would say that the offensive Grass-types should be the ones with the move. For example, Simisage is more of an offensive Grass-type, but it will have trouble with Poison-types and some Fire-types, so giving it a Ground attack would aid its offensive capabilities. Earth Power would be nice, because it can learn Nasty Plot to complement it. Some others offensive Grass-types like Exeggutor, Cacturne, Lilligant, Serperior, Carnivine and Victreebel would be great candidates for Earth Power. It's great that Ludicolo, Sawsbuck and Shiftry have this option (Nature Power turns to Earthquake), which makes Fire-types not the best answer to them. I also have to complement someone who decided it was a good idea to give Sunflora Earth Power, because despite not helping it much, it helps it in a way. Defensive Grass-types would not likely need this move, so some that are supposed to be dedicated annoyers or supporters (like Amoonguss and Whimsicott) would not need Earthquake or Earth Power to become annoying.
I thought it would be fun if Ferrothorn learnt Earthquake, because it would make the Choice Band set a force to be reckoned with, especially to those who are super-weak to Ground, namely Magnezone and Heatran (Ferrothorn's primary counters).
Basically, my point is, some more offensive Grass-types should get this move. However, I do agree with @CommanderClowncrete that the absolute way to make Grass-types better is the type chart (for example, make them at most take neutral damage from Ice).
Thanks for reading.
If you ask me, I would say that the offensive Grass-types should be the ones with the move. For example, Simisage is more of an offensive Grass-type, but it will have trouble with Poison-types and some Fire-types, so giving it a Ground attack would aid its offensive capabilities. Earth Power would be nice, because it can learn Nasty Plot to complement it. Some others offensive Grass-types like Exeggutor, Cacturne, Lilligant, Serperior, Carnivine and Victreebel would be great candidates for Earth Power. It's great that Ludicolo, Sawsbuck and Shiftry have this option (Nature Power turns to Earthquake), which makes Fire-types not the best answer to them. I also have to complement someone who decided it was a good idea to give Sunflora Earth Power, because despite not helping it much, it helps it in a way. Defensive Grass-types would not likely need this move, so some that are supposed to be dedicated annoyers or supporters (like Amoonguss and Whimsicott) would not need Earthquake or Earth Power to become annoying.
I thought it would be fun if Ferrothorn learnt Earthquake, because it would make the Choice Band set a force to be reckoned with, especially to those who are super-weak to Ground, namely Magnezone and Heatran (Ferrothorn's primary counters).
Basically, my point is, some more offensive Grass-types should get this move. However, I do agree with @CommanderClowncrete that the absolute way to make Grass-types better is the type chart (for example, make them at most take neutral damage from Ice).
Thanks for reading.